forked from 0ad/0ad
prefect
f25de48559
calculations) internally. Use ?gameView.lockCullCamera = true in the console to move around while the CullCamera stays in place - add CCamera::Render to visualize a camera's frustum - use ?renderer.debugFrustum = true in the console to visualize the frustum of the CullCamera This was SVN commit r3405. |
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.. | ||
graphics | ||
gui | ||
i18n | ||
lib | ||
maths | ||
ps | ||
renderer | ||
scripting | ||
simulation | ||
sound | ||
tools | ||
main.cpp | ||
ProgrammingSchedule.xls |