Add Han Chinese variants
Patch by: @artoo, @wowgetoffyourcellphone, @Stan, @AlexanderMB, @s0600204, @wltonlopes Refs #6412 This was SVN commit r26417.
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<?xml version="1.0" encoding="utf-8"?>
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<variant name="approach_rice">
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<animations>
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<animation file="biped/gatherer/idle_hoe_01.dae" name="Idle" speed="20"/>
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<animation file="biped/gatherer/walk_hoe.dae" name="Walk" speed="20"/>
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<animation file="biped/gatherer/walk_hoe.dae" name="Run" speed="20"/>
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</animations>
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<props>
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<prop actor="props/units/tools/hoe.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/helmets/han_ricehat.xml" attachpoint="helmet"/>
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<prop attachpoint="weapon_L"/>
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<prop attachpoint="shield"/>
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<prop attachpoint="shield_arm"/>
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<prop attachpoint="ammo"/>
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<prop attachpoint="weapon_bow"/>
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</props>
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</variant>
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<?xml version="1.0" encoding="utf-8"?>
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<variant name="attack_ranged">
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<animations>
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<animation event="0.55" file="biped/rider/cavalry/crossbowman/attack_ranged_back.dae" id="Attack1" load="0.72" name="attack_ranged" speed="110"/>
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<animation event="0.55" file="biped/rider/cavalry/crossbowman/attack_ranged_back.dae" id="Attack2" load="0.72" name="attack_ranged" speed="110"/>
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<animation event="0.55" file="biped/rider/cavalry/crossbowman/attack_ranged_back.dae" id="Attack3" load="0.72" name="attack_ranged" speed="110"/>
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<animation event="0.55" file="biped/rider/cavalry/crossbowman/attack_ranged_back.dae" id="Attack4" load="0.72" name="attack_ranged" speed="110"/>
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</animations>
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<props>
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<prop actor="" attachpoint="weapon_L"/>
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<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-projectile"/>
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</props>
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</variant>
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<?xml version="1.0" encoding="utf-8"?>
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<variant name="attack_ranged">
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<animations>
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<animation event="0.55" file="biped/rider/cavalry/crossbowman/attack_ranged_back.dae" id="Attack1" load="0.72" name="attack_ranged" speed="110"/>
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<animation event="0.55" file="biped/rider/cavalry/crossbowman/attack_ranged_back.dae" id="Attack2" load="0.72" name="attack_ranged" speed="110"/>
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<animation event="0.55" file="biped/rider/cavalry/crossbowman/attack_ranged_back.dae" id="Attack3" load="0.72" name="attack_ranged" speed="110"/>
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<animation event="0.55" file="biped/rider/cavalry/crossbowman/attack_ranged_back.dae" id="Attack4" load="0.72" name="attack_ranged" speed="110"/>
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</animations>
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<props>
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<prop actor="" attachpoint="weapon_L"/>
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<prop actor="props/units/weapons/arrow_front_flame.xml" attachpoint="projectile"/>
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<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-projectile"/>
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</props>
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</variant>
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<?xml version="1.0" encoding="utf-8"?>
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<variant name="attack_ranged">
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<animations>
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<animation event="0.85" file="biped/infantry/crossbowman/attack_ranged.dae" load="0.47" name="attack_ranged" speed="15"/>
