1
0
forked from 0ad/0ad

New: Pegasus, freestanding column, edited the maps a bit, testing out an Aphrodite high-poly statue (it needs a proper texture though).

This was SVN commit r8150.
This commit is contained in:
Michael D. Hafer 2010-09-21 23:11:59 +00:00
parent 97b8db723c
commit 024a833721
22 changed files with 169 additions and 9 deletions

View File

@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/column_doric.dae</mesh>
<props>
<prop actor="props/special/eyecandy/column_doric_top.xml" attachpoint="root"/>
</props>
<texture>props/hele_props_a.dds</texture>
</variant>
</group>
</actor>

View File

@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/column_doric_top.dae</mesh>
<texture>props/hele_tile_c.dds</texture>
</variant>
</group>
</actor>

View File

@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/statue_aphrodite_huge.dae</mesh>
<texture>props/marble.png</texture>
</variant>
</group>
</actor>

View File

@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/statue_aphrodite_small.dae</mesh>
<texture>props/marble.png</texture>
</variant>
</group>
</actor>

View File

@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/special/pegasus_wings.dae</mesh>
<texture>props/wings.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -0,0 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="700"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="700"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="props/special/pegasus_wings.xml" attachpoint="rider"/>
</props>
</variant>
</group>
<group>
<variant name="white">
<texture>skeletal/horse_white_a.dds</texture>
</variant>
</group>
</actor>

BIN
binaries/data/mods/public/art/meshes/props/column_doric.dae (Stored with Git LFS) Normal file

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@ -0,0 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_gaia_geo_mineral">
<Identity>
<Civ>gaia</Civ>
<SpecificName>Pegasus</SpecificName>
<IconSheet>snPortraitSheetRockGaia</IconSheet>
<IconCell>1</IconCell>
</Identity>
<ResourceSupply>
<Amount>1000</Amount>
<Type>metal.treasure</Type>
</ResourceSupply>
<VisualActor>
<Actor>special/pegasus.xml</Actor>
</VisualActor>
<Footprint>
<Circle radius="2.0"/>
<Height>2.0</Height>
</Footprint>
</Entity>

View File

@ -0,0 +1,40 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure">
<Identity>
<IconSheet>snPortraitSheetSpecialGaia</IconSheet>
<IconCell>4</IconCell>
<Civ>hele</Civ>
<GenericName>Column</GenericName>
<SpecificName>Doric Column</SpecificName>
<History>A column of the understated Greek Doric Order.</History>
</Identity>
<Health>
<Max>200</Max>
</Health>
<Armour>
<Hack>5.0</Hack>
<Pierce>10.0</Pierce>
<Crush>5.0</Crush>
</Armour>
<Loot>
<xp>1</xp>
<food>0</food>
<wood>0</wood>
<stone>20</stone>
<metal>0</metal>
</Loot>
<VisualActor>
<Actor>props/special/eyecandy/column_doric.xml</Actor>
</VisualActor>
<Footprint>
<Square width="2.5" depth="2.5"/>
<Height>4.0</Height>
</Footprint>
<Obstruction>
<Static width="2.0" depth="2.0"/>
</Obstruction>
<Vision>
<Range>4</Range>
<RetainInFog>true</RetainInFog>
</Vision>
</Entity>