Copied GUI XML files in preparation for the new code
This was SVN commit r648.
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d59e656986
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133
binaries/data/mods/official/gui/gui.dtd
Executable file
133
binaries/data/mods/official/gui/gui.dtd
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<!--
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Types
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-->
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<!ENTITY % bool "(true|false)">
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<!ENTITY % align "(left|center|right)">
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<!ENTITY % valign "(top|center|bottom)">
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<!--
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Defines
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-->
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<!ENTITY % unique_settings
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"name CDATA #IMPLIED
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type CDATA 'empty'
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style CDATA #IMPLIED"
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>
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<!ENTITY % base_settings
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"absolute %bool; #IMPLIED
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enabled %bool; #IMPLIED
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ghost %bool; #IMPLIED
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hidden %bool; #IMPLIED
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size CDATA #IMPLIED
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z CDATA #IMPLIED"
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>
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<!-- Defaults are not put in here, because it ruins the concept of styles -->
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<!ENTITY % ex_settings
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"checked %bool; #IMPLIED
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font CDATA #IMPLIED
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input-initvalue-destroyed-at-focus %bool; #IMPLIED
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rectcolor-selected CDATA #IMPLIED
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scrollbar %bool; #IMPLIED
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scrollbar-style CDATA #IMPLIED
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sprite CDATA #IMPLIED
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sprite2 CDATA #IMPLIED
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sprite-disabled CDATA #IMPLIED
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sprite2-disabled CDATA #IMPLIED
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sprite-over CDATA #IMPLIED
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sprite2-over CDATA #IMPLIED
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sprite-pressed CDATA #IMPLIED
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sprite2-pressed CDATA #IMPLIED
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square-side CDATA #IMPLIED
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textalign %align; #IMPLIED
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textcolor CDATA #IMPLIED
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textcolor-disabled CDATA #IMPLIED
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textcolor-over CDATA #IMPLIED
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textcolor-pressed CDATA #IMPLIED
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textcolor-selected CDATA #IMPLIED
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textvalign %valign; #IMPLIED
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tooltip CDATA #IMPLIED
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tooltip-style CDATA #IMPLIED"
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>
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<!--
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<objects>
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-->
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<!ELEMENT objects (object*)>
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<!ELEMENT object (#PCDATA|object|action)*>
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<!ATTLIST object
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%unique_settings;
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%base_settings;
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%ex_settings;
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>
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<!ELEMENT action (#PCDATA)>
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<!ATTLIST action
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on CDATA #REQUIRED
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>
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<!--
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<styles>
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-->
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<!ELEMENT styles (style*)>
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<!ELEMENT style EMPTY>
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<!ATTLIST style
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name CDATA #REQUIRED
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%base_settings;
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%ex_settings;
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>
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<!--
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<setup>
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-->
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<!ELEMENT setup (icon|scrollbar|tooltip)*>
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<!ELEMENT scrollbar EMPTY>
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<!ELEMENT icon EMPTY>
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<!ELEMENT tooltip EMPTY>
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<!--
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<scrollbar>
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-->
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<!ATTLIST scrollbar
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name CDATA #REQUIRED
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width CDATA #IMPLIED
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scroll-wheel %bool; #IMPLIED
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alwaysshown %bool; #IMPLIED
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scroll-speed CDATA #IMPLIED
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sprite-button-top CDATA #IMPLIED
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sprite-button-top-pressed CDATA #IMPLIED
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sprite-button-top-disabled CDATA #IMPLIED
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sprite-button-top-over CDATA #IMPLIED
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sprite-button-bottom CDATA #IMPLIED
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sprite-button-bottom-pressed CDATA #IMPLIED
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sprite-button-bottom-disabled CDATA #IMPLIED
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sprite-button-bottom-over CDATA #IMPLIED
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sprite-bar-vertical CDATA #IMPLIED
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sprite-bar-vertical-over CDATA #IMPLIED
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sprite-bar-vertical-pressed CDATA #IMPLIED
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sprite-back-vertical CDATA #IMPLIED
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minimum-bar-size CDATA #IMPLIED
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>
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<!--
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<sprites>
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-->
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<!ELEMENT sprites (sprite*)>
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<!ELEMENT sprite (image+)>
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<!ELEMENT image EMPTY>
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<!ATTLIST sprite
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name CDATA #REQUIRED
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>
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<!ATTLIST image
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texture CDATA #IMPLIED
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size CDATA #IMPLIED
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texture_size CDATA #IMPLIED
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backcolor CDATA #IMPLIED
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bordercolor CDATA #IMPLIED
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border %bool; #IMPLIED
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z-level CDATA #IMPLIED
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>
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83
binaries/data/mods/official/gui/test/hello.xml
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83