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</animations>
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<props>
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<prop actor="" attachpoint="weapon_L"/>
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<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-projectile"/>
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</props>
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</variant>
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<?xml version="1.0" encoding="utf-8"?>
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<variant name="attack_ranged">
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<animations>
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<animation event="0.85" file="biped/infantry/crossbowman/attack_ranged.dae" load="0.47" name="attack_ranged" speed="15"/>
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</animations>
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<props>
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<prop actor="" attachpoint="weapon_L"/>
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<prop actor="props/units/weapons/arrow_front_flame.xml" attachpoint="projectile"/>
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<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-projectile"/>
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</props>
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</variant>
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<?xml version="1.0" encoding="utf-8"?>
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<variant name="attack_ranged">
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<animations>
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<animation event="0.11" file="biped/infantry/siege_operators/mangonel_operator_attack_a.dae" load="0.44" name="attack_ranged" speed="80"/>
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</animations>
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<props>
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<prop actor="" attachpoint="weapon_R"/>
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<prop actor="props/units/weapons/rock.xml" attachpoint="loaded-projectile"/>
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</props>
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</variant>
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<?xml version="1.0" encoding="utf-8"?>
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<variant name="attack_ranged">
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<animations>
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<animation event="0.11" file="biped/infantry/siege_operators/mangonel_operator_attack_b.dae" load="0.44" name="attack_ranged" speed="80"/>
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</animations>
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</variant>
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<?xml version="1.0" encoding="utf-8"?>
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<variant name="Attack_Ranged">
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<animations>
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<animation event="0.87" file="biped/infantry/siege_operators/shoushe_attack_01.dae" name="Attack_Ranged" speed="130"/>
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</animations>
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</variant>
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<?xml version="1.0" encoding="utf-8"?>
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<variant name="Attack_Ranged">
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<animations>
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<animation event="0.87" file="biped/infantry/siege_operators/shoushe_attack_02.dae" load="0.53" name="Attack_Ranged" speed="130"/>
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</animations>
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<props>
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<prop actor="" attachpoint="weapon_R"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-projectile"/>
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</props>
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</variant>
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<?xml version="1.0" encoding="utf-8"?>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="biped/infantry/crossbowman/idle_relax_01.dae" frequency="10" id="idle1" name="Idle" speed="80"/>
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<animation file="biped/infantry/crossbowman/idle_relax_02.dae" frequency="1" id="idle2" name="Idle" speed="80"/>
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<animation file="biped/infantry/crossbowman/idle_relax_03.dae" frequency="1" id="idle3" name="Idle" speed="80"/>
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<animation file="biped/infantry/crossbowman/idle_relax_04.dae" frequency="1" id="idle4" name="Idle" speed="80"/>
