0ad/source/tools/atlas/wxJS/gui/misc/jpghdlr.cpp
Ykkrosh 53bcba3368 Atlas: Updated wxJS to latest SVN version. Made the JS runtime have a greater lifetime than all the wx windows, to avoid garbage collection problems.
IGUIObject: Cache the JSObject*, to prevent some frequent allocation
while running GUI scripts.
JSInterface_IGUIObject: Fixed garbage collection issues.
JSInterface_IGUIObject, ScriptGlue: Changed to the JS_THREADSAFE form of
JS_GetClass.
Util: Avoid startup warnings on Linux caused by using unimplemented
cpu_* functions that aren't needed for anything important yet.
sysdep/unix: Changed to native line endings.

This was SVN commit r5154.
2007-06-08 22:56:01 +00:00

53 lines
1.6 KiB
C++

#include "precompiled.h"
/*
* wxJavaScript - jpghdlr.cpp
*
* Copyright (c) 2002-2007 Franky Braem and the wxJavaScript project
*
* Project Info: http://www.wxjavascript.net or http://wxjs.sourceforge.net
*
* This library is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or
* (at your option) any later version.
*
* This library is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
* USA.
*
* $Id: jpghdlr.cpp 598 2007-03-07 20:13:28Z fbraem $
*/
#ifndef WX_PRECOMP
#include <wx/wx.h>
#endif
#include "../../common/main.h"
#include "../../common/type.h"
#include "../../common/jsutil.h"
#include "imghand.h"
using namespace wxjs;
using namespace wxjs::gui;
/***
* <file>misc/jpghdlr</file>
* <module>gui</module>
* <class name="wxJPEGHandler" prototype="@wxImageHandler">
* Image handler for JPEG images.
* </class>
*/
WXJS_INIT_CLASS(JPEGHandler, "wxJPEGHandler", 0)
ImageHandlerPrivate* JPEGHandler::Construct(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, bool constructing)
{
return new ImageHandlerPrivate(new wxJPEGHandler(), true);
};