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forked from 0ad/0ad

Copied GUI XML files in preparation for the new code

This was SVN commit r648.
This commit is contained in:
Ykkrosh 2004-07-07 19:13:10 +00:00
parent d59e656986
commit 0b48b21ae7
5 changed files with 376 additions and 0 deletions

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<!--
Types
-->
<!ENTITY % bool "(true|false)">
<!ENTITY % align "(left|center|right)">
<!ENTITY % valign "(top|center|bottom)">
<!--
Defines
-->
<!ENTITY % unique_settings
"name CDATA #IMPLIED
type CDATA 'empty'
style CDATA #IMPLIED"
>
<!ENTITY % base_settings
"absolute %bool; #IMPLIED
enabled %bool; #IMPLIED
ghost %bool; #IMPLIED
hidden %bool; #IMPLIED
size CDATA #IMPLIED
z CDATA #IMPLIED"
>
<!-- Defaults are not put in here, because it ruins the concept of styles -->
<!ENTITY % ex_settings
"checked %bool; #IMPLIED
font CDATA #IMPLIED
input-initvalue-destroyed-at-focus %bool; #IMPLIED
rectcolor-selected CDATA #IMPLIED
scrollbar %bool; #IMPLIED
scrollbar-style CDATA #IMPLIED
sprite CDATA #IMPLIED
sprite2 CDATA #IMPLIED
sprite-disabled CDATA #IMPLIED
sprite2-disabled CDATA #IMPLIED
sprite-over CDATA #IMPLIED
sprite2-over CDATA #IMPLIED
sprite-pressed CDATA #IMPLIED
sprite2-pressed CDATA #IMPLIED
square-side CDATA #IMPLIED
textalign %align; #IMPLIED
textcolor CDATA #IMPLIED
textcolor-disabled CDATA #IMPLIED
textcolor-over CDATA #IMPLIED
textcolor-pressed CDATA #IMPLIED
textcolor-selected CDATA #IMPLIED
textvalign %valign; #IMPLIED
tooltip CDATA #IMPLIED
tooltip-style CDATA #IMPLIED"
>
<!--
<objects>
-->
<!ELEMENT objects (object*)>
<!ELEMENT object (#PCDATA|object|action)*>
<!ATTLIST object
%unique_settings;
%base_settings;
%ex_settings;
>
<!ELEMENT action (#PCDATA)>
<!ATTLIST action
on CDATA #REQUIRED
>
<!--
<styles>
-->
<!ELEMENT styles (style*)>
<!ELEMENT style EMPTY>
<!ATTLIST style
name CDATA #REQUIRED
%base_settings;
%ex_settings;
>
<!--
<setup>
-->
<!ELEMENT setup (icon|scrollbar|tooltip)*>
<!ELEMENT scrollbar EMPTY>
<!ELEMENT icon EMPTY>
<!ELEMENT tooltip EMPTY>
<!--
<scrollbar>
-->
<!ATTLIST scrollbar
name CDATA #REQUIRED
width CDATA #IMPLIED
scroll-wheel %bool; #IMPLIED
alwaysshown %bool; #IMPLIED
scroll-speed CDATA #IMPLIED
sprite-button-top CDATA #IMPLIED
sprite-button-top-pressed CDATA #IMPLIED
sprite-button-top-disabled CDATA #IMPLIED
sprite-button-top-over CDATA #IMPLIED
sprite-button-bottom CDATA #IMPLIED
sprite-button-bottom-pressed CDATA #IMPLIED
sprite-button-bottom-disabled CDATA #IMPLIED
sprite-button-bottom-over CDATA #IMPLIED
sprite-bar-vertical CDATA #IMPLIED
sprite-bar-vertical-over CDATA #IMPLIED
sprite-bar-vertical-pressed CDATA #IMPLIED
sprite-back-vertical CDATA #IMPLIED
minimum-bar-size CDATA #IMPLIED
>
<!--
<sprites>
-->
<!ELEMENT sprites (sprite*)>
<!ELEMENT sprite (image+)>
<!ELEMENT image EMPTY>
<!ATTLIST sprite
name CDATA #REQUIRED
>
<!ATTLIST image
texture CDATA #IMPLIED
size CDATA #IMPLIED
texture_size CDATA #IMPLIED
backcolor CDATA #IMPLIED
bordercolor CDATA #IMPLIED
border %bool; #IMPLIED
z-level CDATA #IMPLIED
>