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<animation file="biped/infantry/crossbowman/idle_relax_05.dae" frequency="1" id="idle5" name="Idle" speed="80"/>
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</animations>
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</variant>
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<?xml version="1.0" encoding="utf-8"?>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="biped/infantry/spearman/idle_relax.dae" id="idle1" name="Idle" speed="30"/>
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<animation file="biped/infantry/spearman/idle_relax.dae" id="idle2" name="Idle" speed="31"/>
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<animation file="biped/infantry/spearman/idle_relax.dae" id="idle3" name="Idle" speed="32"/>
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<animation file="biped/infantry/spearman/idle_relax.dae" name="Walk" speed="10"/>
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<animation file="biped/infantry/spearman/run_relax.dae" id="run1" name="Run" speed="4"/>
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<animation file="biped/infantry/spearman/run_relax.dae" id="run2" name="Run" speed="4"/>
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<animation file="biped/infantry/spearman/run_relax.dae" id="run3" name="Run" speed="4"/>
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<animation event="0.5" file="biped/infantry/spearman/attack_melee_01.dae" id="attack1" name="Attack_melee" speed="30"/>
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<animation event="0.5" file="biped/infantry/spearman/attack_melee_smallshield.dae" id="attack2" name="Attack_melee" speed="100"/>
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</animations>
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</variant>
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<?xml version="1.0" encoding="utf-8"?>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="biped/infantry/crossbowman/idle_ready.dae" id="idle1" name="Idle" speed="30"/>
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<animation file="biped/infantry/crossbowman/idle_ready.dae" id="idle2" name="Idle" speed="31"/>
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<animation file="biped/infantry/crossbowman/idle_ready.dae" id="idle3" name="Idle" speed="32"/>
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<animation file="biped/infantry/crossbowman/idle_ready.dae" id="walk1" name="Walk" speed="20"/>
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<animation file="biped/infantry/crossbowman/idle_ready.dae" id="walk2" name="Walk" speed="18"/>
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<animation file="biped/infantry/crossbowman/idle_ready.dae" id="run1" name="Run" speed="4"/>
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<animation file="biped/infantry/crossbowman/idle_ready.dae" id="run2" name="Run" speed="5"/>
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<animation file="biped/infantry/crossbowman/idle_ready.dae" id="run3" name="Run" speed="6"/>
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<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
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</animations>
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</variant>
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<?xml version="1.0" encoding="utf-8"?>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="biped/infantry/crossbowman/idle_ready_01.dae" frequency="10" id="idle1" name="Idle" speed="80"/>
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<animation file="biped/infantry/crossbowman/idle_ready_02.dae" frequency="1" id="idle2" name="Idle" speed="80"/>
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<animation file="biped/infantry/crossbowman/idle_ready_03.dae" frequency="1" id="idle3" name="Idle" speed="80"/>
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<animation file="biped/infantry/crossbowman/jog_ready.dae" id="walk1" name="Walk" speed="8"/>
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<animation file="biped/infantry/crossbowman/jog_ready.dae" id="walk2" name="Walk" speed="7"/>
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<animation file="biped/infantry/crossbowman/run_ready.dae" id="run1" name="Run" speed="10"/>
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<animation file="biped/infantry/crossbowman/run_ready.dae" id="run2" name="Run" speed="11"/>
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<animation file="biped/infantry/crossbowman/run_ready.dae" id="run3" name="Run" speed="9"/>
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<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
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</animations>
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</variant>
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<?xml version="1.0" encoding="utf-8"?>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="biped/infantry/crossbowman/idle_relax_01.dae" frequency="10" id="idle1" name="Idle" speed="80"/>
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<animation file="biped/infantry/crossbowman/idle_relax_02.dae" frequency="1" id="idle2" name="Idle" speed="80"/>