binaries/data/mods/official/gui/test/hello.xml
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<?xml version="1.0" encoding="iso-8859-1" standalone="no" ?>
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<!DOCTYPE objects SYSTEM "../gui.dtd">
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<objects>
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<object
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type="button"
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name="arena"
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sprite="sprite1"
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size="0 0 600 400"
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z="100"
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>
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<action on="Load"><![CDATA[
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g_ballx = 300;
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g_bally = 200;
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// g_balldx = 23;
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// g_balldy = 11;
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g_balldx = 0;
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g_balldy = 0;
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]]></action>
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<action on="MouseOver"><![CDATA[
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g_ballx += g_balldx;
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g_bally += g_balldy;
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if (g_ballx > 600) {
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g_balldx *= -0.9;
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g_ballx = 600-(g_ballx-600);
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}
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else if (g_ballx < 0) {
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g_balldx *= -0.9;
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g_ballx = -g_ballx;
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}
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if (g_bally > 400) {
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g_balldy *= -0.9;
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g_bally = 400-(g_bally-400);
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}
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else if (g_bally < 0) {
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g_balldy *= -0.9;
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g_bally = -g_bally;
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}
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// Gravitate towards the mouse
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var vect_x = g_ballx-mouse.x;
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var vect_y = g_bally-mouse.y;
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var dsquared = vect_x*vect_x + vect_y*vect_y;
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if (dsquared < 1000) dsquared = 1000;
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var force = 10000.0 / dsquared;
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var mag = Math.sqrt(vect_x*vect_x + vect_y*vect_y);
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vect_x /= mag; vect_y /= mag;
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g_balldx -= force * vect_x;
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g_balldy -= force * vect_y;
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var ball = getGUIObjectByName('ball');
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var r=5;
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ball.size = new GUISize(g_ballx-r, g_bally-r, g_ballx+r, g_bally+r);
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]]></action>
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</object>
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<object
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type="button"
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name="ball"
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sprite="sprite1"
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size="0 0 1 1"
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z="120"
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>*
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<action on="Press"><![CDATA[
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writeConsole(mouse);
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]]></action>
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</object>
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<object
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type="button"
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sprite="sprite1"
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size="592 2 608 18"
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z="200"
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>*
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<action on="Press"><![CDATA[
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var arena = getGUIObjectByName('arena');
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arena.hidden = !arena.hidden;
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]]></action>
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</object>
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</objects>
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31
binaries/data/mods/official/gui/test/setup.xml
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31
binaries/data/mods/official/gui/test/setup.xml
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<?xml version="1.0" encoding="iso-8859-1" standalone="no" ?>
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<!DOCTYPE setup SYSTEM "..\gui.dtd">
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<setup>
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<scrollbar name="sb" width="18" minimum-bar-size="5"
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sprite-button-top="sprite2"
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sprite-button-top-over="null"
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sprite-button-bottom="sprite2"
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sprite-button-bottom-over="null"
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sprite-back-vertical="grey"
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sprite-bar-vertical="sprite2"
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sprite-bar-vertical-over="null"
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sprite-bar-vertical-pressed="null"
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sprite-button-bottom-pressed="sprite2-pressed"
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sprite-button-top-pressed="sprite2-pressed"
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/>
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<scrollbar name="sb2" width="37" minimum-bar-size="5"
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sprite-button-top="scroll"
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sprite-button-top-over="null"
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sprite-button-bottom="scroll"
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sprite-button-bottom-over="null"
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sprite-back-vertical="null"
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sprite-bar-vertical="scroll-bar"
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sprite-bar-vertical-over="null"
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sprite-bar-vertical-pressed="null"
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sprite-button-bottom-pressed="scroll"
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sprite-button-top-pressed="scroll"
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/>
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</setup>
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105
binaries/data/mods/official/gui/test/sprite1.xml
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105
binaries/data/mods/official/gui/test/sprite1.xml
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<!DOCTYPE sprites SYSTEM "..\gui.dtd">
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<sprites>
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<sprite name="sprite1">
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<!-- Starting with top left corner continuing in a clockwise manner -->
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<image backcolor="255 255 255" size="0 1 1 100%-1" />
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<image backcolor="255 255 255" size="0 0 100%-1 1" />
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<image backcolor="64 64 64" size="100%-1 0 100% 100%" />
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<image backcolor="64 64 64" size="0 100%-1 100%-1 100%" />
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<image backcolor="128 128 128" size="100%-2 1 100%-1 100%-1" />
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<image backcolor="128 128 128" size="1 100%-2 100%-1 100%-1" />
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<!-- middle -->
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<image backcolor="212 208 200" size="1 1 100%-2 100%-2" />
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</sprite>
