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forked from 0ad/0ad

Add Han Chinese variants

Patch by: @artoo, @wowgetoffyourcellphone, @Stan, @AlexanderMB,
@s0600204, @wltonlopes
Refs #6412

This was SVN commit r26417.
This commit is contained in:
Stan 2022-02-19 16:45:45 +00:00
parent a2c0797f9d
commit 051df5ecfb
53 changed files with 546 additions and 0 deletions

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<?xml version="1.0" encoding="utf-8"?>
<variant name="approach_rice">
<animations>
<animation file="biped/gatherer/idle_hoe_01.dae" name="Idle" speed="20"/>
<animation file="biped/gatherer/walk_hoe.dae" name="Walk" speed="20"/>
<animation file="biped/gatherer/walk_hoe.dae" name="Run" speed="20"/>
</animations>
<props>
<prop actor="props/units/tools/hoe.xml" attachpoint="weapon_R"/>
<prop actor="props/units/helmets/han_ricehat.xml" attachpoint="helmet"/>
<prop attachpoint="weapon_L"/>
<prop attachpoint="shield"/>
<prop attachpoint="shield_arm"/>
<prop attachpoint="ammo"/>
<prop attachpoint="weapon_bow"/>
</props>
</variant>

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<?xml version="1.0" encoding="utf-8"?>
<variant name="attack_ranged">
<animations>
<animation event="0.55" file="biped/rider/cavalry/crossbowman/attack_ranged_back.dae" id="Attack1" load="0.72" name="attack_ranged" speed="110"/>
<animation event="0.55" file="biped/rider/cavalry/crossbowman/attack_ranged_back.dae" id="Attack2" load="0.72" name="attack_ranged" speed="110"/>
<animation event="0.55" file="biped/rider/cavalry/crossbowman/attack_ranged_back.dae" id="Attack3" load="0.72" name="attack_ranged" speed="110"/>
<animation event="0.55" file="biped/rider/cavalry/crossbowman/attack_ranged_back.dae" id="Attack4" load="0.72" name="attack_ranged" speed="110"/>
</animations>
<props>
<prop actor="" attachpoint="weapon_L"/>
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-projectile"/>
</props>
</variant>

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<?xml version="1.0" encoding="utf-8"?>
<variant name="attack_ranged">
<animations>
<animation event="0.55" file="biped/rider/cavalry/crossbowman/attack_ranged_back.dae" id="Attack1" load="0.72" name="attack_ranged" speed="110"/>
<animation event="0.55" file="biped/rider/cavalry/crossbowman/attack_ranged_back.dae" id="Attack2" load="0.72" name="attack_ranged" speed="110"/>
<animation event="0.55" file="biped/rider/cavalry/crossbowman/attack_ranged_back.dae" id="Attack3" load="0.72" name="attack_ranged" speed="110"/>
<animation event="0.55" file="biped/rider/cavalry/crossbowman/attack_ranged_back.dae" id="Attack4" load="0.72" name="attack_ranged" speed="110"/>
</animations>
<props>
<prop actor="" attachpoint="weapon_L"/>
<prop actor="props/units/weapons/arrow_front_flame.xml" attachpoint="projectile"/>
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-projectile"/>
</props>
</variant>

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<?xml version="1.0" encoding="utf-8"?>
<variant name="attack_ranged">
<animations>
<animation event="0.85" file="biped/infantry/crossbowman/attack_ranged.dae" load="0.47" name="attack_ranged" speed="15"/>
</animations>
<props>
<prop actor="" attachpoint="weapon_L"/>
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-projectile"/>
</props>
</variant>

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<?xml version="1.0" encoding="utf-8"?>
<variant name="attack_ranged">
<animations>
<animation event="0.85" file="biped/infantry/crossbowman/attack_ranged.dae" load="0.47" name="attack_ranged" speed="15"/>
</animations>
<props>
<prop actor="" attachpoint="weapon_L"/>
<prop actor="props/units/weapons/arrow_front_flame.xml" attachpoint="projectile"/>
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-projectile"/>
</props>
</variant>

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<?xml version="1.0" encoding="utf-8"?>
<variant name="attack_ranged">
<animations>
<animation event="0.11" file="biped/infantry/siege_operators/mangonel_operator_attack_a.dae" load="0.44" name="attack_ranged" speed="80"/>
</animations>
<props>
<prop actor="" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/rock.xml" attachpoint="loaded-projectile"/>
</props>
</variant>