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<animation file="biped/infantry/crossbowman/idle_relax_03.dae" frequency="1" id="idle3" name="Idle" speed="80"/>
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<animation file="biped/infantry/crossbowman/idle_relax_04.dae" frequency="1" id="idle4" name="Idle" speed="80"/>
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<animation file="biped/infantry/crossbowman/idle_relax_05.dae" frequency="1" id="idle5" name="Idle" speed="80"/>
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<animation file="biped/infantry/crossbowman/jog_relax.dae" id="walk1" name="Walk" speed="10"/>
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<animation file="biped/infantry/crossbowman/jog_relax.dae" id="walk2" name="Walk" speed="11"/>
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<animation file="biped/infantry/crossbowman/run_relax.dae" id="run1" name="Run" speed="10"/>
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<animation file="biped/infantry/crossbowman/run_relax.dae" id="run2" name="Run" speed="11"/>
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<animation file="biped/infantry/crossbowman/run_relax.dae" id="run3" name="Run" speed="9"/>
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<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
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</animations>
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</variant>
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<?xml version="1.0" encoding="utf-8"?>
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<variant file="biped/base_healer.xml">
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<animations>
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<animation file="biped/citizen/healing_m.dae" id="heal1" name="Heal" speed="100"/>
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<animation file="biped/citizen/healing_m.dae" id="heal2" name="Heal" speed="100"/>
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<animation file="biped/citizen/idle_minister_01.dae" id="idle1" name="Idle" speed="60"/>
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<animation file="biped/citizen/idle_minister_02.dae" id="idle2" name="Idle" speed="62"/>
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<animation file="biped/citizen/idle_minister_03.dae" id="idle3" name="Idle" speed="64"/>
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<animation file="biped/citizen/walk_relax_minister.dae" id="walk1" name="Walk" speed="25"/>
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<animation file="biped/citizen/walk_relax_minister.dae" id="walk2" name="Walk" speed="23"/>
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</animations>
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</variant>
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<?xml version="1.0" encoding="utf-8"?>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="biped/citizen/idle_relax_m_a.dae" frequency="8" id="idle1" name="Idle" speed="80"/>
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<animation file="biped/citizen/idle_relax_m_b.dae" frequency="1" id="idle2" name="Idle" speed="80"/>
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<animation file="biped/citizen/idle_relax_m_c.dae" frequency="1" id="idle3" name="Idle" speed="80"/>
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<animation file="biped/citizen/idle_relax_m_d.dae" frequency="3" id="idle4" name="Idle" speed="80"/>
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<animation file="biped/citizen/idle_relax_m_e.dae" frequency="3" id="idle5" name="Idle" speed="80"/>
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<animation file="biped/citizen/idle_relax_m_f.dae" frequency="1" id="idle6" name="Idle" speed="80"/>
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<animation file="biped/citizen/idle_relax_m_g.dae" frequency="1" id="idle7" name="Idle" speed="80"/>
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<animation file="biped/infantry/siege_operators/shoushe_walk_01.dae" id="walk1" name="Walk" speed="30"/>
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<animation file="biped/infantry/siege_operators/shoushe_walk_01.dae" id="walk2" name="Walk" speed="31"/>
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<animation file="biped/citizen/run.dae" id="run1" name="Run" speed="4"/>
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<animation file="biped/citizen/run.dae" id="run2" name="Run" speed="5"/>
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<animation file="biped/citizen/run.dae" id="run3" name="Run" speed="6"/>
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<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
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</animations>
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</variant>
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<?xml version="1.0" encoding="utf-8"?>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="biped/citizen/idle_relax_m_a.dae" frequency="8" id="idle1" name="Idle" speed="80"/>
