0ad/source/renderer
2012-06-02 21:19:20 +00:00
..
AlphaMapCalculator.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
AlphaMapCalculator.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
BlendShapes.h fix relics of GPL comment insertion (removing empty description comments and in some cases adding new file descriptions) 2009-05-03 11:47:38 +00:00
DecalRData.cpp Bind textures correctly to GLSL sampler uniforms. 2012-04-10 21:07:52 +00:00
DecalRData.h More GLES compatibility, mainly around terrain rendering. 2012-02-13 14:02:14 +00:00
HWLightingModelRenderer.cpp Update renderer design to be more flexible and data-driven based on material and shader definitions. 2012-04-03 18:44:46 +00:00
HWLightingModelRenderer.h Update renderer design to be more flexible and data-driven based on material and shader definitions. 2012-04-03 18:44:46 +00:00
InstancingModelRenderer.cpp Experimental GPU skinning. 2012-04-12 15:43:59 +00:00
InstancingModelRenderer.h Experimental GPU skinning. 2012-04-12 15:43:59 +00:00
ModelRenderer.cpp Add support for specular materials. 2012-04-08 15:55:06 +00:00
ModelRenderer.h Update renderer design to be more flexible and data-driven based on material and shader definitions. 2012-04-03 18:44:46 +00:00
ModelVertexRenderer.h Update renderer design to be more flexible and data-driven based on material and shader definitions. 2012-04-03 18:44:46 +00:00
OverlayRenderer.cpp Split out code specific to textured overlay lines construction from OverlayRenderer into its own files. 2012-06-02 21:19:20 +00:00
OverlayRenderer.h Split out code specific to textured overlay lines construction from OverlayRenderer into its own files. 2012-06-02 21:19:20 +00:00
ParticleRenderer.cpp Bind textures correctly to GLSL sampler uniforms. 2012-04-10 21:07:52 +00:00
ParticleRenderer.h Update renderer design to be more flexible and data-driven based on material and shader definitions. 2012-04-03 18:44:46 +00:00
PatchRData.cpp Fix vector allocator types 2012-05-01 21:12:43 +00:00
PatchRData.h Improve Android compatibility. 2012-02-25 17:29:27 +00:00
Renderer.cpp Adds config and hotkey options for toggling unit silhouettes, based on patches by Ello and mk12. Fixes #1186. 2012-05-07 01:09:53 +00:00
Renderer.h Adds config and hotkey options for toggling unit silhouettes, based on patches by Ello and mk12. Fixes #1186. 2012-05-07 01:09:53 +00:00
RenderModifiers.cpp Improved shadow filtering, from eihrul. 2012-05-21 19:23:14 +00:00
RenderModifiers.h Add support for specular materials. 2012-04-08 15:55:06 +00:00
Scene.cpp # Initial version of new particle system. 2011-04-03 19:15:15 +00:00
Scene.h Pretty unit selection overlay rings. Fixes #824. 2012-04-22 04:04:02 +00:00
ShadowMap.cpp Improved shadow filtering, from eihrul. 2012-05-21 19:23:14 +00:00
ShadowMap.h Improved shadow filtering, from eihrul. 2012-05-21 19:23:14 +00:00
SkyManager.cpp Even more GLES compatibility 2012-02-13 15:06:25 +00:00
SkyManager.h # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
TerrainOverlay.cpp Add support for texture-based terrain overlays. 2012-04-24 16:46:32 +00:00
TerrainOverlay.h Add support for texture-based terrain overlays. 2012-04-24 16:46:32 +00:00
TerrainRenderer.cpp Improved shadow filtering, from eihrul. 2012-05-21 19:23:14 +00:00
TerrainRenderer.h Add support for texture-based terrain overlays. 2012-04-24 16:46:32 +00:00
TexturedLineRData.cpp Split out code specific to textured overlay lines construction from OverlayRenderer into its own files. 2012-06-02 21:19:20 +00:00
TexturedLineRData.h Split out code specific to textured overlay lines construction from OverlayRenderer into its own files. 2012-06-02 21:19:20 +00:00
VertexArray.cpp Pretty unit selection overlay rings. Fixes #824. 2012-04-22 04:04:02 +00:00
VertexArray.h Pretty unit selection overlay rings. Fixes #824. 2012-04-22 04:04:02 +00:00
VertexBuffer.cpp Pretty unit selection overlay rings. Fixes #824. 2012-04-22 04:04:02 +00:00
VertexBuffer.h Pretty unit selection overlay rings. Fixes #824. 2012-04-22 04:04:02 +00:00
VertexBufferManager.cpp # New territory border rendering. 2011-07-30 00:56:45 +00:00
VertexBufferManager.h Pretty unit selection overlay rings. Fixes #824. 2012-04-22 04:04:02 +00:00
WaterManager.cpp # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
WaterManager.h # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00