forked from 0ad/0ad
vts
91652bdf6e
Fixed out of bounds memory access in Atlas due to always using global terrain in TerrainOverlay Fixed wrong player ID calculation in TerritoryOverlay This was SVN commit r10929.
59 lines
1.9 KiB
C++
59 lines
1.9 KiB
C++
/* Copyright (C) 2011 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_ICMPTERRITORYMANAGER
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#define INCLUDED_ICMPTERRITORYMANAGER
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#include "simulation2/system/Interface.h"
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#include "simulation2/helpers/Grid.h"
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#include "simulation2/helpers/Player.h"
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#include "simulation2/components/ICmpPosition.h"
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class ICmpTerritoryManager : public IComponent
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{
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public:
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virtual bool NeedUpdate(size_t* dirtyID) = 0;
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static const int TERRITORY_PLAYER_MASK = 0x3F;
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static const int TERRITORY_CONNECTED_MASK = 0x40;
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static const int TERRITORY_PROCESSED_MASK = 0x80; //< For internal use; marks a tile as processed.
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/**
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* For each tile, the TERRITORY_PLAYER_MASK bits are player ID;
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* TERRITORY_CONNECTED_MASK is set if the tile is connected to a root object
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* (civ center etc).
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*/
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virtual const Grid<u8>& GetTerritoryGrid() = 0;
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/**
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* Get owner of territory at given position.
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* @return player ID of owner; 0 if neutral territory
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*/
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virtual player_id_t GetOwner(entity_pos_t x, entity_pos_t z) = 0;
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/**
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* Get whether territory at given position is connected to a root object
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* (civ center etc) owned by that territory's player.
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*/
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virtual bool IsConnected(entity_pos_t x, entity_pos_t z) = 0;
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DECLARE_INTERFACE_TYPE(TerritoryManager)
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};
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#endif // INCLUDED_ICMPTERRITORYMANAGER
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