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<animation file="biped/citizen/idle_relax_m_b.dae" frequency="1" id="idle2" name="Idle" speed="80"/>
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<animation file="biped/citizen/idle_relax_m_c.dae" frequency="1" id="idle3" name="Idle" speed="80"/>
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<animation file="biped/citizen/idle_relax_m_d.dae" frequency="3" id="idle4" name="Idle" speed="80"/>
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<animation file="biped/citizen/idle_relax_m_e.dae" frequency="3" id="idle5" name="Idle" speed="80"/>
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<animation file="biped/citizen/idle_relax_m_f.dae" frequency="1" id="idle6" name="Idle" speed="80"/>
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<animation file="biped/citizen/idle_relax_m_g.dae" frequency="1" id="idle7" name="Idle" speed="80"/>
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<animation file="biped/infantry/siege_operators/shoushe_walk_02.dae" id="walk1" name="Walk" speed="30"/>
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<animation file="biped/infantry/siege_operators/shoushe_walk_02.dae" id="walk2" name="Walk" speed="31"/>
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<animation file="biped/citizen/run.dae" id="run1" name="Run" speed="4"/>
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<animation file="biped/citizen/run.dae" id="run2" name="Run" speed="5"/>
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<animation file="biped/citizen/run.dae" id="run3" name="Run" speed="6"/>
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<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
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</animations>
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</variant>
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<?xml version="1.0" encoding="utf-8"?>
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<variant name="gather_rice">
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<animations>
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<animation file="biped/gatherer/farming.dae" name="gather_rice" speed="100"/>
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</animations>
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<props>
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<prop actor="props/units/tools/hoe.xml" attachpoint="weapon_R"/>
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</props>
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</variant>
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<?xml version="1.0" encoding="utf-8"?>
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<variant file="biped/fisher/base.xml">
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<animations>
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<animation file="biped/fisher/han_idle_01.dae" id="idle1" name="Idle" speed="35"/>
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<animation file="biped/fisher/han_idle_02.dae" id="idle2" name="Idle" speed="35"/>
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<animation file="biped/fisher/han_idle_03.dae" id="idle3" name="Idle" speed="35"/>
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<animation file="biped/fisher/han_move.dae" id="walk1" name="Walk" speed="8"/>
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<animation file="biped/fisher/han_move.dae" id="run1" name="Run" speed="8"/>
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</animations>
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</variant>
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<?xml version="1.0" encoding="utf-8"?>
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<variant name="carry_fish">
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<animations>
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<animation file="biped/fisher/han_move.dae" name="Walk" speed="10"/>
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<animation file="biped/fisher/han_idle_01.dae" name="Idle" speed="35"/>
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</animations>
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<props>
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<prop attachpoint="weapon_R"/>
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<prop attachpoint="weapon_L"/>
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<prop attachpoint="helmet"/>
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<prop attachpoint="shield"/>
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<prop attachpoint="shield_arm"/>
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<prop attachpoint="ammo"/>
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</props>
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</variant>
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15
binaries/data/mods/public/art/variants/biped/gather_rice.xml
Normal file
15
binaries/data/mods/public/art/variants/biped/gather_rice.xml
Normal file
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<?xml version="1.0" encoding="utf-8"?>
