(Re)display phase idents in Structure Tree
They were all set to hidden-by-default as part of b7ff371d00
, only there
wasn't anything to tell them to unhide when we actually want them. This
commit
fixes that.
Differential Revision: https://code.wildfiregames.com/D4114
This was SVN commit r25750.
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parent
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@ -27,6 +27,7 @@ class PhaseIdent
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identSize.top = TreeSection.getPositionOffset(this.phaseIdx, this.page.TemplateParser);
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identSize.bottom = TreeSection.getPositionOffset(this.phaseIdx + 1, this.page.TemplateParser);
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this.Ident.size = identSize;
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this.Ident.hidden = false;
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// Draw main icon
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this.drawPhaseIcon(this.Icon, this.phaseIdx, civCode);
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