0ad/source/gui/CButton.cpp
2004-03-02 23:57:49 +00:00

129 lines
2.8 KiB
C++
Executable File

/*
CButton
by Gustav Larsson
gee@pyro.nu
*/
//#include "stdafx."
#include "GUI.h"
// TODO Gee: font.h is temporary.
#include "res/res.h"
#include "ogl.h"
using namespace std;
// Offsets
DECLARE_SETTINGS_INFO(SButtonSettings)
//-------------------------------------------------------------------
// Constructor / Destructor
//-------------------------------------------------------------------
CButton::CButton()
{
// Settings defaults !
/* m_Settings.m_Disabled = false;
m_Settings.m_Font = "null";
m_Settings.m_Sprite = "null";
m_Settings.m_SpriteDisabled = "null";
m_Settings.m_SpriteOver = "null";
m_Settings.m_SpritePressed = "null";
m_Settings.m_TextAlign = EAlign_Center;
// m_Settings.m_TextColor = CColor();
// m_Settings.m_TextColorDisabled;
// m_Settings.m_TextColorOver;
// m_Settings.m_TextColorPressed;
m_Settings.m_TextValign = EValign_Center;
m_Settings.m_ToolTip = "null";
m_Settings.m_ToolTipStyle = "null";
*/
// Static! Only done once
if (m_SettingsInfo.empty())
{
// Setup the base ones too
SetupBaseSettingsInfo(m_SettingsInfo);
GUI_ADD_OFFSET_EXT(SButtonSettings, m_Sprite, "string", "sprite")
GUI_ADD_OFFSET_EXT(SButtonSettings, m_SpriteOver, "string", "sprite-over")
GUI_ADD_OFFSET_EXT(SButtonSettings, m_SpritePressed, "string", "sprite-pressed")
GUI_ADD_OFFSET_EXT(SButtonSettings, m_SpriteDisabled, "string", "sprite-disabled")
}
}
CButton::~CButton()
{
}
void CButton::HandleMessage(const SGUIMessage &Message)
{
// Important
IGUIButtonBehavior::HandleMessage(Message);
switch (Message.type)
{
case GUIM_PREPROCESS:
break;
case GUIM_POSTPROCESS:
break;
case GUIM_MOUSE_OVER:
break;
case GUIM_MOUSE_ENTER:
break;
case GUIM_MOUSE_LEAVE:
break;
case GUIM_MOUSE_PRESS_LEFT:
break;
case GUIM_MOUSE_RELEASE_LEFT:
break;
case GUIM_PRESSED:
GetGUI()->TEMPmessage = "Button " + string((const TCHAR*)m_Name) + " was pressed!";
break;
default:
break;
}
}
void CButton::Draw()
{
////////// Gee: janwas, this is just temp to see it
glDisable(GL_TEXTURE_2D);
//////////
if (GetGUI())
{
bool useBase = false;
if (!GetBaseSettings().m_Enabled)
{
if (m_Settings.m_SpriteDisabled != CStr("null"))
GetGUI()->DrawSprite(m_Settings.m_SpriteDisabled, GetBufferedZ(), m_CachedActualSize);
else
useBase = true;
}
else
if (m_MouseHovering)
{
if (m_Pressed && m_Settings.m_SpritePressed != CStr("null"))
GetGUI()->DrawSprite(m_Settings.m_SpritePressed, GetBufferedZ(), m_CachedActualSize);
else
if (!m_Pressed && m_Settings.m_SpriteOver != CStr("null"))
GetGUI()->DrawSprite(m_Settings.m_SpriteOver, GetBufferedZ(), m_CachedActualSize);
else
useBase = true;
}
else useBase = true;
if (useBase)
GetGUI()->DrawSprite(m_Settings.m_Sprite, GetBufferedZ(), m_CachedActualSize);
}
}