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<variant name="gather_rice">
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<animations>
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<animation file="biped/gatherer/farming.dae" name="gather_rice" speed="100"/>
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</animations>
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<props>
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<prop actor="props/units/tools/hoe.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/helmets/han_ricehat.xml" attachpoint="helmet"/>
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<prop attachpoint="weapon_L"/>
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<prop attachpoint="shield"/>
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<prop attachpoint="shield_arm"/>
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<prop attachpoint="ammo"/>
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<prop attachpoint="weapon_bow"/>
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</props>
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</variant>
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|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant name="attack_ranged">
|
||||
<animations>
|
||||
<animation event="0.85" file="biped/rider/cavalry/crossbowman/attack_ranged_back.dae" id="Attack1" load="0.47" name="attack_ranged" speed="15"/>
|
||||
<animation event="0.85" file="biped/rider/cavalry/crossbowman/attack_ranged_back.dae" id="Attack2" load="0.47" name="attack_ranged" speed="15"/>
|
||||
<animation event="0.85" file="biped/rider/cavalry/crossbowman/attack_ranged_back.dae" id="Attack3" load="0.47" name="attack_ranged" speed="15"/>
|
||||
<animation event="0.85" file="biped/rider/cavalry/crossbowman/attack_ranged_back.dae" id="Attack4" load="0.47" name="attack_ranged" speed="15"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop actor="" attachpoint="weapon_L"/>
|
||||
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-projectile"/>
|
||||
</props>
|
||||
</variant>
|
@ -0,0 +1,14 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant name="attack_ranged">
|
||||
<animations>
|
||||
<animation event="0.85" file="biped/rider/cavalry/crossbowman/attack_ranged_back.dae" id="Attack1" load="0.47" name="attack_ranged" speed="15"/>
|
||||
<animation event="0.85" file="biped/rider/cavalry/crossbowman/attack_ranged_back.dae" id="Attack2" load="0.47" name="attack_ranged" speed="15"/>
|
||||
<animation event="0.85" file="biped/rider/cavalry/crossbowman/attack_ranged_back.dae" id="Attack3" load="0.47" name="attack_ranged" speed="15"/>
|
||||
<animation event="0.85" file="biped/rider/cavalry/crossbowman/attack_ranged_back.dae" id="Attack4" load="0.47" name="attack_ranged" speed="15"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop actor="" attachpoint="weapon_L"/>
|
||||
<prop actor="props/units/weapons/arrow_front_flame.xml" attachpoint="projectile"/>
|
||||
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-projectile"/>
|
||||
</props>
|
||||
</variant>
|
@ -0,0 +1,22 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant name="Base">
|
||||
<animations>
|
||||
<animation event="0.55" file="biped/rider/cavalry/crossbowman/attack_ranged_back.dae" id="Attack1" load="0.72" name="attack_ranged" speed="110"/>
|
||||
<animation event="0.55" file="biped/rider/cavalry/crossbowman/attack_ranged_back.dae" id="Attack2" load="0.72" name="attack_ranged" speed="110"/>
|
||||
<animation event="0.55" file="biped/rider/cavalry/crossbowman/attack_ranged_back.dae" id="Attack3" load="0.72" name="attack_ranged" speed="110"/>
|
||||
<animation event="0.55" file="biped/rider/cavalry/crossbowman/attack_ranged_back.dae" id="Attack4" load="0.72" name="attack_ranged" speed="110"/>
|
||||
<animation event="0.5" file="biped/rider/cavalry/generic/attack_melee_shield_01.dae" id="attack1" name="attack_slaughter" speed="60"/>
|
||||
<animation event="0.5" file="biped/rider/cavalry/generic/attack_melee_shield_02.dae" id="attack2" name="attack_slaughter" speed="60"/>
|
||||
<animation file="biped/rider/cavalry/crossbowman/idle_relax_01.dae" frequency="10" id="idle1" name="Idle" speed="80"/>
|
||||
<animation file="biped/rider/cavalry/crossbowman/idle_relax_02.dae" frequency="3" id="idle2" name="Idle" speed="80"/>
|
||||
<animation file="biped/rider/cavalry/crossbowman/idle_relax_03.dae" frequency="3" id="idle3" name="Idle" speed="80"/>
|
||||
<animation file="biped/rider/cavalry/crossbowman/idle_relax_04.dae" frequency="4" id="idle4" name="Idle" speed="80"/>
|
||||
<animation file="biped/rider/cavalry/crossbowman/idle_relax_05.dae" frequency="4" id="idle5" name="Idle" speed="80"/>
|
||||
<animation file="biped/rider/cavalry/generic/attack_capture_shield.dae" name="attack_capture" speed="80"/>
|
||||
<animation file="biped/rider/cavalry/archer/death_01.dae" id="death1" name="death" speed="120"/>
|
||||
<animation file="biped/rider/cavalry/archer/death_02.dae" id="death2" name="death" speed="120"/>
|
||||
<animation file="biped/rider/cavalry/promotion_shield.dae" name="promotion" speed="117"/>
