forked from 0ad/0ad
Ykkrosh
f45c44ca09
Map XML: Store camera position. Stopped using DTDs (because they make it too hard to change the XML structure without breaking all the old XML files). Game.h: Include fewer files, to make compilation sometimes faster. World: Changed some things to not be singletons, since they were (ab)used as CWorld members. This was SVN commit r3670. |
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AtlasFrontends | ||
AtlasObject | ||
AtlasUI | ||
DatafileIO | ||
GameInterface |