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<?xml version="1.0" encoding="iso-8859-1" standalone="no" ?>
<!DOCTYPE objects SYSTEM "../gui.dtd">
<objects>
<object
type="button"
name="arena"
sprite="sprite1"
size="0 0 600 400"
z="100"
>
<action on="Load"><![CDATA[
g_ballx = 300;
g_bally = 200;
// g_balldx = 23;
// g_balldy = 11;
g_balldx = 0;
g_balldy = 0;
]]></action>
<action on="MouseOver"><![CDATA[
g_ballx += g_balldx;
g_bally += g_balldy;
if (g_ballx > 600) {
g_balldx *= -0.9;
g_ballx = 600-(g_ballx-600);
}
else if (g_ballx < 0) {
g_balldx *= -0.9;
g_ballx = -g_ballx;
}
if (g_bally > 400) {
g_balldy *= -0.9;
g_bally = 400-(g_bally-400);
}
else if (g_bally < 0) {
g_balldy *= -0.9;
g_bally = -g_bally;
}
// Gravitate towards the mouse
var vect_x = g_ballx-mouse.x;
var vect_y = g_bally-mouse.y;
var dsquared = vect_x*vect_x + vect_y*vect_y;
if (dsquared < 1000) dsquared = 1000;
var force = 10000.0 / dsquared;
var mag = Math.sqrt(vect_x*vect_x + vect_y*vect_y);
vect_x /= mag; vect_y /= mag;
g_balldx -= force * vect_x;
g_balldy -= force * vect_y;
var ball = getGUIObjectByName('ball');
var r=5;
ball.size = new GUISize(g_ballx-r, g_bally-r, g_ballx+r, g_bally+r);
]]></action>
</object>
<object
type="button"
name="ball"
sprite="sprite1"
size="0 0 1 1"
z="120"
>*
<action on="Press"><![CDATA[
writeConsole(mouse);
]]></action>
</object>
<object
type="button"
sprite="sprite1"
size="592 2 608 18"
z="200"
>*
<action on="Press"><![CDATA[
var arena = getGUIObjectByName('arena');
arena.hidden = !arena.hidden;
]]></action>
</object>
</objects>

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<?xml version="1.0" encoding="iso-8859-1" standalone="no" ?>
<!DOCTYPE setup SYSTEM "..\gui.dtd">
<setup>
<scrollbar name="sb" width="18" minimum-bar-size="5"
sprite-button-top="sprite2"
sprite-button-top-over="null"
sprite-button-bottom="sprite2"
sprite-button-bottom-over="null"
sprite-back-vertical="grey"
sprite-bar-vertical="sprite2"
sprite-bar-vertical-over="null"
sprite-bar-vertical-pressed="null"
sprite-button-bottom-pressed="sprite2-pressed"
sprite-button-top-pressed="sprite2-pressed"
/>
<scrollbar name="sb2" width="37" minimum-bar-size="5"
sprite-button-top="scroll"
sprite-button-top-over="null"
sprite-button-bottom="scroll"
sprite-button-bottom-over="null"
sprite-back-vertical="null"
sprite-bar-vertical="scroll-bar"
sprite-bar-vertical-over="null"
sprite-bar-vertical-pressed="null"
sprite-button-bottom-pressed="scroll"
sprite-button-top-pressed="scroll"
/>
</setup>