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<?xml version="1.0" encoding="utf-8"?>
<variant name="attack_ranged">
<animations>
<animation event="0.11" file="biped/infantry/siege_operators/mangonel_operator_attack_b.dae" load="0.44" name="attack_ranged" speed="80"/>
</animations>
</variant>

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<?xml version="1.0" encoding="utf-8"?>
<variant name="Attack_Ranged">
<animations>
<animation event="0.87" file="biped/infantry/siege_operators/shoushe_attack_01.dae" name="Attack_Ranged" speed="130"/>
</animations>
</variant>

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<?xml version="1.0" encoding="utf-8"?>
<variant name="Attack_Ranged">
<animations>
<animation event="0.87" file="biped/infantry/siege_operators/shoushe_attack_02.dae" load="0.53" name="Attack_Ranged" speed="130"/>
</animations>
<props>
<prop actor="" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-projectile"/>
</props>
</variant>

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<?xml version="1.0" encoding="utf-8"?>
<variant frequency="1" name="Base">
<animations>
<animation file="biped/infantry/crossbowman/idle_relax_01.dae" frequency="10" id="idle1" name="Idle" speed="80"/>
<animation file="biped/infantry/crossbowman/idle_relax_02.dae" frequency="1" id="idle2" name="Idle" speed="80"/>
<animation file="biped/infantry/crossbowman/idle_relax_03.dae" frequency="1" id="idle3" name="Idle" speed="80"/>
<animation file="biped/infantry/crossbowman/idle_relax_04.dae" frequency="1" id="idle4" name="Idle" speed="80"/>
<animation file="biped/infantry/crossbowman/idle_relax_05.dae" frequency="1" id="idle5" name="Idle" speed="80"/>
</animations>
</variant>

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<?xml version="1.0" encoding="utf-8"?>
<variant frequency="1" name="Base">
<animations>
<animation file="biped/infantry/spearman/idle_relax.dae" id="idle1" name="Idle" speed="30"/>
<animation file="biped/infantry/spearman/idle_relax.dae" id="idle2" name="Idle" speed="31"/>
<animation file="biped/infantry/spearman/idle_relax.dae" id="idle3" name="Idle" speed="32"/>
<animation file="biped/infantry/spearman/idle_relax.dae" name="Walk" speed="10"/>
<animation file="biped/infantry/spearman/run_relax.dae" id="run1" name="Run" speed="4"/>
<animation file="biped/infantry/spearman/run_relax.dae" id="run2" name="Run" speed="4"/>
<animation file="biped/infantry/spearman/run_relax.dae" id="run3" name="Run" speed="4"/>
<animation event="0.5" file="biped/infantry/spearman/attack_melee_01.dae" id="attack1" name="Attack_melee" speed="30"/>
<animation event="0.5" file="biped/infantry/spearman/attack_melee_smallshield.dae" id="attack2" name="Attack_melee" speed="100"/>
</animations>
</variant>

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<?xml version="1.0" encoding="utf-8"?>
<variant frequency="1" name="Base">
<animations>
<animation file="biped/infantry/crossbowman/idle_ready.dae" id="idle1" name="Idle" speed="30"/>
<animation file="biped/infantry/crossbowman/idle_ready.dae" id="idle2" name="Idle" speed="31"/>
<animation file="biped/infantry/crossbowman/idle_ready.dae" id="idle3" name="Idle" speed="32"/>
<animation file="biped/infantry/crossbowman/idle_ready.dae" id="walk1" name="Walk" speed="20"/>
<animation file="biped/infantry/crossbowman/idle_ready.dae" id="walk2" name="Walk" speed="18"/>
<animation file="biped/infantry/crossbowman/idle_ready.dae" id="run1" name="Run" speed="4"/>
<animation file="biped/infantry/crossbowman/idle_ready.dae" id="run2" name="Run" speed="5"/>
<animation file="biped/infantry/crossbowman/idle_ready.dae" id="run3" name="Run" speed="6"/>
<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
</animations>
</variant>

