0ad/source/simulation2/serialization
Ykkrosh f31a8f7181 Fix warning
This was SVN commit r10448.
2011-10-28 13:16:53 +00:00
..
BinarySerializer.cpp Fix sparse array serialization 2011-10-27 20:56:32 +00:00
BinarySerializer.h replace old pool_allocator/RawPoolAllocator with ProxyAllocator that draws upon the new-style Arena (more efficient, avoids slow VirtualAlloc) 2011-10-16 10:37:21 +00:00
DebugSerializer.cpp Add initial serialization test mode. 2011-10-24 14:31:05 +00:00
DebugSerializer.h Add initial serialization test mode. 2011-10-24 14:31:05 +00:00
HashSerializer.cpp Convert serialization code to use less virtuals and allow more inlining. 2010-05-25 19:01:30 +00:00
HashSerializer.h Convert serialization code to use less virtuals and allow more inlining. 2010-05-25 19:01:30 +00:00
IDeserializer.cpp Improve debugging of binary serialization 2011-10-27 20:10:53 +00:00
IDeserializer.h Improve debugging of binary serialization 2011-10-27 20:10:53 +00:00
ISerializer.cpp cleanup (requires update-workspaces) 2011-05-03 12:38:42 +00:00
ISerializer.h # Support AI construction of buildings. 2011-02-10 16:06:28 +00:00
SerializedScriptTypes.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
SerializeTemplates.h Add per-player LOS-reveal flag. 2011-06-28 23:24:42 +00:00
StdDeserializer.cpp Fix warning 2011-10-28 13:16:53 +00:00
StdDeserializer.h Improve debugging of binary serialization 2011-10-27 20:10:53 +00:00
StdSerializer.cpp # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
StdSerializer.h Improve debugging of binary serialization 2011-10-27 20:10:53 +00:00