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<sprite name="sprite4">
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<image backcolor="50 50 50" size="0 0 100% 100%" />
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</sprite>
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<sprite name="sprite1-over">
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<!-- Starting with top left corner continuing in a clockwise manner -->
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<image backcolor="255 255 255" size="0 1 1 100%-1" />
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<image backcolor="255 255 255" size="0 0 100%-1 1" />
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<image backcolor="64 64 64" size="100%-1 0 100% 100%" />
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<image backcolor="64 64 64" size="0 100%-1 100%-1 100%" />
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<image backcolor="128 128 128" size="100%-2 1 100%-1 100%-1" />
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<image backcolor="128 128 128" size="1 100%-2 100%-1 100%-1" />
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<!-- middle -->
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<image backcolor="200 0 0" size="1 1 100%-2 100%-2" />
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<image backcolor="212 208 200" size="2 2 100%-3 100%-3" />
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</sprite>
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<sprite name="sprite1-ch">
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<!-- Starting with top left corner continuing in a clockwise manner -->
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<image backcolor="255 255 255" size="0 1 1 100%-1" />
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<image backcolor="255 255 255" size="0 0 100%-1 1" />
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<image backcolor="64 64 64" size="100%-1 0 100% 100%" />
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<image backcolor="64 64 64" size="0 100%-1 100%-1 100%" />
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<image backcolor="128 128 128" size="100%-2 1 100%-1 100%-1" />
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<image backcolor="128 128 128" size="1 100%-2 100%-1 100%-1" />
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<!-- middle -->
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<image backcolor="212 208 200" size="4 4 100%-5 100%-5" z-level="1" />
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<image backcolor="128 0 0" size="4 4 100%-5 100%-5" z-level="1" />
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</sprite>
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<sprite name="sprite1-pressed">
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<image backcolor="64 64 64" size="0 0 100% 100%" />
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<image backcolor="128 128 128" size="1 1 100%-1 100%-1" z-level="1" />
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<image backcolor="212 208 200" size="2 2 100%-2 100%-2" z-level="2" />
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</sprite>
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<sprite name="sprite2">
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<!-- Starting with top left corner continuing in a clockwise manner -->
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<image backcolor="212 208 200" size="0 1 1 100%-1" />
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<image backcolor="212 208 200" size="0 0 100%-1 1" />
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<image backcolor="255 255 255" size="1 2 1 100%-2" />
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<image backcolor="255 255 255" size="1 1 100%-2 2" />
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<image backcolor="64 64 64" size="100%-1 0 100% 100%" />
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<image backcolor="64 64 64" size="0 100%-1 100%-1 100%" />
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<image backcolor="128 128 128" size="100%-2 1 100%-1 100%-1" />
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<image backcolor="128 128 128" size="1 100%-2 100%-1 100%-1" />
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<!-- middle -->
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<image backcolor="212 208 200" size="2 2 100%-2 100%-2" />
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</sprite>
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<sprite name="sprite2-pressed">
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<image backcolor="128 128 128" size="0 0 100% 100%" />
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<image backcolor="212 208 200" size="1 1 100%-1 100%-1" z-level="1" />
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</sprite>
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<sprite name="sprite1">
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<!-- Starting with top left corner continuing in a clockwise manner -->
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<image backcolor="255 255 255" size="0 1 1 100%-1" />
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<image backcolor="255 255 255" size="0 0 100%-1 1" />
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<image backcolor="64 64 64" size="100%-1 0 100% 100%" />
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<image backcolor="64 64 64" size="0 100%-1 100%-1 100%" />
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<image backcolor="128 128 128" size="100%-2 1 100%-1 100%-1" />
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<image backcolor="128 128 128" size="1 100%-2 100%-1 100%-1" />
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<!-- middle -->
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<image backcolor="212 208 200" size="1 1 100%-2 100%-2" />
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</sprite>
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<sprite name="grey">
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<image backcolor="243 242 240" size="0 0 100% 100%" />
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</sprite>
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<sprite name="white-border">
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<image backcolor="100 70 120" size="0 0 100% 100%" />
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<image backcolor="255 255 255" size="-1 -1 100%+1 0" />
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<image backcolor="255 255 255" size="-1 100% 100%+1 100%+1" />
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<image backcolor="255 255 255" size="-1 0 0 100%" />
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<image backcolor="255 255 255" size="100% 0 100%+1 100%" />
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</sprite>
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<sprite name="scroll">
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<!--<image backcolor="128 128 128" size="0 0 100% 100%" />-->
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<image backcolor="150 105 180" size="2 2 100%-2 100%-2" z-level="1" />
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</sprite>
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<sprite name="scroll-bar">
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<!--<image backcolor="128 128 128" size="0 0 100% 100%" />-->
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<image backcolor="150 105 180" size="2 0 100%-2 100%" z-level="1" />
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</sprite>
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</sprites>
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24
binaries/data/mods/official/gui/test/styles.xml
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24
binaries/data/mods/official/gui/test/styles.xml
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<!DOCTYPE styles SYSTEM "..\gui.dtd">
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<styles>
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<!-- The default values -->
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<style name="default"
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hidden="false"
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enabled="true"
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z="0"
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absolute="true"
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scrollbar-style="sb2"
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/>
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<style name="button"
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sprite="sprite1"
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sprite-pressed="sprite1-pressed"
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sprite-disabled="sprite1-disabled"
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sprite-over="sprite1-over"
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sprite2="sprite1-ch"
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sprite2-pressed="sprite2-pressed"
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sprite2-disabled="sprite2-disabled"
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/>
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</styles>
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