forked from 0ad/0ad
54 lines
1.2 KiB
C++
54 lines
1.2 KiB
C++
#include "stdafx.h"
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#include "ToolButton.h"
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#include "ScenarioEditor/Tools/Common/Tools.h"
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BEGIN_EVENT_TABLE(ToolButton, wxButton)
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EVT_BUTTON(wxID_ANY, ToolButton::OnClick)
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END_EVENT_TABLE()
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ToolButton::ToolButton
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(wxWindow *parent,
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const wxString& label,
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const wxString& toolName,
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const wxSize& size,
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long style)
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: wxButton(parent, wxID_ANY, label, wxDefaultPosition, size, style),
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m_Tool(toolName)
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{
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// Explicitly set appearance, so that the button is always owner-drawn
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// (by the wxButton code), rather than initially using the native
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// (fixed colour) button appearance.
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SetSelectedAppearance(false);
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}
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void ToolButton::OnClick(wxCommandEvent& WXUNUSED(evt))
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{
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if (g_Current)
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g_Current->SetSelectedAppearance(false);
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// Toggle on/off
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if (g_Current == this)
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{
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g_Current = NULL;
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SetSelectedAppearance(false);
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SetCurrentTool(_T(""));
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}
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else
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{
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g_Current = this;
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SetSelectedAppearance(true);
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SetCurrentTool(m_Tool);
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}
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}
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void ToolButton::SetSelectedAppearance(bool selected)
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{
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if (selected)
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SetBackgroundColour(wxColour(0xee, 0xcc, 0x55));
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else
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SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_BTNFACE));
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}
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ToolButton* ToolButton::g_Current = NULL;
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