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0ad/source/graphics/MapGenerator.cpp

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/* Copyright (C) 2023 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "MapGenerator.h"
#include "graphics/MapIO.h"
#include "graphics/Patch.h"
#include "graphics/Terrain.h"
#include "lib/external_libraries/libsdl.h"
#include "lib/status.h"
#include "lib/timer.h"
#include "lib/file/vfs/vfs_path.h"
#include "maths/MathUtil.h"
#include "ps/CLogger.h"
#include "ps/FileIo.h"
#include "ps/Profile.h"
#include "ps/TaskManager.h"
#include "ps/scripting/JSInterface_VFS.h"
#include "scriptinterface/FunctionWrapper.h"
#include "scriptinterface/ScriptContext.h"
#include "scriptinterface/ScriptConversions.h"
#include "scriptinterface/ScriptInterface.h"
#include "scriptinterface/JSON.h"
#include "simulation2/helpers/MapEdgeTiles.h"
#include <string>
#include <vector>
// TODO: Maybe this should be optimized depending on the map size.
constexpr int RMS_CONTEXT_SIZE = 96 * 1024 * 1024;
extern bool IsQuitRequested();
static bool
MapGeneratorInterruptCallback(JSContext* UNUSED(cx))
{
// This may not use SDL_IsQuitRequested(), because it runs in a thread separate to SDL, see SDL_PumpEvents
if (IsQuitRequested())
{
LOGWARNING("Quit requested!");
return false;
}
return true;
}
CMapGeneratorWorker::CMapGeneratorWorker(ScriptInterface* scriptInterface) :
m_ScriptInterface(scriptInterface)
{}
CMapGeneratorWorker::~CMapGeneratorWorker()
{
// Cancel or wait for the task to end.
m_WorkerThread.CancelOrWait();
}
void CMapGeneratorWorker::Initialize(const VfsPath& scriptFile, const std::string& settings)
{
std::lock_guard<std::mutex> lock(m_WorkerMutex);
// Set progress to positive value
m_Progress.store(1);
m_ScriptPath = scriptFile;
m_Settings = settings;
// Start generating the map asynchronously.
m_WorkerThread = Threading::TaskManager::Instance().PushTask([this]() {
PROFILE2("Map Generation");
std::shared_ptr<ScriptContext> mapgenContext = ScriptContext::CreateContext(RMS_CONTEXT_SIZE);
// Enable the script to be aborted
JS_AddInterruptCallback(mapgenContext->GetGeneralJSContext(), MapGeneratorInterruptCallback);
m_ScriptInterface = new ScriptInterface("Engine", "MapGenerator", mapgenContext);
// Run map generation scripts
if (!Run() || m_Progress.load() > 0)
{
// Don't leave progress in an unknown state, if generator failed, set it to -1
m_Progress.store(-1);
}
SAFE_DELETE(m_ScriptInterface);
// At this point the random map scripts are done running, so the thread has no further purpose
// and can die. The data will be stored in m_MapData already if successful, or m_Progress
// will contain an error value on failure.
