0ad/source/simulation2/serialization
2014-08-03 19:32:39 +00:00
..
BinarySerializer.cpp Exact stack rooting for WriteStructuredClone and functions that use it. 2014-08-03 19:32:39 +00:00
BinarySerializer.h Exact stack rooting for ScriptInterface::ToString. 2014-08-03 17:29:49 +00:00
DebugSerializer.cpp Exact stack rooting for ScriptInterface::ToString. 2014-08-03 17:29:49 +00:00
DebugSerializer.h Exact stack rooting for ScriptInterface::ToString. 2014-08-03 17:29:49 +00:00
HashSerializer.cpp Convert serialization code to use less virtuals and allow more inlining. 2010-05-25 19:01:30 +00:00
HashSerializer.h Convert serialization code to use less virtuals and allow more inlining. 2010-05-25 19:01:30 +00:00
IDeserializer.cpp Fix invalid count for entityMaps 2014-03-05 14:58:17 +00:00
IDeserializer.h More exact stack rooting (CallFunction object). 2014-07-31 19:18:40 +00:00
ISerializer.cpp Exact stack rooting for ScriptInterface::ToString. 2014-08-03 17:29:49 +00:00
ISerializer.h Exact stack rooting for ScriptInterface::ToString. 2014-08-03 17:29:49 +00:00
SerializedScriptTypes.h Extends binary serializer to support some standard JS classes: Number, String, Boolean. Fixes #406. 2013-05-26 21:57:24 +00:00
SerializeTemplates.h More exact stack rooting (CallFunction object). 2014-07-31 19:18:40 +00:00
StdDeserializer.cpp More exact stack rooting (CallFunction object). 2014-07-31 19:18:40 +00:00
StdDeserializer.h More exact stack rooting (CallFunction object). 2014-07-31 19:18:40 +00:00
StdSerializer.cpp # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
StdSerializer.h Improve debugging of binary serialization 2011-10-27 20:10:53 +00:00