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0ad/source/simulation/EventHandlers.h

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// List of event handlers (for entities) the engine will call in to.
// Using integer tags should be ever-so-slightly faster than the hashmap lookup
// Also allows events to be renamed without affecting other code.
#ifndef EVENT_HANDLERS_INCLUDED
#define EVENT_HANDLERS_INCLUDED
enum EEventType
{
EVENT_INITIALIZE,
EVENT_TICK,
EVENT_LAST,
};
static const wchar_t* EventNames[] =
{
/* EVENT_INITIALIZE */ L"onInitialize",
/* EVENT_TICK */ L"onTick"
};
#endif