0ad/source/simulation2/helpers
2012-03-07 19:54:54 +00:00
..
Geometry.cpp # Optimise spatial queries. 2010-09-19 18:08:56 +00:00
Geometry.h Corrects some Doxygen comments and adds a few others of interest. 2012-03-01 03:55:05 +00:00
Grid.h Fix -Wconversion warnings in simulation code. 2011-08-16 11:18:32 +00:00
Player.h warning fixes: mostly size_t vs. specialized API type and other type conversion. 2010-09-05 09:38:30 +00:00
Position.h Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts. 2012-01-12 12:51:10 +00:00
PriorityQueue.h # New dynamic territories design 2011-07-24 11:42:35 +00:00
Render.cpp Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077. 2012-02-08 02:46:15 +00:00
Render.h Corrects some Doxygen comments and adds a few others of interest. 2012-03-01 03:55:05 +00:00
Selection.cpp Prevent unnecessary work, especially on maps with many actors 2012-03-07 19:54:54 +00:00
Selection.h Corrects some Doxygen comments and adds a few others of interest. 2012-03-01 03:55:05 +00:00
SimulationCommand.h # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
Spatial.h Fix bug in incremental LOS computation 2011-10-28 13:15:33 +00:00