0ad/source/gui/CText.cpp
elexis 85a622b13a Implement IGUIObject settings as a template class and IGUIObject::AddSetting as a template function.
This means the type information is available for all methods operating
with the setting type, which is easier for the authors, allows for
compile-time checks and optimizations.
Remove the enum that was used to indirectly obtain the setting type at
runtime.
Revises SGUISetting and enum from e326ebae46 (5122b0f906),
std::function from 82f1d2718b.

Differential Revision: https://code.wildfiregames.com/D2145
Tested on: gcc, clang, VS2015, Jenkins

This was SVN commit r22604.
2019-08-04 02:20:08 +00:00

268 lines
7.2 KiB
C++

/* Copyright (C) 2019 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "CText.h"
#include "gui/CGUIScrollBarVertical.h"
#include "gui/GUI.h"
#include "lib/ogl.h"
CText::CText(CGUI* pGUI)
: IGUIObject(pGUI), IGUIScrollBarOwner(pGUI), IGUITextOwner(pGUI)
{
AddSetting<float>("buffer_zone");
AddSetting<CGUIString>("caption");
AddSetting<int>("cell_id");
AddSetting<bool>("clip");
AddSetting<CStrW>("font");
AddSetting<bool>("scrollbar");
AddSetting<CStr>("scrollbar_style");
AddSetting<bool>("scroll_bottom");
AddSetting<bool>("scroll_top");
AddSetting<CGUISpriteInstance>("sprite");
AddSetting<EAlign>("text_align");
AddSetting<EVAlign>("text_valign");
AddSetting<CGUIColor>("textcolor");
AddSetting<CGUIColor>("textcolor_disabled");
AddSetting<CStrW>("tooltip");
AddSetting<CStr>("tooltip_style");
// Private settings
AddSetting<CStrW>("_icon_tooltip");
AddSetting<CStr>("_icon_tooltip_style");
//GUI<bool>::SetSetting(this, "ghost", true);
GUI<bool>::SetSetting(this, "scrollbar", false);
GUI<bool>::SetSetting(this, "clip", true);
// Add scroll-bar
CGUIScrollBarVertical* bar = new CGUIScrollBarVertical(pGUI);
bar->SetRightAligned(true);
AddScrollBar(bar);
// Add text
AddText(new SGUIText());
}
CText::~CText()
{
}
void CText::SetupText()
{
if (m_GeneratedTexts.empty())
return;
CStrW font;
if (GUI<CStrW>::GetSetting(this, "font", font) != PSRETURN_OK || font.empty())
// Use the default if none is specified
// TODO Gee: (2004-08-14) Don't define standard like this. Do it with the default style.
font = L"default";
CGUIString caption;
bool scrollbar;
GUI<CGUIString>::GetSetting(this, "caption", caption);
GUI<bool>::GetSetting(this, "scrollbar", scrollbar);
float width = m_CachedActualSize.GetWidth();
// remove scrollbar if applicable
if (scrollbar && GetScrollBar(0).GetStyle())
width -= GetScrollBar(0).GetStyle()->m_Width;
float buffer_zone = 0.f;
GUI<float>::GetSetting(this, "buffer_zone", buffer_zone);
*m_GeneratedTexts[0] = GetGUI()->GenerateText(caption, font, width, buffer_zone, this);
if (!scrollbar)
CalculateTextPosition(m_CachedActualSize, m_TextPos, *m_GeneratedTexts[0]);
// Setup scrollbar
if (scrollbar)
{
bool scroll_top = false, scroll_bottom = false;
GUI<bool>::GetSetting(this, "scroll_bottom", scroll_bottom);
GUI<bool>::GetSetting(this, "scroll_top", scroll_top);
// If we are currently scrolled to the bottom of the text,
// then add more lines of text, update the scrollbar so we
// stick to the bottom.
// (Use 1.5px delta so this triggers the first time caption is set)
bool bottom = false;
if (scroll_bottom && GetScrollBar(0).GetPos() > GetScrollBar(0).GetMaxPos() - 1.5f)
bottom = true;
GetScrollBar(0).SetScrollRange(m_GeneratedTexts[0]->m_Size.cy);
GetScrollBar(0).SetScrollSpace(m_CachedActualSize.GetHeight());
GetScrollBar(0).SetX(m_CachedActualSize.right);
GetScrollBar(0).SetY(m_CachedActualSize.top);