});
}
bool CMapGeneratorWorker::Run()
{
ScriptRequest rq(m_ScriptInterface);
// Parse settings
JS::RootedValue settingsVal(rq.cx);
if (!Script::ParseJSON(rq, m_Settings, &settingsVal) && settingsVal.isUndefined())
{
LOGERROR("CMapGeneratorWorker::Run: Failed to parse settings");
return false;
}
// Prevent unintentional modifications to the settings object by random map scripts
if (!Script::FreezeObject(rq, settingsVal, true))
{
LOGERROR("CMapGeneratorWorker::Run: Failed to deepfreeze settings");
return false;
}
// Init RNG seed
u32 seed = 0;
if (!Script::HasProperty(rq, settingsVal, "Seed") ||
!Script::GetProperty(rq, settingsVal, "Seed", seed))
LOGWARNING("CMapGeneratorWorker::Run: No seed value specified - using 0");
InitScriptInterface(seed);
RegisterScriptFunctions_MapGenerator();
// Copy settings to global variable
JS::RootedValue global(rq.cx, rq.globalValue());
if (!Script::SetProperty(rq, global, "g_MapSettings", settingsVal, true, true))
{
LOGERROR("CMapGeneratorWorker::Run: Failed to define g_MapSettings");
return false;
}
// Load RMS
LOGMESSAGE("Loading RMS '%s'", m_ScriptPath.string8());
if (!m_ScriptInterface->LoadGlobalScriptFile(m_ScriptPath))
{
LOGERROR("CMapGeneratorWorker::Run: Failed to load RMS '%s'", m_ScriptPath.string8());
return false;
}
return true;
}
#define REGISTER_MAPGEN_FUNC(func) \
ScriptFunction::Register<&CMapGeneratorWorker::func, ScriptInterface::ObjectFromCBData<CMapGeneratorWorker>>(rq, #func);
#define REGISTER_MAPGEN_FUNC_NAME(func, name) \
ScriptFunction::Register<&CMapGeneratorWorker::func, ScriptInterface::ObjectFromCBData<CMapGeneratorWorker>>(rq, name);
void CMapGeneratorWorker::InitScriptInterface(const u32 seed)
{
m_ScriptInterface->SetCallbackData(static_cast<void*>(this));
m_ScriptInterface->ReplaceNondeterministicRNG(m_MapGenRNG);
m_MapGenRNG.seed(seed);
// VFS
Fix non-visual autostart, as well as client/host autostart. Follows 8eecc39e71. Piping the autostart through a GUI page is easy but requires using the GUI in non-visual mode, which is problematic since it's not initialized. The GUI is not needed, only its ability to load scripts, so this diff fixes the problem by adding an 'entrypoint' script in the new `autostart` folder that gets called with this unique ability, setting things up properly. The mod mod gets a placeholder. Other changes: - Fix some issues with networked autostart: - Players were not assigned slots. - The host didn't actually wait for other players. - Move gamesettings from `gui/gamesettings/` to `gamesettings/`. This moves attributes as well. - Move autostart files from `gui/autostart/` to ` autostart/`. Note that `gui/autostart/` still exists as it's used in the tutorial button from the main menu. - Rename the JSI_VFS functions to be explicitly about their function: the ability to write and the potential restricted folders. - Don't require `autostart` when using `--autostart-client` in non-visual mode. Starting the autostart client/host has poor UX in some situations, but improving that feature is beyond the scope of this diff. Suggestions for future work: - Some files in gui/common should probably be moved elsewhere - Template loading code is duplicated - The gamesetup code still needs work for proper UI/logic separation. Help & comments by: smiley Reported by: vladislav / Langbart Fixes #6513 Differential Revision: https://code.wildfiregames.com/D4628 This was SVN commit r26879.
2022-05-15 08:34:17 +02:00
JSI_VFS::RegisterScriptFunctions_ReadOnlySimulationMaps(*m_ScriptInterface);
// Globalscripts may use VFS script functions
m_ScriptInterface->LoadGlobalScripts();
// File loading
ScriptRequest rq(m_ScriptInterface);
REGISTER_MAPGEN_FUNC_NAME(LoadScripts, "LoadLibrary");
REGISTER_MAPGEN_FUNC_NAME(LoadHeightmap, "LoadHeightmapImage");
REGISTER_MAPGEN_FUNC(LoadMapTerrain);
// Engine constants
// Length of one tile of the terrain grid in metres.
