..
scripting
Removes g_ScriptingHost and implements global to compartment 1 to 1 relation.
2014-01-04 10:14:53 +00:00
tests
Attempt to work around LOS texture alignment bug.
2014-05-25 13:30:39 +00:00
Camera.cpp
Fix culling for shadows and reflections.
2014-06-25 01:11:10 +00:00
Camera.h
Fix build warnings. Patch by Markus. Refs #1851 .
2013-06-11 00:05:57 +00:00
CinemaTrack.cpp
Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824 . Refs #824 .
2012-06-06 19:37:03 +00:00
CinemaTrack.h
Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824 . Refs #824 .
2012-06-06 19:37:03 +00:00
ColladaManager.cpp
Fix skeleton caching.
2013-11-13 20:05:57 +00:00
ColladaManager.h
Split skeleton definitions into multiple files, adds hotloading support for skeleton files. Fixes #190 .
2013-07-08 20:25:06 +00:00
Color.cpp
Fix non-SSE x86 builds
2013-10-03 18:22:10 +00:00
Color.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
Decal.cpp
Fix crash when setting rally point
2013-09-29 14:02:47 +00:00
Decal.h
MapReader: Load terrain before entities.
2014-06-01 18:08:11 +00:00
Entity.h
Attempts to fix random map OOS errors by avoiding parsing data to floats (uses CFixedVector3D instead). See #977 .
2011-09-26 21:36:33 +00:00
Font.cpp
Optimise glyph lookup in text renderer
2013-10-18 15:56:12 +00:00
Font.h
Optimise rendering of scrollable text boxes by clipping
2013-10-18 16:05:02 +00:00
FontManager.cpp
Fix non-PCH build
2013-10-19 01:11:20 +00:00
FontManager.h
Use CStrIntern for font names to reduce lookup cost
2013-10-18 16:15:42 +00:00
FontMetrics.cpp
Use CStrIntern for font names to reduce lookup cost
2013-10-18 16:15:42 +00:00
FontMetrics.h
Use CStrIntern for font names to reduce lookup cost
2013-10-18 16:15:42 +00:00
Frustum.cpp
Fix culling for shadows and reflections.
2014-06-25 01:11:10 +00:00
Frustum.h
Fix culling for shadows and reflections.
2014-06-25 01:11:10 +00:00
GameView.cpp
Fix culling for shadows and reflections.
2014-06-25 01:11:10 +00:00
GameView.h
Fix culling for shadows and reflections.
2014-06-25 01:11:10 +00:00
HeightMipmap.cpp
Texture system refactoring and cleanup, fixes #2455 , patch by IronNerd.
2014-03-13 02:37:05 +00:00
HeightMipmap.h
Compute camera height and zoom limits based on smoothed terrain heightmap. Fixes #794 , based on patch by Dietger.
2012-04-18 20:39:00 +00:00
HFTracer.cpp
Optimise silhouette rendering.
2014-07-03 01:00:25 +00:00
HFTracer.h
Optimise silhouette rendering.
2014-07-03 01:00:25 +00:00
LightEnv.cpp
Fixes MSVC warnings of truncation from double to float
2012-10-30 02:03:40 +00:00
LightEnv.h
Postproc manager
2012-10-15 10:34:23 +00:00
LOSTexture.cpp
Attempt to work around LOS texture alignment bug.
2014-05-25 13:30:39 +00:00
LOSTexture.h
Attempt to work around LOS texture alignment bug.
2014-05-25 13:30:39 +00:00
MapGenerator.cpp
Give RMS access to the simulation templates. Fixes #1589 . Patch by Itms.
2014-06-07 12:12:53 +00:00
MapGenerator.h
Give RMS access to the simulation templates. Fixes #1589 . Patch by Itms.
2014-06-07 12:12:53 +00:00
MapIO.h
Implements random map system, fixes #6 .
2011-03-22 01:34:45 +00:00
MapReader.cpp
MapReader: Load terrain before entities.
2014-06-01 18:08:11 +00:00
MapReader.h
MapReader: Load terrain before entities.
2014-06-01 18:08:11 +00:00
MapWriter.cpp
Remove inconsistent checks for pSimulation2 when saving maps and ensure that it is set.
