0ad/source/lib/sysdep/win/wutil.cpp
janwas 805736cb8f # system detect fixes
simplify detect code by adding support for WMI (the "proper" way to do
things)
wutsname: fix incorrect reporting of windows version

ps/Util: add note on exception that is raised on Wow64 (Windows bug)

This was SVN commit r5213.
2007-06-24 13:24:40 +00:00

385 lines
9.3 KiB
C++

/**
* =========================================================================
* File : wutil.cpp
* Project : 0 A.D.
* Description : various Windows-specific utilities
* =========================================================================
*/
// license: GPL; see lib/license.txt
#include "precompiled.h"
#include "wutil.h"
#include <stdio.h>
#include <stdlib.h> // __argc
#include "lib/path_util.h"
#include "lib/posix/posix.h"
#include "win.h"
#include "winit.h"
WINIT_REGISTER_EARLY_INIT(wutil_Init);
WINIT_REGISTER_LATE_SHUTDOWN(wutil_Shutdown);
//-----------------------------------------------------------------------------
// safe allocator
//
// safe allocator that may be used independently of libc malloc
// (in particular, before _cinit and while calling static dtors).
// used by wpthread critical section code.
//
void* win_alloc(size_t size)
{
const DWORD flags = HEAP_ZERO_MEMORY;
return HeapAlloc(GetProcessHeap(), flags, size);
}
void win_free(void* p)
{
const DWORD flags = 0;
HeapFree(GetProcessHeap(), flags, p);
}
//-----------------------------------------------------------------------------
// locks
// several init functions are before called before _cinit.
// POSIX static mutex init may not have been done by then,
// so we need our own lightweight functions.
static CRITICAL_SECTION cs[NUM_CS];
static bool cs_valid;
void win_lock(uint idx)
{
debug_assert(idx < NUM_CS && "win_lock: invalid critical section index");
if(cs_valid)
EnterCriticalSection(&cs[idx]);
}
void win_unlock(uint idx)
{
debug_assert(idx < NUM_CS && "win_unlock: invalid critical section index");
if(cs_valid)
LeaveCriticalSection(&cs[idx]);
}
int win_is_locked(uint idx)
{
debug_assert(idx < NUM_CS && "win_is_locked: invalid critical section index");
if(!cs_valid)
return -1;
BOOL got_it = TryEnterCriticalSection(&cs[idx]);
if(got_it)
LeaveCriticalSection(&cs[idx]);
return !got_it;
}
static void InitLocks()
{
for(int i = 0; i < NUM_CS; i++)
InitializeCriticalSection(&cs[i]);
cs_valid = true;
}
static void ShutdownLocks()
{
cs_valid = false;
for(int i = 0; i < NUM_CS; i++)
DeleteCriticalSection(&cs[i]);
memset(cs, 0, sizeof(cs));
}
//-----------------------------------------------------------------------------
// error codes
// only call after a Win32 function indicates failure.
LibError LibError_from_GLE(bool warn_if_failed)
{
LibError err;
switch(GetLastError())
{
case ERROR_OUTOFMEMORY:
err = ERR::NO_MEM; break;
case ERROR_INVALID_PARAMETER:
err = ERR::INVALID_PARAM; break;
case ERROR_INSUFFICIENT_BUFFER:
err = ERR::BUF_SIZE; break;
/*
case ERROR_ACCESS_DENIED:
err = ERR::FILE_ACCESS; break;
case ERROR_FILE_NOT_FOUND:
case ERROR_PATH_NOT_FOUND:
err = ERR::TNODE_NOT_FOUND; break;
*/
default:
err = ERR::FAIL; break;
}
if(warn_if_failed)
DEBUG_WARN_ERR(err);
return err;
}
// return the LibError equivalent of GetLastError(), or ERR::FAIL if
// there's no equal.
// you should SetLastError(0) before calling whatever will set ret
// to make sure we do not return any stale errors.
LibError LibError_from_win32(DWORD ret, bool warn_if_failed)
{
if(ret != FALSE)
return INFO::OK;
return LibError_from_GLE(warn_if_failed);
}
//-----------------------------------------------------------------------------
// directories
char win_sys_dir[MAX_PATH+1];
char win_exe_dir[MAX_PATH+1];
static void GetDirectories()
{
GetSystemDirectory(win_sys_dir, sizeof(win_sys_dir));
const DWORD len = GetModuleFileName(GetModuleHandle(0), win_exe_dir, MAX_PATH);
debug_assert(len != 0);
// strip EXE filename and trailing slash
char* slash = strrchr(win_exe_dir, '\\');
if(slash)
*slash = '\0';
else
debug_assert(0); // directory name invalid?!
}
//-----------------------------------------------------------------------------
// user32 fix
// HACK: make sure a reference to user32 is held, even if someone
// decides to delay-load it. this fixes bug #66, which was the
// Win32 mouse cursor (set via user32!SetCursor) appearing as a
// black 32x32(?) rectangle. underlying cause was as follows:
// powrprof.dll was the first client of user32, causing it to be
// loaded. after we were finished with powrprof, we freed it, in turn
// causing user32 to unload. later code would then reload user32,
// which apparently terminally confused the cursor implementation.
//
// since we hold a reference here, user32 will never unload.
// of course, the benefits of delay-loading are lost for this DLL,
// but that is unavoidable. it is safer to force loading it, rather