GetScrollBar(0).SetZ(GetBufferedZ());
GetScrollBar(0).SetLength(m_CachedActualSize.bottom - m_CachedActualSize.top);
if (bottom)
GetScrollBar(0).SetPos(GetScrollBar(0).GetMaxPos());
if (scroll_top)
GetScrollBar(0).SetPos(0.0f);
}
}
void CText::HandleMessage(SGUIMessage& Message)
{
IGUIScrollBarOwner::HandleMessage(Message);
//IGUITextOwner::HandleMessage(Message); <== placed it after the switch instead!
switch (Message.type)
{
case GUIM_SETTINGS_UPDATED:
if (Message.value == "scrollbar")
SetupText();
// Update scrollbar
if (Message.value == "scrollbar_style")
{
CStr scrollbar_style;
GUI<CStr>::GetSetting(this, Message.value, scrollbar_style);
GetScrollBar(0).SetScrollBarStyle(scrollbar_style);
SetupText();
}
break;
case GUIM_MOUSE_WHEEL_DOWN:
{
GetScrollBar(0).ScrollPlus();
// Since the scroll was changed, let's simulate a mouse movement
// to check if scrollbar now is hovered
SGUIMessage msg(GUIM_MOUSE_MOTION);
HandleMessage(msg);
break;
}
case GUIM_MOUSE_WHEEL_UP:
{
GetScrollBar(0).ScrollMinus();
// Since the scroll was changed, let's simulate a mouse movement
// to check if scrollbar now is hovered
SGUIMessage msg(GUIM_MOUSE_MOTION);
HandleMessage(msg);
break;
}
case GUIM_LOAD:
{
GetScrollBar(0).SetX(m_CachedActualSize.right);
GetScrollBar(0).SetY(m_CachedActualSize.top);
GetScrollBar(0).SetZ(GetBufferedZ());
GetScrollBar(0).SetLength(m_CachedActualSize.bottom - m_CachedActualSize.top);
CStr scrollbar_style;
GUI<CStr>::GetSetting(this, "scrollbar_style", scrollbar_style);
GetScrollBar(0).SetScrollBarStyle(scrollbar_style);
break;
}
default:
break;
}
IGUITextOwner::HandleMessage(Message);
}
void CText::Draw()
{
float bz = GetBufferedZ();
// First call draw on ScrollBarOwner
bool scrollbar;
GUI<bool>::GetSetting(this, "scrollbar", scrollbar);
if (scrollbar)
// Draw scrollbar
IGUIScrollBarOwner::Draw();
if (!GetGUI())
return;
CGUISpriteInstance* sprite;
int cell_id;
bool clip;
GUI<CGUISpriteInstance>::GetSettingPointer(this, "sprite", sprite);
GUI<int>::GetSetting(this, "cell_id", cell_id);
GUI<bool>::GetSetting(this, "clip", clip);
GetGUI()->DrawSprite(*sprite, cell_id, bz, m_CachedActualSize);
float scroll = 0.f;
if (scrollbar)
scroll = GetScrollBar(0).GetPos();
// Clipping area (we'll have to subtract the scrollbar)
CRect cliparea;
if (clip)
{
cliparea = m_CachedActualSize;
if (scrollbar)
{
// subtract scrollbar from cliparea
if (cliparea.right > GetScrollBar(0).GetOuterRect().left &&
cliparea.right <= GetScrollBar(0).GetOuterRect().right)
cliparea.right = GetScrollBar(0).GetOuterRect().left;
if (cliparea.left >= GetScrollBar(0).GetOuterRect().left &&
cliparea.left < GetScrollBar(0).GetOuterRect().right)
cliparea.left = GetScrollBar(0).GetOuterRect().right;
}
}
bool enabled;
GUI<bool>::GetSetting(this, "enabled", enabled);
CGUIColor color;
GUI<CGUIColor>::GetSetting(this, enabled ? "textcolor" : "textcolor_disabled", color);
if (scrollbar)
DrawText(0, color, m_CachedActualSize.TopLeft() - CPos(0.f, scroll), bz+0.1f, cliparea);
else
DrawText(0, color, m_TextPos, bz+0.1f, cliparea);
}
bool CText::MouseOverIcon()
{
for (SGUIText* const& guitext : m_GeneratedTexts)
for (const SGUIText::SSpriteCall& spritecall : guitext->m_SpriteCalls)
{
// Check mouse over sprite
if (!spritecall.m_Area.PointInside(GetMousePos() - m_CachedActualSize.TopLeft()))
continue;
// If tooltip exists, set the property
if (!spritecall.m_Tooltip.empty())
{
SetSetting("_icon_tooltip_style", spritecall.m_TooltipStyle);
SetSetting("_icon_tooltip", spritecall.m_Tooltip);
}
return true;
}
return false;
}