2014-07-01 19:00:41 +00:00
MapWriter.h
Remove inconsistent checks for pSimulation2 when saving maps and ensure that it is set.
2014-07-01 19:00:41 +00:00
Material.cpp
Fix some Clang warnings about unused private members
2013-10-19 00:53:58 +00:00
Material.h
Fix some Clang warnings about unused private members
2013-10-19 00:53:58 +00:00
MaterialManager.cpp
Add a list of statically-constructed CStrIntern strings
2013-09-29 13:19:52 +00:00
MaterialManager.h
ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines
2012-08-06 19:10:47 +00:00
MeshManager.cpp
Adds more specific error messages to failed model or animation loading.
2012-02-21 05:00:21 +00:00
MeshManager.h
refactor path interface:
2011-03-23 13:36:20 +00:00
MiniPatch.cpp
# Handle terrain passability and movement costs in pathfinder.
2010-05-27 23:31:03 +00:00
MiniPatch.h
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
Model.cpp
add the ability to exclude props from the selection size + add aura visualisation rings again
2014-01-04 10:41:32 +00:00
Model.h
Fix culling for shadows and reflections.
2014-06-25 01:11:10 +00:00
ModelAbstract.cpp
More build fixes for FreeBSD.
2012-01-31 00:06:56 +00:00
ModelAbstract.h
Pretty unit selection overlay rings. Fixes #824 .
2012-04-22 04:04:02 +00:00
ModelDef.cpp
Fix non-SSE x86 builds
2013-10-03 18:22:10 +00:00
ModelDef.h
Fix non-SSE x86 builds
2013-10-03 18:22:10 +00:00
ObjectBase.cpp
add the ability to exclude props from the selection size + add aura visualisation rings again
2014-01-04 10:41:32 +00:00
ObjectBase.h
add the ability to exclude props from the selection size + add aura visualisation rings again
2014-01-04 10:41:32 +00:00
ObjectEntry.cpp
add the ability to exclude props from the selection size + add aura visualisation rings again
2014-01-04 10:41:32 +00:00
ObjectEntry.h
Fixes assignment operator warning on MSVC by making CObjectEntry NONCOPYABLE, refs #2033
2013-07-12 03:46:40 +00:00
ObjectManager.cpp
Allow terrain aligned props. Patch by sanderd17. Fixes #2033 .
2013-07-11 22:53:31 +00:00
ObjectManager.h
cleanup (requires update-workspaces)
2011-05-03 12:38:42 +00:00
Overlay.cpp
Set svn:eol-style=native, fix some inconsistent line endings
2013-12-06 00:42:50 +00:00
Overlay.h
Optimise silhouette rendering.
2014-07-03 01:00:25 +00:00
ParticleEmitter.cpp
Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
2014-07-02 22:36:45 +00:00
ParticleEmitter.h
Fix culling for shadows and reflections.
2014-06-25 01:11:10 +00:00
ParticleEmitterType.cpp
Some additions to the particle system:
2013-12-04 17:21:59 +00:00
ParticleEmitterType.h
Some additions to the particle system:
2013-12-04 17:21:59 +00:00
ParticleManager.cpp
Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824 . Refs #824 .
2012-06-06 19:37:03 +00:00
ParticleManager.h
Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824 . Refs #824 .
2012-06-06 19:37:03 +00:00
Patch.cpp
Fix culling for shadows and reflections.
2014-06-25 01:11:10 +00:00
Patch.h
Fix culling for shadows and reflections.
2014-06-25 01:11:10 +00:00
RenderableObject.h
Pretty unit selection overlay rings. Fixes #824 .
2012-04-22 04:04:02 +00:00
SColor.h
Add GPL header
2009-04-18 17:00:33 +00:00
ShaderDefines.cpp
Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
2014-07-02 22:36:45 +00:00
ShaderDefines.h
Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
2014-07-02 22:36:45 +00:00
ShaderManager.cpp
First pass at fixing GLES build - more to come
2013-11-12 01:17:16 +00:00
ShaderManager.h
Add a list of statically-constructed CStrIntern strings
2013-09-29 13:19:52 +00:00
ShaderProgram.cpp
First pass at fixing GLES build - more to come
2013-11-12 01:17:16 +00:00
ShaderProgram.h
Optimise silhouette rendering.
