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/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* =========================================================================
* File : bits.h
* Project : 0 A.D.
* Description : bit-twiddling.
* =========================================================================
*/
#ifndef INCLUDED_BITS
#define INCLUDED_BITS
/**
* value of bit number <n>.
*
* @param n bit index.
*
* requirements:
* - T should be an unsigned type
* - n must be in [0, CHAR_BIT*sizeof(T)), else the result is undefined!
**/
template<typename T>
T Bit(size_t n)
{
const T one = T(1);
return (one << n);
}
/**
* pretty much the same as Bit<unsigned>.
* this is intended for the initialization of enum values, where a
* compile-time constant is required.
**/
#define BIT(n) (1u << (n))
template<typename T>
bool IsBitSet(T value, size_t index)
{
const T bit = Bit<T>(index);
return (value & bit) != 0;
}
// these are declared in the header and inlined to aid compiler optimizations
// (they can easily end up being time-critical).
// note: GCC can't inline extern functions, while VC's "Whole Program
// Optimization" can.
/**
* a mask that includes the lowest N bits
*
* @param num_bits number of bits in mask
**/
template<typename T>
T bit_mask(size_t numBits)
{
if(numBits == 0) // prevent shift count == bitsInT, which would be undefined.
return 0;
// notes:
// - the perhaps more intuitive (1 << numBits)-1 cannot
// handle numBits == bitsInT, but this implementation does.
// - though bulky, the below statements avoid sign-conversion warnings.
const T bitsInT = sizeof(T)*CHAR_BIT;
T mask(0);
mask = ~mask;
mask >>= T(bitsInT-numBits);
return mask;
}
/**
* extract the value of bits hi_idx:lo_idx within num
*
* example: bits(0x69, 2, 5) == 0x0A
*
* @param num number whose bits are to be extracted
* @param lo_idx bit index of lowest bit to include
* @param hi_idx bit index of highest bit to include
* @return value of extracted bits.
**/
template<typename T>
inline T bits(T num, size_t lo_idx, size_t hi_idx)
{
const size_t count = (hi_idx - lo_idx)+1; // # bits to return
T result = num >> T(lo_idx);
result &= bit_mask<T>(count);
return result;
}
/**
* @return number of 1-bits in mask
**/
template<typename T>
size_t PopulationCount(T mask)
{
// note: a more complex but probably faster method is given at
// http://graphics.stanford.edu/~seander/bithacks.html#CountBitsSetParallel
size_t num1Bits = 0;
while(mask)
{
mask &= mask-1; // clear least significant 1-bit
num1Bits++;
}
return num1Bits;
}
/**
* @return whether the given number is a power of two.
**/
template<typename T>
bool is_pow2(T n)
{
// 0 would pass the test below but isn't a POT.
if(n == 0)
return false;
return (n & (n-1)) == 0;
}
/**
* ceil(log2(x))
*
* @param x (unsigned integer)
* @return ceiling of the base-2 logarithm (i.e. rounded up) or
* zero if the input is zero.
**/
template<typename T>
size_t ceil_log2(T x)
{
T bit = 1;
size_t log = 0;
while(bit < x && bit != 0) // must detect overflow
{
log++;
bit *= 2;
}
return log;
}
/**
* floor(log2(f))
* fast, uses the FPU normalization hardware.
*
* @param f (float) input; MUST be > 0, else results are undefined.
* @return floor of the base-2 logarithm (i.e. rounded down).
**/
extern int floor_log2(const float x);
/**
* round up to next larger power of two.
**/
template<typename T>
T round_up_to_pow2(T x)
{
return T(1) << ceil_log2(x);
}
/**
* round number up/down to the next given multiple.
*
* @param multiple: must be a power of two.
**/
template<typename T>
T round_up(T n, T multiple)
{
debug_assert(is_pow2(multiple));
const T result = (n + multiple-1) & ~(multiple-1);
debug_assert(n <= result && result < n+multiple);
return result;
}
template<typename T>
T round_down(T n, T multiple)
{
debug_assert(is_pow2(multiple));
const T result = n & ~(multiple-1);
debug_assert(result <= n && n < result+multiple);
return result;
}
template<typename T>
bool IsAligned(T t, uintptr_t multiple)
{
return ((uintptr_t)t % multiple) == 0;
}
#endif // #ifndef INCLUDED_BITS