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<?xml version="1.0" encoding="utf-8"?>
<variant frequency="1" name="Base">
<animations>
<animation file="biped/infantry/crossbowman/idle_ready_01.dae" frequency="10" id="idle1" name="Idle" speed="80"/>
<animation file="biped/infantry/crossbowman/idle_ready_02.dae" frequency="1" id="idle2" name="Idle" speed="80"/>
<animation file="biped/infantry/crossbowman/idle_ready_03.dae" frequency="1" id="idle3" name="Idle" speed="80"/>
<animation file="biped/infantry/crossbowman/jog_ready.dae" id="walk1" name="Walk" speed="8"/>
<animation file="biped/infantry/crossbowman/jog_ready.dae" id="walk2" name="Walk" speed="7"/>
<animation file="biped/infantry/crossbowman/run_ready.dae" id="run1" name="Run" speed="10"/>
<animation file="biped/infantry/crossbowman/run_ready.dae" id="run2" name="Run" speed="11"/>
<animation file="biped/infantry/crossbowman/run_ready.dae" id="run3" name="Run" speed="9"/>
<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
</animations>
</variant>

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<?xml version="1.0" encoding="utf-8"?>
<variant frequency="1" name="Base">
<animations>
<animation file="biped/infantry/crossbowman/idle_relax_01.dae" frequency="10" id="idle1" name="Idle" speed="80"/>
<animation file="biped/infantry/crossbowman/idle_relax_02.dae" frequency="1" id="idle2" name="Idle" speed="80"/>
<animation file="biped/infantry/crossbowman/idle_relax_03.dae" frequency="1" id="idle3" name="Idle" speed="80"/>
<animation file="biped/infantry/crossbowman/idle_relax_04.dae" frequency="1" id="idle4" name="Idle" speed="80"/>
<animation file="biped/infantry/crossbowman/idle_relax_05.dae" frequency="1" id="idle5" name="Idle" speed="80"/>
<animation file="biped/infantry/crossbowman/jog_relax.dae" id="walk1" name="Walk" speed="10"/>
<animation file="biped/infantry/crossbowman/jog_relax.dae" id="walk2" name="Walk" speed="11"/>
<animation file="biped/infantry/crossbowman/run_relax.dae" id="run1" name="Run" speed="10"/>
<animation file="biped/infantry/crossbowman/run_relax.dae" id="run2" name="Run" speed="11"/>
<animation file="biped/infantry/crossbowman/run_relax.dae" id="run3" name="Run" speed="9"/>
<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
</animations>
</variant>

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<?xml version="1.0" encoding="utf-8"?>
<variant file="biped/base_healer.xml">
<animations>
<animation file="biped/citizen/healing_m.dae" id="heal1" name="Heal" speed="100"/>
<animation file="biped/citizen/healing_m.dae" id="heal2" name="Heal" speed="100"/>
<animation file="biped/citizen/idle_minister_01.dae" id="idle1" name="Idle" speed="60"/>
<animation file="biped/citizen/idle_minister_02.dae" id="idle2" name="Idle" speed="62"/>
<animation file="biped/citizen/idle_minister_03.dae" id="idle3" name="Idle" speed="64"/>
<animation file="biped/citizen/walk_relax_minister.dae" id="walk1" name="Walk" speed="25"/>
<animation file="biped/citizen/walk_relax_minister.dae" id="walk2" name="Walk" speed="23"/>
</animations>
</variant>

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<?xml version="1.0" encoding="utf-8"?>
<variant frequency="1" name="Base">
<animations>
<animation file="biped/citizen/idle_relax_m_a.dae" frequency="8" id="idle1" name="Idle" speed="80"/>
<animation file="biped/citizen/idle_relax_m_b.dae" frequency="1" id="idle2" name="Idle" speed="80"/>
<animation file="biped/citizen/idle_relax_m_c.dae" frequency="1" id="idle3" name="Idle" speed="80"/>
<animation file="biped/citizen/idle_relax_m_d.dae" frequency="3" id="idle4" name="Idle" speed="80"/>
<animation file="biped/citizen/idle_relax_m_e.dae" frequency="3" id="idle5" name="Idle" speed="80"/>
<animation file="biped/citizen/idle_relax_m_f.dae" frequency="1" id="idle6" name="Idle" speed="80"/>
<animation file="biped/citizen/idle_relax_m_g.dae" frequency="1" id="idle7" name="Idle" speed="80"/>
<animation file="biped/infantry/siege_operators/shoushe_walk_01.dae" id="walk1" name="Walk" speed="30"/>
<animation file="biped/infantry/siege_operators/shoushe_walk_01.dae" id="walk2" name="Walk" speed="31"/>
<animation file="biped/citizen/run.dae" id="run1" name="Run" speed="4"/>
<animation file="biped/citizen/run.dae" id="run2" name="Run" speed="5"/>
<animation file="biped/citizen/run.dae" id="run3" name="Run" speed="6"/>
<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
</animations>
</variant>