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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE sprites SYSTEM "..\gui.dtd">
<sprites>
<sprite name="sprite1">
<!-- Starting with top left corner continuing in a clockwise manner -->
<image backcolor="255 255 255" size="0 1 1 100%-1" />
<image backcolor="255 255 255" size="0 0 100%-1 1" />
<image backcolor="64 64 64" size="100%-1 0 100% 100%" />
<image backcolor="64 64 64" size="0 100%-1 100%-1 100%" />
<image backcolor="128 128 128" size="100%-2 1 100%-1 100%-1" />
<image backcolor="128 128 128" size="1 100%-2 100%-1 100%-1" />
<!-- middle -->
<image backcolor="212 208 200" size="1 1 100%-2 100%-2" />
</sprite>
<sprite name="sprite4">
<image backcolor="50 50 50" size="0 0 100% 100%" />
</sprite>
<sprite name="sprite1-over">
<!-- Starting with top left corner continuing in a clockwise manner -->
<image backcolor="255 255 255" size="0 1 1 100%-1" />
<image backcolor="255 255 255" size="0 0 100%-1 1" />
<image backcolor="64 64 64" size="100%-1 0 100% 100%" />
<image backcolor="64 64 64" size="0 100%-1 100%-1 100%" />
<image backcolor="128 128 128" size="100%-2 1 100%-1 100%-1" />
<image backcolor="128 128 128" size="1 100%-2 100%-1 100%-1" />
<!-- middle -->
<image backcolor="200 0 0" size="1 1 100%-2 100%-2" />
<image backcolor="212 208 200" size="2 2 100%-3 100%-3" />
</sprite>
<sprite name="sprite1-ch">
<!-- Starting with top left corner continuing in a clockwise manner -->
<image backcolor="255 255 255" size="0 1 1 100%-1" />
<image backcolor="255 255 255" size="0 0 100%-1 1" />
<image backcolor="64 64 64" size="100%-1 0 100% 100%" />
<image backcolor="64 64 64" size="0 100%-1 100%-1 100%" />
<image backcolor="128 128 128" size="100%-2 1 100%-1 100%-1" />
<image backcolor="128 128 128" size="1 100%-2 100%-1 100%-1" />
<!-- middle -->
<image backcolor="212 208 200" size="4 4 100%-5 100%-5" z-level="1" />
<image backcolor="128 0 0" size="4 4 100%-5 100%-5" z-level="1" />
</sprite>
<sprite name="sprite1-pressed">
<image backcolor="64 64 64" size="0 0 100% 100%" />
<image backcolor="128 128 128" size="1 1 100%-1 100%-1" z-level="1" />
<image backcolor="212 208 200" size="2 2 100%-2 100%-2" z-level="2" />
</sprite>
<sprite name="sprite2">
<!-- Starting with top left corner continuing in a clockwise manner -->
<image backcolor="212 208 200" size="0 1 1 100%-1" />
<image backcolor="212 208 200" size="0 0 100%-1 1" />
<image backcolor="255 255 255" size="1 2 1 100%-2" />
<image backcolor="255 255 255" size="1 1 100%-2 2" />
<image backcolor="64 64 64" size="100%-1 0 100% 100%" />
<image backcolor="64 64 64" size="0 100%-1 100%-1 100%" />
<image backcolor="128 128 128" size="100%-2 1 100%-1 100%-1" />
<image backcolor="128 128 128" size="1 100%-2 100%-1 100%-1" />
<!-- middle -->
<image backcolor="212 208 200" size="2 2 100%-2 100%-2" />
</sprite>
<sprite name="sprite2-pressed">
<image backcolor="128 128 128" size="0 0 100% 100%" />
<image backcolor="212 208 200" size="1 1 100%-1 100%-1" z-level="1" />
</sprite>
<sprite name="sprite1">
<!-- Starting with top left corner continuing in a clockwise manner -->
<image backcolor="255 255 255" size="0 1 1 100%-1" />
<image backcolor="255 255 255" size="0 0 100%-1 1" />
<image backcolor="64 64 64" size="100%-1 0 100% 100%" />
<image backcolor="64 64 64" size="0 100%-1 100%-1 100%" />
<image backcolor="128 128 128" size="100%-2 1 100%-1 100%-1" />
<image backcolor="128 128 128" size="1 100%-2 100%-1 100%-1" />
<!-- middle -->
<image backcolor="212 208 200" size="1 1 100%-2 100%-2" />
</sprite>
<sprite name="grey">
<image backcolor="243 242 240" size="0 0 100% 100%" />
</sprite>
<sprite name="white-border">
<image backcolor="100 70 120" size="0 0 100% 100%" />
<image backcolor="255 255 255" size="-1 -1 100%+1 0" />
<image backcolor="255 255 255" size="-1 100% 100%+1 100%+1" />
<image backcolor="255 255 255" size="-1 0 0 100%" />
<image backcolor="255 255 255" size="100% 0 100%+1 100%" />
</sprite>
<sprite name="scroll">
<!--<image backcolor="128 128 128" size="0 0 100% 100%" />-->
<image backcolor="150 105 180" size="2 2 100%-2 100%-2" z-level="1" />
</sprite>
<sprite name="scroll-bar">
<!--<image backcolor="128 128 128" size="0 0 100% 100%" />-->
<image backcolor="150 105 180" size="2 0 100%-2 100%" z-level="1" />
</sprite>
</sprites>

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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE styles SYSTEM "..\gui.dtd">
<styles>
<!-- The default values -->
<style name="default"
hidden="false"
enabled="true"
z="0"
absolute="true"
scrollbar-style="sb2"
/>
<style name="button"
sprite="sprite1"
sprite-pressed="sprite1-pressed"
sprite-disabled="sprite1-disabled"
sprite-over="sprite1-over"
sprite2="sprite1-ch"
sprite2-pressed="sprite2-pressed"
sprite2-disabled="sprite2-disabled"
/>
</styles>