forked from 0ad/0ad
86 lines
2.2 KiB
C++
86 lines
2.2 KiB
C++
#ifndef _OBJECTMANAGER_H
|
|
#define _OBJECTMANAGER_H
|
|
|
|
#include <vector>
|
|
#include <map>
|
|
#include "Singleton.h"
|
|
#include "CStr.h"
|
|
#include "ObjectBase.h"
|
|
|
|
class CObjectEntry;
|
|
class CBaseEntity;
|
|
class CMatrix3D;
|
|
|
|
// access to sole CObjectManager object
|
|
#define g_ObjMan CObjectManager::GetSingleton()
|
|
|
|
// Slight hack, to allow ScEd to place either entities or objects
|
|
class CObjectThing
|
|
{
|
|
public:
|
|
virtual ~CObjectThing() {}
|
|
virtual void Create(CMatrix3D& transform, int playerID)=0;
|
|
virtual void SetTransform(CMatrix3D& transform)=0;
|
|
virtual CObjectEntry* GetObjectEntry()=0;
|
|
};
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////
|
|
// CObjectManager: manager class for all possible actor types
|
|
class CObjectManager : public Singleton<CObjectManager>
|
|
{
|
|
public:
|
|
struct ObjectKey
|
|
{
|
|
ObjectKey(const CStr& name, const std::vector<u8>& var)
|
|
: ActorName(name), ActorVariation(var) {}
|
|
|
|
CStr ActorName;
|
|
std::vector<u8> ActorVariation;
|
|
|
|
};
|
|
|
|
struct SObjectType
|
|
{
|
|
// name of this object type (derived from directory name)
|
|
CStr m_Name;
|
|
// index in parent array
|
|
int m_Index;
|
|
// list of objects of this type (found from the objects directory)
|
|
std::map<ObjectKey, CObjectEntry*> m_Objects;
|
|
std::map<CStr, CObjectBase*> m_ObjectBases;
|
|
};
|
|
|
|
public:
|
|
CObjectThing* m_SelectedThing;
|
|
|
|
// constructor, destructor
|
|
CObjectManager();
|
|
~CObjectManager();
|
|
|
|
int LoadObjects();
|
|
void UnloadObjects();
|
|
|
|
void AddObjectType(const char* name);
|
|
|
|
CObjectEntry* FindObject(const char* objname);
|
|
void AddObject(ObjectKey& key, CObjectEntry* entry, int type);
|
|
void DeleteObject(CObjectEntry* entry);
|
|
|
|
CObjectBase* FindObjectBase(const char* objname);
|
|
|
|
CObjectEntry* FindObjectVariation(const char* objname, const std::vector<std::set<CStrW> >& selections);
|
|
CObjectEntry* FindObjectVariation(CObjectBase* base, const std::vector<std::set<CStrW> >& selections);
|
|
|
|
// Get all names, quite slowly. (Intended only for ScEd.)
|
|
void GetAllObjectNames(std::vector<CStr>& names);
|
|
void GetPropObjectNames(std::vector<CStr>& names);
|
|
|
|
std::vector<SObjectType> m_ObjectTypes;
|
|
};
|
|
|
|
|
|
// Global comparison operator
|
|
bool operator< (const CObjectManager::ObjectKey& a, const CObjectManager::ObjectKey& b);
|
|
|
|
#endif
|