|
||||
<animation file="biped/rider/cavalry/crossbowman/gallop_ready.dae" name="Run" speed="3"/>
|
||||
<animation file="biped/rider/cavalry/crossbowman/pace_relax.dae" name="Walk" speed="5"/>
|
||||
</animations>
|
||||
</variant>
|
@ -0,0 +1,22 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant name="Base">
|
||||
<animations>
|
||||
<animation event="0.85" file="biped/rider/cavalry/crossbowman/attack_ranged_back.dae" id="Attack1" load="0.47" name="attack_ranged" speed="110"/>
|
||||
<animation event="0.85" file="biped/rider/cavalry/crossbowman/attack_ranged_back.dae" id="Attack2" load="0.47" name="attack_ranged" speed="110"/>
|
||||
<animation event="0.85" file="biped/rider/cavalry/crossbowman/attack_ranged_back.dae" id="Attack3" load="0.47" name="attack_ranged" speed="110"/>
|
||||
<animation event="0.85" file="biped/rider/cavalry/crossbowman/attack_ranged_back.dae" id="Attack4" load="0.47" name="attack_ranged" speed="110"/>
|
||||
<animation event="0.5" file="biped/rider/cavalry/generic/attack_melee_shield_01.dae" id="attack1" name="attack_slaughter" speed="60"/>
|
||||
<animation event="0.5" file="biped/rider/cavalry/generic/attack_melee_shield_02.dae" id="attack2" name="attack_slaughter" speed="60"/>
|
||||
<animation file="biped/rider/cavalry/crossbowman/idle_relax_01.dae" frequency="10" id="idle1" name="Idle" speed="80"/>
|
||||
<animation file="biped/rider/cavalry/crossbowman/idle_relax_02.dae" frequency="3" id="idle2" name="Idle" speed="80"/>
|
||||
<animation file="biped/rider/cavalry/crossbowman/idle_relax_03.dae" frequency="3" id="idle3" name="Idle" speed="80"/>
|
||||
<animation file="biped/rider/cavalry/crossbowman/idle_relax_04.dae" frequency="4" id="idle4" name="Idle" speed="80"/>
|
||||
<animation file="biped/rider/cavalry/crossbowman/idle_relax_05.dae" frequency="4" id="idle5" name="Idle" speed="80"/>
|
||||
<animation file="biped/rider/cavalry/generic/attack_capture_shield.dae" name="attack_capture" speed="80"/>
|
||||
<animation file="biped/rider/cavalry/archer/death_01.dae" id="death1" name="death" speed="120"/>
|
||||
<animation file="biped/rider/cavalry/archer/death_02.dae" id="death2" name="death" speed="120"/>
|
||||
<animation file="biped/rider/cavalry/promotion_shield.dae" name="promotion" speed="117"/>
|
||||
<animation file="biped/rider/cavalry/crossbowman/gallop_ready.dae" name="Run" speed="3"/>
|
||||
<animation file="biped/rider/cavalry/crossbowman/trot_relax.dae" name="Walk" speed="5"/>
|
||||
</animations>
|
||||
</variant>
|
@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant frequency="50" name="uni-c-4">
|
||||
<textures>
|
||||
<texture file="skeletal/han/uniform_c_04.png" name="baseTex"/>
|
||||
<texture file="skeletal/han/uniform_c_02_norm.png" name="normTex"/>
|
||||
<texture file="skeletal/han/uniform_c_04_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant frequency="50" name="uni-c-3">
|
||||
<textures>
|
||||
<texture file="skeletal/han/uniform_c_03.png" name="baseTex"/>
|
||||
<texture file="skeletal/han/uniform_c_02_norm.png" name="normTex"/>
|
||||
<texture file="skeletal/han/uniform_c_04_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant frequency="1" name="clothes-1">
|
||||
<textures>
|
||||
<texture file="skeletal/han/clothes_01.png" name="baseTex"/>
|
||||
<texture file="skeletal/han/uniform_c_01_norm.png" name="normTex"/>
|
||||
<texture file="skeletal/han/uniform_c_03_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant frequency="1" name="uni-a-5">
|
||||
<textures>
|
||||
<texture file="skeletal/han/uniform_a_05.png" name="baseTex"/>
|
||||
<texture file="skeletal/han/uniform_e_05_norm.png" name="normTex"/>
|
||||
<texture file="skeletal/han/uniform_e_05_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant frequency="1" name="uni-b-4">
|
||||
<textures>
|
||||
<texture file="skeletal/han/uniform_b_04.png" name="baseTex"/>
|
||||
<texture file="skeletal/han/uniform_e_05_norm.png" name="normTex"/>
|
||||
<texture file="skeletal/han/uniform_e_05_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant frequency="1" name="uni-e-5">
|
||||
<textures>
|
||||
<texture file="skeletal/han/uniform_e_05.png" name="baseTex"/>
|
||||
<texture file="skeletal/han/uniform_e_05_norm.png" name="normTex"/>
|
||||
<texture file="skeletal/han/uniform_e_05_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant frequency="50" name="texture-1">
|
||||
<textures>
|
||||
<texture file="skeletal/han/dress_female_01.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant frequency="50" name="texture-2">
|
||||
<textures>
|
||||
<texture file="skeletal/han/dress_female_02.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant frequency="1" name="healer-1">
|
||||
<textures>
|
||||
<texture file="skeletal/han/robes_healer_01.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant frequency="1" name="hero-2">
|
||||
<textures>
|
||||
<texture file="skeletal/han/hero_han_xin.png" name="baseTex"/>
|
||||
<texture file="skeletal/han/hero_norm.png" name="normTex"/>
|
||||
<texture file="skeletal/han/hero_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant frequency="1" name="hero-1">
|
||||
<textures>
