1
0
forked from 0ad/0ad
0ad/source/gui/MiniMap.h

77 lines
1.5 KiB
C
Raw Normal View History

#ifndef __H_MINIMAP_H__
#define __H_MINIMAP_H__
#include "gui/GUI.h"
class CVector2D;
class CVector3D;
class CCamera;
class CTerrain;
class CUnitManager;
extern bool g_TerrainModified;
class CMiniMap : public IGUIObject
{
GUI_OBJECT(CMiniMap)
public:
CMiniMap();
virtual ~CMiniMap();
protected:
virtual void Draw();
virtual void HandleMessage(const SGUIMessage &Message);
// create the minimap textures
void CreateTextures();
// rebuild the terrain texture map
void RebuildTerrainTexture();
// rebuild the LOS map
void RebuildLOSTexture();
// destroy and free any memory and textures
void Destroy();
void SetCameraPos();
void FireWorldClickEvent(uint button, int clicks);
// calculate the relative heightmap space coordinates
// for a units world position
CVector2D GetMapSpaceCoords(CVector3D worldPos);
// the terrain we are mini-mapping
const CTerrain* m_Terrain;
// the unit manager with unit positions
const CUnitManager* m_UnitManager;
// not const: camera is moved by clicking on minimap
CCamera* m_Camera;
//Whether or not the mouse is currently down
bool m_Clicking;
// minimap texture handles
u32 m_TerrainTexture;
u32 m_LOSTexture;
// texture data
u32 *m_TerrainData;
u8 *m_LOSData;
2005-10-19 19:42:37 +02:00
u32 m_Width, m_Height;
// map size
u32 m_MapSize;
// texture size
u32 m_TextureSize;
void DrawViewRect(); // split out of Draw
};
#endif