1
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forked from 0ad/0ad

Fix missing stuff from the latest committ and delete unused variants.

@Stan Checkref

This was SVN commit r23626.
This commit is contained in:
Alexandermb 2020-05-05 13:44:22 +00:00
parent a4341acaa6
commit 08c432d126
12 changed files with 7 additions and 62 deletions

View File

@ -10,17 +10,17 @@
</props>
<textures>
<texture file="props/shield/aspis_pers_norm.png" name="normTex"/>
<texture file="props/shield/aspis_pers_spec.png" name="specTex"/>
<texture file="props/shield/aspis_spec_bronze.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Kardakes-01">
<variant frequency="1" name="Faravah-01">
<textures>
<texture file="props/shield/aspis_pers_kardakes_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Kardakes-02">
<variant frequency="1" name="Shahbaz-02">
<textures>
<texture file="props/shield/aspis_pers_kardakes_02.png" name="baseTex"/>
</textures>

View File

@ -21,8 +21,8 @@
<variant frequency="1" name="ptol_round_f_eagle_player">
<textures>
<texture file="props/shield/aspis_ptol_eagle_01.png" name="baseTex"/>
<texture file="props/shield/aspis_02_norm.png" name="normTex"/>
<texture file="props/shield/aspis_02_spec.png" name="specTex"/>
<texture file="props/shield/aspis_01_norm.png" name="normTex"/>
<texture file="props/shield/aspis_spec_bronze.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="ptol_round_b_bronze_player">

View File

@ -21,8 +21,8 @@
<variant frequency="1" name="ptol_round_f_eagle_player">
<textures>
<texture file="props/shield/aspis_ptol_eagle_01.png" name="baseTex"/>
<texture file="props/shield/aspis_02_norm.png" name="normTex"/>
<texture file="props/shield/aspis_02_spec.png" name="specTex"/>
<texture file="props/shield/aspis_01_norm.png" name="normTex"/>
<texture file="props/shield/aspis_spec_bronze.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="ptol_round_b_bronze_player">

View File

@ -1,11 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<variant name="attack_ranged">
<animations>
<animation event="0.48" file="biped/infantry/javelinist/attack_ranged_aspis.dae" load="0.75" name="attack_ranged" speed="60"/>
</animations>
<props>
<prop attachpoint="weapon_R"/>
<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="loaded-weapon_R"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="projectile"/>
</props>
</variant>

View File

@ -1,8 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<variant name="Base">
<mesh>props/shield/aspis_01_front.dae</mesh>
<textures>
<texture file="props/shield/aspis_02_spec.png" name="specTex"/>
<texture file="props/shield/aspis_02_norm.png" name="normTex"/>
</textures>
</variant>

View File

@ -1,8 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<variant name="Base">
<mesh>props/shield/aspis_01_front.dae</mesh>
<textures>
<texture file="props/shield/aspis_01_spec.png" name="specTex"/>
<texture file="props/shield/aspis_01_norm.png" name="normTex"/>
</textures>
</variant>

View File

@ -1,8 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<variant name="Base">
<mesh>props/shield/aspis_01_front.dae</mesh>
<textures>
<texture file="props/shield/aspis_01_spec.png" name="specTex"/>
<texture file="props/shield/aspis_01_norm.png" name="normTex"/>
</textures>
</variant>

View File

@ -1,8 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<variant name="Base">
<mesh>props/shield/aspis_01_front.dae</mesh>
<textures>
<texture file="props/shield/aspis_01_spec.png" name="specTex"/>
<texture file="props/shield/aspis_01_norm.png" name="normTex"/>
</textures>
</variant>