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<?xml version="1.0" encoding="utf-8"?>
<variant frequency="1" name="Base">
<animations>
<animation file="biped/citizen/idle_relax_m_a.dae" frequency="8" id="idle1" name="Idle" speed="80"/>
<animation file="biped/citizen/idle_relax_m_b.dae" frequency="1" id="idle2" name="Idle" speed="80"/>
<animation file="biped/citizen/idle_relax_m_c.dae" frequency="1" id="idle3" name="Idle" speed="80"/>
<animation file="biped/citizen/idle_relax_m_d.dae" frequency="3" id="idle4" name="Idle" speed="80"/>
<animation file="biped/citizen/idle_relax_m_e.dae" frequency="3" id="idle5" name="Idle" speed="80"/>
<animation file="biped/citizen/idle_relax_m_f.dae" frequency="1" id="idle6" name="Idle" speed="80"/>
<animation file="biped/citizen/idle_relax_m_g.dae" frequency="1" id="idle7" name="Idle" speed="80"/>
<animation file="biped/infantry/siege_operators/shoushe_walk_02.dae" id="walk1" name="Walk" speed="30"/>
<animation file="biped/infantry/siege_operators/shoushe_walk_02.dae" id="walk2" name="Walk" speed="31"/>
<animation file="biped/citizen/run.dae" id="run1" name="Run" speed="4"/>
<animation file="biped/citizen/run.dae" id="run2" name="Run" speed="5"/>
<animation file="biped/citizen/run.dae" id="run3" name="Run" speed="6"/>
<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
</animations>
</variant>

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<?xml version="1.0" encoding="utf-8"?>
<variant name="gather_rice">
<animations>
<animation file="biped/gatherer/farming.dae" name="gather_rice" speed="100"/>
</animations>
<props>
<prop actor="props/units/tools/hoe.xml" attachpoint="weapon_R"/>
</props>
</variant>

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<?xml version="1.0" encoding="utf-8"?>
<variant file="biped/fisher/base.xml">
<animations>
<animation file="biped/fisher/han_idle_01.dae" id="idle1" name="Idle" speed="35"/>
<animation file="biped/fisher/han_idle_02.dae" id="idle2" name="Idle" speed="35"/>
<animation file="biped/fisher/han_idle_03.dae" id="idle3" name="Idle" speed="35"/>
<animation file="biped/fisher/han_move.dae" id="walk1" name="Walk" speed="8"/>
<animation file="biped/fisher/han_move.dae" id="run1" name="Run" speed="8"/>
</animations>
</variant>

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<?xml version="1.0" encoding="utf-8"?>
<variant name="carry_fish">
<animations>
<animation file="biped/fisher/han_move.dae" name="Walk" speed="10"/>
<animation file="biped/fisher/han_idle_01.dae" name="Idle" speed="35"/>
</animations>
<props>
<prop attachpoint="weapon_R"/>
<prop attachpoint="weapon_L"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
<prop attachpoint="shield_arm"/>
<prop attachpoint="ammo"/>
</props>
</variant>

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<?xml version="1.0" encoding="utf-8"?>
<variant name="gather_rice">
<animations>
<animation file="biped/gatherer/farming.dae" name="gather_rice" speed="100"/>
</animations>
<props>
<prop actor="props/units/tools/hoe.xml" attachpoint="weapon_R"/>
<prop actor="props/units/helmets/han_ricehat.xml" attachpoint="helmet"/>
<prop attachpoint="weapon_L"/>
<prop attachpoint="shield"/>
<prop attachpoint="shield_arm"/>
<prop attachpoint="ammo"/>
<prop attachpoint="weapon_bow"/>
</props>
</variant>

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<?xml version="1.0" encoding="utf-8"?>
<variant name="attack_ranged">
<animations>
<animation event="0.85" file="biped/rider/cavalry/crossbowman/attack_ranged_back.dae" id="Attack1" load="0.47" name="attack_ranged" speed="15"/>
<animation event="0.85" file="biped/rider/cavalry/crossbowman/attack_ranged_back.dae" id="Attack2" load="0.47" name="attack_ranged" speed="15"/>
<animation event="0.85" file="biped/rider/cavalry/crossbowman/attack_ranged_back.dae" id="Attack3" load="0.47" name="attack_ranged" speed="15"/>
<animation event="0.85" file="biped/rider/cavalry/crossbowman/attack_ranged_back.dae" id="Attack4" load="0.47" name="attack_ranged" speed="15"/>
</animations>
<props>
<prop actor="" attachpoint="weapon_L"/>
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-projectile"/>
</props>
</variant>