2014-07-03 01:00:25 +00:00
ShaderProgramFFP.cpp
Fixes clang "hidden overloaded virtual function" warning, patch by Echelon9, fixes #2388
2014-01-26 01:20:34 +00:00
ShaderProgramPtr.h
Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
2014-07-02 22:36:45 +00:00
ShaderTechnique.cpp
Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
2014-07-02 22:36:45 +00:00
ShaderTechnique.h
Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
2014-07-02 22:36:45 +00:00
SkeletonAnim.h
apply patch from ticket 1944 added sound attribute to animations to optionally differentiate sound starting point
2013-07-02 11:44:46 +00:00
SkeletonAnimDef.cpp
huge cleanup and conversion of most string handling (especially paths) to unicode
2009-11-03 21:46:35 +00:00
SkeletonAnimDef.h
huge cleanup and conversion of most string handling (especially paths) to unicode
2009-11-03 21:46:35 +00:00
SkeletonAnimManager.cpp
Adds more specific error messages to failed model or animation loading.
2012-02-21 05:00:21 +00:00
SkeletonAnimManager.h
replace set/map with boost::unordered_* to reduce the number of expensive filesystem::basic_path::operator< calls based on a patch by ortalo (thanks!)
2011-02-19 21:24:39 +00:00
Terrain.cpp
Fixes possible overflow in terrain position/normal calculation, based on patch by sanderd17. Fixes #1986
2013-06-25 00:57:42 +00:00
Terrain.h
Compute camera height and zoom limits based on smoothed terrain heightmap. Fixes #794 , based on patch by Dietger.
2012-04-18 20:39:00 +00:00
TerrainProperties.cpp
# Support separate rotation and scaling for each terrain texture
2012-01-22 18:20:33 +00:00
TerrainProperties.h
Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps
2012-08-07 18:21:16 +00:00
TerrainTextureEntry.cpp
Texture system refactoring and cleanup, fixes #2455 , patch by IronNerd.
2014-03-13 02:37:05 +00:00
TerrainTextureEntry.h
Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps
2012-08-07 18:21:16 +00:00
TerrainTextureManager.cpp
Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps
2012-08-07 18:21:16 +00:00
TerrainTextureManager.h
Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps
2012-08-07 18:21:16 +00:00
TerritoryBoundary.cpp
More build fixes for FreeBSD.
2012-01-31 00:06:56 +00:00
TerritoryBoundary.h
More FreeBSD build fixes.
2012-01-30 06:21:11 +00:00
TerritoryTexture.cpp
Replaces BGRA textures with RGBA textures supported by GLES
2013-11-12 01:11:08 +00:00
TerritoryTexture.h
# Initial support for territories
2011-07-20 19:48:06 +00:00
TextRenderer.cpp
Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
2014-07-02 22:36:45 +00:00
TextRenderer.h
Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
2014-07-02 22:36:45 +00:00
Texture.h
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
TextureConverter.cpp
Texture system refactoring and cleanup, fixes #2455 , patch by IronNerd.
2014-03-13 02:37:05 +00:00
TextureConverter.h
Support 8bpp textures
2013-10-18 15:36:31 +00:00
TextureManager.cpp
Texture system refactoring and cleanup, fixes #2455 , patch by IronNerd.
2014-03-13 02:37:05 +00:00
TextureManager.h
Display texture memory usage in profiler's renderer stats
2013-11-09 01:03:23 +00:00
Unit.cpp
Change some size() > 0 to Based on patches by kuranes and Markus. Refs #1852 , #1923 .
2013-05-21 22:11:47 +00:00
Unit.h
Adds building previews that rise during construction, fixes #1174 , refs #21 .
2013-02-03 02:08:20 +00:00
UnitAnimation.cpp
Minor optimisation for non-animated units.
2014-06-01 18:25:20 +00:00
UnitAnimation.h
Minor optimisation for non-animated units.
2014-06-01 18:25:20 +00:00
UnitManager.cpp
Adds multiple entity selection to Atlas (including move/delete). Fixes #678 .
2012-02-27 05:32:35 +00:00
UnitManager.h
Adds multiple entity selection to Atlas (including move/delete). Fixes #678 .
2012-02-27 05:32:35 +00:00