Remove duplicate dds textures for desert_forestfloor_palms.dds, kart_trireme.dds, tree_cypress_a.dds, farming_wheat_harvest_b.dds, road_roman.dds, celt_caratacos.dds, rome_ijv_e.dds, hele_trireme.dds, iber_sail_b.dds, kart_sail_1.dds, kart_sail_2.dds, kart_sail_3.dds.
Refs #6326 This was SVN commit r26059.
This commit is contained in:
parent
846b8154c2
commit
0dd3bcc8e7
@ -13,7 +13,7 @@
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</variant>
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<variant frequency="2" name="Cypress Tree (Medium)">
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<mesh>gaia/tree_cypress_med.dae</mesh>
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<props>
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<props>
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<prop actor="flora/trees/cypress_med_branches.xml" attachpoint="root"/>
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</props>
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<textures>
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@ -22,7 +22,7 @@
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</variant>
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<variant frequency="2" name="Cypress Tree (Large)">
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<mesh>gaia/tree_cypress_large.dae</mesh>
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<props>
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<props>
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<prop actor="flora/trees/cypress_large_branches.xml" attachpoint="root"/>
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</props>
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<textures>
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@ -31,7 +31,7 @@
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</variant>
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<variant frequency="1" name="Cypress Tree (XLarge)">
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<mesh>gaia/tree_cypress_xlarge.dae</mesh>
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<props>
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<props>
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<prop actor="flora/trees/cypress_xlarge_branches.xml" attachpoint="root"/>
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</props>
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<textures>
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@ -40,23 +40,22 @@
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</variant>
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<variant frequency="2" name="Cypress Tree (Skinny)">
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<mesh>gaia/tree_cypress_skinny.dae</mesh>
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<props>
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<props>
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<prop actor="flora/trees/cypress_skinny_branches.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="gaia/tree_cypress_a.dds" name="baseTex"/>
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<texture file="gaia/tree_cypress_f.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Cypress Tree (Tall)">
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<mesh>gaia/tree_cypress_tall.dae</mesh>
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<props>
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<props>
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<prop actor="flora/trees/cypress_tall_branches.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="gaia/tree_cypress_a.dds" name="baseTex"/>
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<texture file="gaia/tree_cypress_f.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans_wind.xml</material>
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</actor>
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@ -1,15 +1,13 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="Boundary">
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<mesh>props/shared_field_grain.dae</mesh>
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<textures><texture file="gaia/farming_wheat_harvest_b.dds" name="baseTex"/></textures>
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<textures>
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<texture file="gaia/farming_wheat_harvest_b.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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@ -5,7 +5,7 @@
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<variant>
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<mesh>structural/athen_cc_trees.dae</mesh>
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<textures>
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<texture file="gaia/tree_cypress_a.dds" name="baseTex"/>
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<texture file="gaia/tree_cypress_f.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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@ -10,21 +10,21 @@
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<group>
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<variant frequency="1" name="Tree">
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<textures>
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<texture file="props/kart_sail_1.dds" name="baseTex"/>
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<texture file="props/kart_sail_1.png" name="baseTex"/>
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<texture file="props/sail_norm_1.png" name="normTex"/>
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<texture file="props/sail_spec_1.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="tanit">
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<textures>
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<texture file="props/kart_sail_2.dds" name="baseTex"/>
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<texture file="props/kart_sail_2.png" name="baseTex"/>
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<texture file="props/sail_norm_1.png" name="normTex"/>
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<texture file="props/sail_spec_1.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="other">
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<textures>
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<texture file="props/kart_sail_3.dds" name="baseTex"/>
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<texture file="props/kart_sail_3.png" name="baseTex"/>
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<texture file="props/sail_norm_1.png" name="normTex"/>
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<texture file="props/sail_spec_1.png" name="specTex"/>
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</textures>
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@ -10,21 +10,21 @@
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<group>
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<variant frequency="1" name="Tree">
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<textures>
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<texture file="props/kart_sail_1.dds" name="baseTex"/>
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<texture file="props/kart_sail_1.png" name="baseTex"/>
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<texture file="props/sail_norm_1.png" name="normTex"/>
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<texture file="props/sail_spec_1.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="tanit">
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<textures>
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<texture file="props/kart_sail_2.dds" name="baseTex"/>
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<texture file="props/kart_sail_2.png" name="baseTex"/>
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<texture file="props/sail_norm_1.png" name="normTex"/>
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<texture file="props/sail_spec_1.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="other">
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<textures>
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<texture file="props/kart_sail_3.dds" name="baseTex"/>
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<texture file="props/kart_sail_3.png" name="baseTex"/>