// than documenting the problem and asking it not be delay-loaded.
static HMODULE hUser32Dll;
static void ForciblyLoadUser32Dll()
{
hUser32Dll = LoadLibrary("user32.dll");
}
// avoids Boundschecker warning
static void FreeUser32Dll()
{
FreeLibrary(hUser32Dll);
}
//-----------------------------------------------------------------------------
// memory
// note: has no effect if config.h's HAVE_VC_DEBUG_ALLOC is 0.
static void EnableMemoryTracking()
{
#if CONFIG_PARANOIA
debug_heap_enable(DEBUG_HEAP_ALL);
#elif !defined(NDEBUG)
debug_heap_enable(DEBUG_HEAP_NORMAL);
#endif
}
static void EnableLowFragmentationHeap()
{
#if WINVER >= 0x0501
HMODULE hKernel32Dll = LoadLibrary("kernel32.dll");
BOOL (WINAPI* pHeapSetInformation)(HANDLE, HEAP_INFORMATION_CLASS, void*, size_t);
*(void**)&pHeapSetInformation = GetProcAddress(hKernel32Dll, "HeapSetInformation");
if(!pHeapSetInformation)
return;
ULONG flags = 2; // enable LFH
pHeapSetInformation(GetProcessHeap(), HeapCompatibilityInformation, &flags, sizeof(flags));
FreeLibrary(hKernel32Dll);
#endif // #if WINVER >= 0x0501
}
//-----------------------------------------------------------------------------
// version
static char windowsVersionString[20];
static uint windowsVersion; // see WUTIL_VERSION_*
static void DetectWindowsVersion()
{
// note: don't use GetVersion[Ex] because it gives the version of the
// emulated OS when running an app with compatibility shims enabled.
HKEY hKey;
if(RegOpenKeyEx(HKEY_LOCAL_MACHINE, "SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion", 0, KEY_QUERY_VALUE, &hKey) == ERROR_SUCCESS)
{
DWORD size = ARRAY_SIZE(windowsVersionString);
(void)RegQueryValueEx(hKey, "CurrentVersion", 0, 0, (LPBYTE)windowsVersionString, &size);
uint major = 0, minor = 0;
int ret = sscanf(windowsVersionString, "%d.%d", &major, &minor);
debug_assert(ret == 2);
debug_assert(major <= 0xFF && minor <= 0xFF);
windowsVersion = (major << 8) | minor;
RegCloseKey(hKey);
}
else
debug_assert(0);
}
const char* wutil_WindowsFamily()
{
debug_assert(windowsVersion != 0);
switch(windowsVersion)
{
case WUTIL_VERSION_2K:
return "Win2k";
case WUTIL_VERSION_XP:
return "WinXP";
case WUTIL_VERSION_XP64:
return "WinXP64";
case WUTIL_VERSION_VISTA:
return "Vista";
default:
return "Windows";
}
}
const char* wutil_WindowsVersionString()
{
debug_assert(windowsVersionString[0] != '\0');
return windowsVersionString;
}
uint wutil_WindowsVersion()
{
debug_assert(windowsVersion != 0);
return windowsVersion;
}
//-----------------------------------------------------------------------------
// Wow64
// Wow64 'helpfully' redirects all 32-bit apps' accesses of
// %windir%\\system32\\drivers to %windir%\\system32\\drivers\\SysWOW64.
// that's bad, because the actual drivers are not in the subdirectory. to
// work around this, provide for temporarily disabling redirection.
static BOOL (WINAPI *pIsWow64Process)(HANDLE, PBOOL);
static BOOL (WINAPI *pWow64DisableWow64FsRedirection)(PVOID*) = 0;
static BOOL (WINAPI *pWow64RevertWow64FsRedirection)(PVOID) = 0;
static bool isWow64;
static void ImportWow64Functions()
{
HMODULE hKernel32Dll = LoadLibrary("kernel32.dll");
*(void**)&pIsWow64Process = GetProcAddress(hKernel32Dll, "IsWow64Process");
*(void**)&pWow64DisableWow64FsRedirection = GetProcAddress(hKernel32Dll, "Wow64DisableWow64FsRedirection");
*(void**)&pWow64RevertWow64FsRedirection = GetProcAddress(hKernel32Dll, "Wow64RevertWow64FsRedirection");
FreeLibrary(hKernel32Dll);
}
static void DetectWow64()
{
// function not found => running on 32-bit Windows
if(!pIsWow64Process)
{
isWow64 = false;
return;
}
BOOL isWow64Process = FALSE;
const BOOL ok = pIsWow64Process(GetCurrentProcess(), &isWow64Process);
WARN_IF_FALSE(ok);
isWow64 = (isWow64Process == TRUE);
}
bool wutil_IsWow64()
{
return isWow64;
}
void wutil_DisableWow64Redirection(void*& wasRedirectionEnabled)
{
// note: don't just check if the function pointers are valid. 32-bit
// Vista includes them but isn't running Wow64, so calling the functions
// would fail. since we have to check if actually on Wow64, there's no
// more need to verify the pointers (their existence is implied).
if(!wutil_IsWow64())
return;
BOOL ok = pWow64DisableWow64FsRedirection(&wasRedirectionEnabled);
WARN_IF_FALSE(ok);
}
void wutil_RevertWow64Redirection(void* wasRedirectionEnabled)
{
if(!wutil_IsWow64())
return;
BOOL ok = pWow64RevertWow64FsRedirection(wasRedirectionEnabled);
WARN_IF_FALSE(ok);
}
//-----------------------------------------------------------------------------
static LibError wutil_Init()
{
InitLocks();
ForciblyLoadUser32Dll();
EnableMemoryTracking();
EnableLowFragmentationHeap();
GetDirectories();
DetectWindowsVersion();
ImportWow64Functions();
DetectWow64();
return INFO::OK;
}
static LibError wutil_Shutdown()
{
FreeUser32Dll();
ShutdownLocks();
return INFO::OK;
}