// Useful to transform footprint sizes to the tilegrid coordinate system.
m_ScriptInterface->SetGlobal("TERRAIN_TILE_SIZE", static_cast<int>(TERRAIN_TILE_SIZE));
// Number of impassable tiles at the map border
m_ScriptInterface->SetGlobal("MAP_BORDER_WIDTH", static_cast<int>(MAP_EDGE_TILES));
}
void CMapGeneratorWorker::RegisterScriptFunctions_MapGenerator()
{
ScriptRequest rq(m_ScriptInterface);
// Template functions
REGISTER_MAPGEN_FUNC(GetTemplate);
REGISTER_MAPGEN_FUNC(TemplateExists);
REGISTER_MAPGEN_FUNC(FindTemplates);
REGISTER_MAPGEN_FUNC(FindActorTemplates);
// Progression and profiling
REGISTER_MAPGEN_FUNC(SetProgress);
REGISTER_MAPGEN_FUNC(GetMicroseconds);
REGISTER_MAPGEN_FUNC(ExportMap);
}
#undef REGISTER_MAPGEN_FUNC
#undef REGISTER_MAPGEN_FUNC_NAME
int CMapGeneratorWorker::GetProgress() const
{
return m_Progress.load();
}
double CMapGeneratorWorker::GetMicroseconds()
{
return JS_Now();
}
Script::StructuredClone CMapGeneratorWorker::GetResults()
{
std::lock_guard<std::mutex> lock(m_WorkerMutex);
return m_MapData;
}
void CMapGeneratorWorker::ExportMap(JS::HandleValue data)
{
{
// Copy results
std::lock_guard<std::mutex> lock(m_WorkerMutex);
m_MapData = Script::WriteStructuredClone(ScriptRequest(m_ScriptInterface), data);
}
m_Progress.store(0);
}
void CMapGeneratorWorker::SetProgress(int progress)
{
// When the task is started, `m_Progress` is only mutated by this thread.
const int currentProgress = m_Progress.load();
if (progress >= currentProgress)
m_Progress.store(progress);
else
LOGWARNING("The random map script tried to reduce the loading progress from %d to %d",
currentProgress, progress);
}
CParamNode CMapGeneratorWorker::GetTemplate(const std::string& templateName)
{
const CParamNode& templateRoot = m_TemplateLoader.GetTemplateFileData(templateName).GetOnlyChild();
if (!templateRoot.IsOk())
LOGERROR("Invalid template found for '%s'", templateName.c_str());
return templateRoot;
}
bool CMapGeneratorWorker::TemplateExists(const std::string& templateName)
{
return m_TemplateLoader.TemplateExists(templateName);
}
std::vector<std::string> CMapGeneratorWorker::FindTemplates(const std::string& path, bool includeSubdirectories)
{
return m_TemplateLoader.FindTemplates(path, includeSubdirectories, SIMULATION_TEMPLATES);
}
std::vector<std::string> CMapGeneratorWorker::FindActorTemplates(const std::string& path, bool includeSubdirectories)
{
return m_TemplateLoader.FindTemplates(path, includeSubdirectories, ACTOR_TEMPLATES);
}
bool CMapGeneratorWorker::LoadScripts(const VfsPath& libraryName)
{
// Ignore libraries that are already loaded
if (m_LoadedLibraries.find(libraryName) != m_LoadedLibraries.end())
return true;
// Mark this as loaded, to prevent it recursively loading itself
m_LoadedLibraries.insert(libraryName);
VfsPath path = VfsPath(L"maps/random/") / libraryName / VfsPath();
VfsPaths pathnames;
// Load all scripts in mapgen directory
Status ret = vfs::GetPathnames(g_VFS, path, L"*.js", pathnames);
if (ret == INFO::OK)
{
for (const VfsPath& p : pathnames)
{
LOGMESSAGE("Loading map generator script '%s'", p.string8());
if (!m_ScriptInterface->LoadGlobalScriptFile(p))
{
LOGERROR("CMapGeneratorWorker::LoadScripts: Failed to load script '%s'", p.string8());