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<texture file="props/sail_norm_1.png" name="normTex"/>
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<texture file="props/sail_spec_1.png" name="specTex"/>
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</textures>
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@ -9,16 +9,25 @@
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</group>
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<group>
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<variant frequency="1" name="Tree">
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<textures><texture file="props/kart_sail_1.dds" name="baseTex"/> <texture file="props/sail_norm_1.png" name="normTex"/>
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<texture file="props/sail_spec_1.png" name="specTex"/></textures>
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<textures>
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<texture file="props/kart_sail_1.png" name="baseTex"/>
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<texture file="props/sail_norm_1.png" name="normTex"/>
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<texture file="props/sail_spec_1.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="tanit">
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<textures><texture file="props/kart_sail_2.dds" name="baseTex"/> <texture file="props/sail_norm_1.png" name="normTex"/>
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<texture file="props/sail_spec_1.png" name="specTex"/></textures>
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<textures>
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<texture file="props/kart_sail_2.png" name="baseTex"/>
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<texture file="props/sail_norm_1.png" name="normTex"/>
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<texture file="props/sail_spec_1.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="other">
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<textures><texture file="props/kart_sail_3.dds" name="baseTex"/> <texture file="props/sail_norm_1.png" name="normTex"/>
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<texture file="props/sail_spec_1.png" name="specTex"/></textures>
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<textures>
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<texture file="props/kart_sail_3.png" name="baseTex"/>
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<texture file="props/sail_norm_1.png" name="normTex"/>
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<texture file="props/sail_spec_1.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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@ -1,12 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<float/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/kart_trireme_tent.dae</mesh>
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<textures><texture file="structural/kart_trireme.dds" name="baseTex"/></textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -1,15 +1,13 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/hele_tri1.dae</mesh>
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<textures><texture file="structural/hele_trireme.dds" name="baseTex"/></textures>
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<textures>
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<texture file="structural/hele_trireme_02.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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@ -4,8 +4,10 @@
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<group>
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<variant frequency="100" name="mesh">
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<mesh>props/iber_fishship_sail.dae</mesh>
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<textures><texture file="props/iber_sail_b.dds" name="baseTex"/></textures>
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<textures>
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<texture file="props/iber_sail_b.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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<material>default.xml</material>
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</actor>
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@ -1,14 +1,13 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>structural/mace_cc_trees.dae</mesh>
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<textures>
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<texture file="gaia/tree_cypress_a.dds" name="baseTex"/>
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<texture file="structural/ao/athen_civic_centre.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>structural/mace_cc_trees.dae</mesh>
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<textures>
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<texture file="gaia/tree_cypress_f.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>default.xml</material>
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</actor>
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@ -1,14 +1,14 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>structural/mace_library_trees.dae</mesh>
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<textures>
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<texture file="gaia/tree_cypress_a.dds" name="baseTex"/>
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<texture file="structural/ao/mace_library.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>no_trans_ao.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>structural/mace_library_trees.dae</mesh>
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<textures>
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<texture file="gaia/tree_cypress_f.png" name="baseTex"/>
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<texture file="structural/ao/mace_library.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>no_trans_ao.xml</material>
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</actor>
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@ -1,14 +1,13 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>structural/spart_cc_trees.dae</mesh>
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<textures>
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<texture file="gaia/tree_cypress_a.dds" name="baseTex"/>
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<texture file="structural/ao/spart_civic_centre.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>structural/spart_cc_trees.dae</mesh>
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<textures>
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<texture file="gaia/tree_cypress_f.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>default.xml</material>
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</actor>
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@ -1,14 +1,13 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="beard-large">
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<color>255 255 255</color>
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<variant frequency="1" name="Caradoc's Head">
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<mesh>props/head_longhair.dae</mesh>
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<textures><texture file="props/head/celt_caratacos.dds" name="baseTex"/></textures>
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<textures>
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<texture file="props/head/celt_caratacos.dds" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>default.xml</material>
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</actor>
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@ -2,10 +2,12 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="beard-large">
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<color>255 255 255</color>
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<variant frequency="1" name="Caradoc's Head">
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<mesh>props/new/head_longhair.dae</mesh>
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<textures><texture file="props/head/celt_caratacos.dds" name="baseTex"/></textures>
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<textures>
