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forked from 0ad/0ad

Remove calls to Engine.IsGameStarted in loadgame/*

Accepted By: elexis
Differential Revision: https://code.wildfiregames.com/D5147
This was SVN commit r27882.
This commit is contained in:
phosit 2023-10-12 19:07:04 +00:00
parent e2c5a62a19
commit 0eae7442b9
2 changed files with 2 additions and 3 deletions

View File

@ -15,10 +15,10 @@ class SavegamePage
this.savegameDeleter.registerSavegameListChangeHandler(this.savegameList);
this.savegameList.registerSelectionChangeHandler(this.savegameDeleter);
let savePage = Engine.IsGameStarted();
const savePage = !!data?.savedGameData;
if (savePage)
{
this.savegameWriter = new SavegameWriter(data && data.savedGameData || {});
this.savegameWriter = new SavegameWriter(data.savedGameData);
this.savegameList.registerSelectionChangeHandler(this.savegameWriter);
let size = this.savegameList.gameSelection.size;
size.bottom -= 24;

View File

@ -27,7 +27,6 @@ class SavegameWriter
onSelectionChange(gameID, metadata, label)
{
this.confirmButton.enabled = !!metadata || Engine.IsGameStarted();
if (!this.descriptionChanged && metadata && typeof metadata.description === "string")
this.saveGameDesc.caption = metadata.description;
this.confirmButton.onPress = () => {