0ad/binaries/data/mods/official
2005-02-06 07:15:24 +00:00
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art Carthaginian update for their structures. Unwrapped, skinned, and textured (complete with player color). No props yet, so they look a little bit plain, but they look better than yellow textures with carthaginian plastered all over them ;) 2005-02-06 07:15:24 +00:00
audio Replaced - with _ in GUI 2005-01-01 12:06:17 +00:00
entities Quick change of Roman fortress name. 2005-01-31 18:58:15 +00:00
fonts Itsy bitsy Editor adjustments. 2004-12-28 12:55:49 +00:00
gui Alright, I've taken all the input controls in the atlas, and removed their sprite parameter and their hidden parameter, and changed their style to "atlas_input". This is the beauty of styles and it should be utilized. A standard control should only need size/name/style (let's call it, Gee's trinity :P). Anyway, I've also adjusted the size of the input control's sprite, I have explained why in the file. Finally, hidden="false" was removed (on all input controls, but it can be removed for the others too) because it's implicit, it'll always be the standard value, so it can be omitted whenever not 'true', trust me, it'll be much neater code. 2005-02-05 18:38:54 +00:00
language Test data 2004-09-17 19:01:24 +00:00
maps test map for shields and player color 2005-01-29 18:35:55 +00:00
temp Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it. 2004-12-27 23:27:26 +00:00