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<texture file="props/head/celt_caratacos.dds" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>default.xml</material>
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</actor>
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@ -10,16 +10,10 @@
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<prop actor="props/structures/hellenes/hele_tri2.xml" attachpoint="mast"/>
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<prop actor="props/structures/hellenes/hele_tri3.xml" attachpoint="oars"/>
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<prop actor="props/units/weapons/bolt.xml" attachpoint="projectile"/>
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<prop actor="" attachpoint="12"/>
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<prop actor="" attachpoint="16"/>
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<prop actor="" attachpoint="17"/>
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<prop actor="" attachpoint="19"/>
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<prop actor="" attachpoint="20"/>
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<prop actor="" attachpoint="22"/>
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<prop actor="" attachpoint="23"/>
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<prop actor="" attachpoint="24"/>
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</props>
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<textures><texture file="structural/hele_trireme.dds" name="baseTex"/></textures>
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<textures>
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<texture file="structural/hele_trireme_02.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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@ -1,9 +1,9 @@
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<?xml version="1.0" encoding="utf-8"?>
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<terrain>
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<textures>
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<texture name="baseTex" file="types/desert_forestfloor_palms.dds"/>
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<texture name="baseTex" file="types/desert_forestfloor_palms.png"/>
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<texture name="normTex" file="types/desert_forestfloor_palms_norm.png"/>
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<texture name="specTex" file="types/desert_forestfloor_palms_spec.png"/>
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</textures>
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<material>terrain_norm_spec.xml</material>
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</terrain>
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</textures>
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<material>terrain_norm_spec.xml</material>
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</terrain>
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@ -1 +1,8 @@
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<?xml version="1.0" encoding="utf-8"?> <terrain> <textures> <texture name="baseTex" file="types/road_roman.dds"/> </textures> <material>terrain_base.xml</material> </terrain>
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<?xml version="1.0" encoding="utf-8"?>
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<terrain>
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<textures>
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<texture name="baseTex" file="types/road_roman.png"/>
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<texture name="normTex" file="types/road_roman_norm.png"/>
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</textures>
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<material>terrain_norm.xml</material>
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</terrain>
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||||
|
BIN
binaries/data/mods/public/art/textures/skins/gaia/farming_wheat_harvest_b.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/gaia/farming_wheat_harvest_b.dds
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BIN
binaries/data/mods/public/art/textures/skins/gaia/tree_cypress_a.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/gaia/tree_cypress_a.dds
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binaries/data/mods/public/art/textures/skins/gaia/tree_cypress_f.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/gaia/tree_cypress_f.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/head/celt_caratacos.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/head/celt_caratacos.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/head/celt_caratacos.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/head/celt_caratacos.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/iber_sail_b.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/iber_sail_b.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/iber_sail_b.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/iber_sail_b.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/kart_sail_1.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/kart_sail_1.dds
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binaries/data/mods/public/art/textures/skins/props/kart_sail_1.png
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binaries/data/mods/public/art/textures/skins/props/kart_sail_1.png
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binaries/data/mods/public/art/textures/skins/props/kart_sail_2.dds
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binaries/data/mods/public/art/textures/skins/props/kart_sail_2.dds
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binaries/data/mods/public/art/textures/skins/props/kart_sail_2.png
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binaries/data/mods/public/art/textures/skins/props/kart_sail_2.png
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binaries/data/mods/public/art/textures/skins/props/kart_sail_3.dds
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binaries/data/mods/public/art/textures/skins/props/kart_sail_3.dds
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binaries/data/mods/public/art/textures/skins/props/kart_sail_3.png
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binaries/data/mods/public/art/textures/skins/props/kart_sail_3.png
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binaries/data/mods/public/art/textures/skins/skeletal/rome_ijv_e.dds
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binaries/data/mods/public/art/textures/skins/skeletal/rome_ijv_e.dds
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binaries/data/mods/public/art/textures/skins/skeletal/rome_ijv_e.png
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binaries/data/mods/public/art/textures/skins/skeletal/rome_ijv_e.png
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binaries/data/mods/public/art/textures/skins/skeletal/rome_ijv_e_02.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/rome_ijv_e_02.png
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binaries/data/mods/public/art/textures/skins/structural/hele_trireme.dds
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binaries/data/mods/public/art/textures/skins/structural/hele_trireme.dds
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binaries/data/mods/public/art/textures/skins/structural/hele_trireme_02.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/structural/hele_trireme_02.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/structural/kart_trireme.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/structural/kart_trireme.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/terrain/types/desert_forestfloor_palms.dds
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binaries/data/mods/public/art/textures/terrain/types/desert_forestfloor_palms.dds
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binaries/data/mods/public/art/textures/terrain/types/desert_forestfloor_palms.png
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binaries/data/mods/public/art/textures/terrain/types/desert_forestfloor_palms.png
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binaries/data/mods/public/art/textures/terrain/types/road_roman.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/terrain/types/road_roman.dds
(Stored with Git LFS)
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