|
||||
<texture file="skeletal/han/hero_liu_bang.png" name="baseTex"/>
|
||||
<texture file="skeletal/han/hero_norm.png" name="normTex"/>
|
||||
<texture file="skeletal/han/hero_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant frequency="1" name="hero-3">
|
||||
<textures>
|
||||
<texture file="skeletal/han/hero_wei_qing.png" name="baseTex"/>
|
||||
<texture file="skeletal/han/hero_norm.png" name="normTex"/>
|
||||
<texture file="skeletal/han/hero_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant frequency="1" name="minister-1">
|
||||
<textures>
|
||||
<texture file="skeletal/han/robes_minister_01.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant frequency="1" name="uni-a-1">
|
||||
<textures>
|
||||
<texture file="skeletal/han/uniform_a_01.png" name="baseTex"/>
|
||||
<texture file="skeletal/han/uniform_c_01_norm.png" name="normTex"/>
|
||||
<texture file="skeletal/han/uniform_a_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant frequency="1" name="uni-a-2">
|
||||
<textures>
|
||||
<texture file="skeletal/han/uniform_a_02.png" name="baseTex"/>
|
||||
<texture file="skeletal/han/uniform_c_01_norm.png" name="normTex"/>
|
||||
<texture file="skeletal/han/uniform_a_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant frequency="1" name="uni-a-3">
|
||||
<textures>
|
||||
<texture file="skeletal/han/uniform_a_03.png" name="baseTex"/>
|
||||
<texture file="skeletal/han/uniform_c_01_norm.png" name="normTex"/>
|
||||
<texture file="skeletal/han/uniform_a_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant frequency="1" name="uni-a-4">
|
||||
<textures>
|
||||
<texture file="skeletal/han/uniform_a_04.png" name="baseTex"/>
|
||||
<texture file="skeletal/han/uniform_c_01_norm.png" name="normTex"/>
|
||||
<texture file="skeletal/han/uniform_a_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant frequency="1" name="uni-b-1">
|
||||
<textures>
|
||||
<texture file="skeletal/han/uniform_b_01.png" name="baseTex"/>
|
||||
<texture file="skeletal/han/uniform_c_01_norm.png" name="normTex"/>
|
||||
<texture file="skeletal/han/uniform_c_03_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant frequency="1" name="uni-b-2">
|
||||
<textures>
|
||||
<texture file="skeletal/han/uniform_b_02.png" name="baseTex"/>
|
||||
<texture file="skeletal/han/uniform_c_01_norm.png" name="normTex"/>
|
||||
<texture file="skeletal/han/uniform_c_03_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant frequency="1" name="uni-b-3">
|
||||
<textures>
|
||||
<texture file="skeletal/han/uniform_b_03.png" name="baseTex"/>
|
||||
<texture file="skeletal/han/uniform_c_01_norm.png" name="normTex"/>
|
||||
<texture file="skeletal/han/uniform_c_03_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant frequency="1" name="uni-e-1">
|
||||
<textures>
|
||||
<texture file="skeletal/han/uniform_e_01.png" name="baseTex"/>
|
||||
<texture file="skeletal/han/uniform_c_01_norm.png" name="normTex"/>
|
||||
<texture file="skeletal/han/uniform_e_01_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant frequency="1" name="uni-e-2">
|
||||
<textures>
|
||||
<texture file="skeletal/han/uniform_e_02.png" name="baseTex"/>
|
||||
<texture file="skeletal/han/uniform_c_01_norm.png" name="normTex"/>
|
||||
<texture file="skeletal/han/uniform_e_02_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant frequency="1" name="uni-e-3">
|
||||
<textures>
|
||||
<texture file="skeletal/han/uniform_e_03.png" name="baseTex"/>
|
||||
<texture file="skeletal/han/uniform_c_01_norm.png" name="normTex"/>
|
||||
<texture file="skeletal/han/uniform_e_03_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant frequency="1" name="uni-e-4">
|
||||
<textures>
|
||||
<texture file="skeletal/han/uniform_e_04.png" name="baseTex"/>
|
||||
<texture file="skeletal/han/uniform_c_01_norm.png" name="normTex"/>
|
||||
<texture file="skeletal/han/uniform_e_04_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant frequency="1" name="uni-e-5">
|
||||
<textures>
|
||||
<texture file="skeletal/han/uniform_e_05.png" name="baseTex"/>
|
||||
<texture file="skeletal/han/uniform_e_05_norm.png" name="normTex"/>
|
||||
<texture file="skeletal/han/uniform_e_05_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant file="quadraped/props/han_peytral_base.xml">
|
||||
<textures>
|
||||
<texture file="props/horse/han_front_peytral_b.png" name="baseTex"/>
|
||||
<texture file="props/horse/han_front_peytral_spec.png" name="specTex"/>
|
||||
<texture file="props/horse/han_front_peytral_norm.png" name="normTex"/>
|
||||
</textures>
|
||||
</variant>
|
@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant file="quadraped/props/han_peytral_base.xml">
|
||||
<textures>
|
||||
<texture file="props/horse/han_front_peytral_a.png" name="baseTex"/>
|
||||
<texture file="props/horse/han_front_peytral_spec.png" name="specTex"/>
|
||||
<texture file="props/horse/han_front_peytral_norm.png" name="normTex"/>
|
||||
</textures>
|
||||
</variant>
|
@ -0,0 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<variant frequency="1" name="base">
|
||||
<mesh>props/horse/peytral_han.dae</mesh>
|
||||
</variant>
|
Loading…
Reference in New Issue
Block a user