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<?xml version="1.0" encoding="utf-8"?>
<variant name="attack_ranged">
<animations>
<animation event="0.85" file="biped/rider/cavalry/crossbowman/attack_ranged_back.dae" id="Attack1" load="0.47" name="attack_ranged" speed="15"/>
<animation event="0.85" file="biped/rider/cavalry/crossbowman/attack_ranged_back.dae" id="Attack2" load="0.47" name="attack_ranged" speed="15"/>
<animation event="0.85" file="biped/rider/cavalry/crossbowman/attack_ranged_back.dae" id="Attack3" load="0.47" name="attack_ranged" speed="15"/>
<animation event="0.85" file="biped/rider/cavalry/crossbowman/attack_ranged_back.dae" id="Attack4" load="0.47" name="attack_ranged" speed="15"/>
</animations>
<props>
<prop actor="" attachpoint="weapon_L"/>
<prop actor="props/units/weapons/arrow_front_flame.xml" attachpoint="projectile"/>
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-projectile"/>
</props>
</variant>

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<?xml version="1.0" encoding="utf-8"?>
<variant name="Base">
<animations>
<animation event="0.55" file="biped/rider/cavalry/crossbowman/attack_ranged_back.dae" id="Attack1" load="0.72" name="attack_ranged" speed="110"/>
<animation event="0.55" file="biped/rider/cavalry/crossbowman/attack_ranged_back.dae" id="Attack2" load="0.72" name="attack_ranged" speed="110"/>
<animation event="0.55" file="biped/rider/cavalry/crossbowman/attack_ranged_back.dae" id="Attack3" load="0.72" name="attack_ranged" speed="110"/>
<animation event="0.55" file="biped/rider/cavalry/crossbowman/attack_ranged_back.dae" id="Attack4" load="0.72" name="attack_ranged" speed="110"/>
<animation event="0.5" file="biped/rider/cavalry/generic/attack_melee_shield_01.dae" id="attack1" name="attack_slaughter" speed="60"/>
<animation event="0.5" file="biped/rider/cavalry/generic/attack_melee_shield_02.dae" id="attack2" name="attack_slaughter" speed="60"/>
<animation file="biped/rider/cavalry/crossbowman/idle_relax_01.dae" frequency="10" id="idle1" name="Idle" speed="80"/>
<animation file="biped/rider/cavalry/crossbowman/idle_relax_02.dae" frequency="3" id="idle2" name="Idle" speed="80"/>
<animation file="biped/rider/cavalry/crossbowman/idle_relax_03.dae" frequency="3" id="idle3" name="Idle" speed="80"/>
<animation file="biped/rider/cavalry/crossbowman/idle_relax_04.dae" frequency="4" id="idle4" name="Idle" speed="80"/>
<animation file="biped/rider/cavalry/crossbowman/idle_relax_05.dae" frequency="4" id="idle5" name="Idle" speed="80"/>
<animation file="biped/rider/cavalry/generic/attack_capture_shield.dae" name="attack_capture" speed="80"/>
<animation file="biped/rider/cavalry/archer/death_01.dae" id="death1" name="death" speed="120"/>
<animation file="biped/rider/cavalry/archer/death_02.dae" id="death2" name="death" speed="120"/>
<animation file="biped/rider/cavalry/promotion_shield.dae" name="promotion" speed="117"/>
<animation file="biped/rider/cavalry/crossbowman/gallop_ready.dae" name="Run" speed="3"/>
<animation file="biped/rider/cavalry/crossbowman/pace_relax.dae" name="Walk" speed="5"/>
</animations>
</variant>

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<?xml version="1.0" encoding="utf-8"?>
<variant name="Base">
<animations>
<animation event="0.85" file="biped/rider/cavalry/crossbowman/attack_ranged_back.dae" id="Attack1" load="0.47" name="attack_ranged" speed="110"/>
<animation event="0.85" file="biped/rider/cavalry/crossbowman/attack_ranged_back.dae" id="Attack2" load="0.47" name="attack_ranged" speed="110"/>
<animation event="0.85" file="biped/rider/cavalry/crossbowman/attack_ranged_back.dae" id="Attack3" load="0.47" name="attack_ranged" speed="110"/>
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