return false;
}
}
}
else
{
// Some error reading directory
wchar_t error[200];
LOGERROR("CMapGeneratorWorker::LoadScripts: Error reading scripts in directory '%s': %s", path.string8(), utf8_from_wstring(StatusDescription(ret, error, ARRAY_SIZE(error))));
return false;
}
return true;
}
JS::Value CMapGeneratorWorker::LoadHeightmap(const VfsPath& filename)
{
std::vector<u16> heightmap;
if (LoadHeightmapImageVfs(filename, heightmap) != INFO::OK)
{
LOGERROR("Could not load heightmap file '%s'", filename.string8());
return JS::UndefinedValue();
}
ScriptRequest rq(m_ScriptInterface);
JS::RootedValue returnValue(rq.cx);
Script::ToJSVal(rq, &returnValue, heightmap);
return returnValue;
}
// See CMapReader::UnpackTerrain, CMapReader::ParseTerrain for the reordering
JS::Value CMapGeneratorWorker::LoadMapTerrain(const VfsPath& filename)
{
ScriptRequest rq(m_ScriptInterface);
if (!VfsFileExists(filename))
{
ScriptException::Raise(rq, "Terrain file \"%s\" does not exist!", filename.string8().c_str());
return JS::UndefinedValue();
}
CFileUnpacker unpacker;
unpacker.Read(filename, "PSMP");
if (unpacker.GetVersion() < CMapIO::FILE_READ_VERSION)
{
ScriptException::Raise(rq, "Could not load terrain file \"%s\" too old version!", filename.string8().c_str());
return JS::UndefinedValue();
}
// unpack size
ssize_t patchesPerSide = (ssize_t)unpacker.UnpackSize();
size_t verticesPerSide = patchesPerSide * PATCH_SIZE + 1;
// unpack heightmap
std::vector<u16> heightmap;
heightmap.resize(SQR(verticesPerSide));
unpacker.UnpackRaw(&heightmap[0], SQR(verticesPerSide) * sizeof(u16));
// unpack texture names
size_t textureCount = unpacker.UnpackSize();
std::vector<std::string> textureNames;
textureNames.reserve(textureCount);
for (size_t i = 0; i < textureCount; ++i)
{
CStr texturename;
unpacker.UnpackString(texturename);
textureNames.push_back(texturename);
}
// unpack texture IDs per tile
ssize_t tilesPerSide = patchesPerSide * PATCH_SIZE;
std::vector<CMapIO::STileDesc> tiles;
tiles.resize(size_t(SQR(tilesPerSide)));
unpacker.UnpackRaw(&tiles[0], sizeof(CMapIO::STileDesc) * tiles.size());
// reorder by patches and store and save texture IDs per tile
std::vector<u16> textureIDs;
for (ssize_t x = 0; x < tilesPerSide; ++x)
{
size_t patchX = x / PATCH_SIZE;
size_t offX = x % PATCH_SIZE;
for (ssize_t y = 0; y < tilesPerSide; ++y)
{
size_t patchY = y / PATCH_SIZE;
size_t offY = y % PATCH_SIZE;
// m_Priority and m_Tex2Index unused
textureIDs.push_back(tiles[(patchY * patchesPerSide + patchX) * SQR(PATCH_SIZE) + (offY * PATCH_SIZE + offX)].m_Tex1Index);
}
}
JS::RootedValue returnValue(rq.cx);
Script::CreateObject(
rq,
&returnValue,
"height", heightmap,
"textureNames", textureNames,
"textureIDs", textureIDs);
return returnValue;
}
//////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////
CMapGenerator::CMapGenerator() : m_Worker(new CMapGeneratorWorker(nullptr))
{
}
CMapGenerator::~CMapGenerator()
{
delete m_Worker;
}
void CMapGenerator::GenerateMap(const VfsPath& scriptFile, const std::string& settings)
{
m_Worker->Initialize(scriptFile, settings);
}
int CMapGenerator::GetProgress() const
{
return m_Worker->GetProgress();
}
Script::StructuredClone CMapGenerator::GetResults()
{
return m_Worker->GetResults();
}