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/*
GUI Inclusion file
by Gustav Larsson
gee@pyro.nu
--Overview--
Include this file and it will include the whole GUI
--More info--
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http://gee.pyro.nu/GUI/
*/
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// Main page for GUI documentation
/**
* \mainpage
* Welcome to the Wildfire Games Graphical User Interface Documentation.
*
* Additional Downloads can be made from the link below.\n
* <a href="http://gee.pyro.nu/GUIfiles/">Technical Design Document</a>
*
*
* \dot
* digraph
* {
* node [shape=record, fontname=Helvetica, fontsize=10];
* q [ label="Questions?"];
* c [ label="Comments?"];
* s [ label="Suggestions?"];
* email [label="E-mail Me" URL="mailto:slimgee@bredband.net"];
* q -> email;
* c -> email;
* s -> email;
* }
* \enddot
*/
#ifndef GUI_H
#define GUI_H
//--------------------------------------------------------
// Compiler specific
//--------------------------------------------------------
// Important that we do this before <map> is included
#ifdef _MSC_VER
# pragma warning(disable:4786)
#endif
//--------------------------------------------------------
// Includes
//--------------------------------------------------------
#include <map>
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#include <string>
#include <stddef.h>
//// janwas: these are very sloppy added, I don't know the etiquette
#include "../ps/Prometheus.h"
#include "../ps/CStr.h"
#include "types.h"
#include "ogl.h"
//// This is what I need from these includes
/*
- OGL
- #define DEFINE_ERROR(x, y) PS_RESULT x=y;
- #define DECLARE_ERROR(x) extern PS_RESULT x;
- PS_RESULT
- u16
*/
#include "GUIbase.h"
#include "GUIutil.h"
#include "CGUIObject.h"
#include "CGUISettingsObject.h"
#include "CGUIButtonBehavior.h"
#include "CButton.h"
#include "CGUISprite.h"
#include "CGUI.h"
#endif