Remove calls to Engine.IsGameStarted in loadgame/*
Accepted By: elexis Differential Revision: https://code.wildfiregames.com/D5147 This was SVN commit r27882.
This commit is contained in:
parent
e2c5a62a19
commit
0eae7442b9
@ -15,10 +15,10 @@ class SavegamePage
|
||||
this.savegameDeleter.registerSavegameListChangeHandler(this.savegameList);
|
||||
this.savegameList.registerSelectionChangeHandler(this.savegameDeleter);
|
||||
|
||||
let savePage = Engine.IsGameStarted();
|
||||
const savePage = !!data?.savedGameData;
|
||||
if (savePage)
|
||||
{
|
||||
this.savegameWriter = new SavegameWriter(data && data.savedGameData || {});
|
||||
this.savegameWriter = new SavegameWriter(data.savedGameData);
|
||||
this.savegameList.registerSelectionChangeHandler(this.savegameWriter);
|
||||
let size = this.savegameList.gameSelection.size;
|
||||
size.bottom -= 24;
|
||||
|
@ -27,7 +27,6 @@ class SavegameWriter
|
||||
|
||||
onSelectionChange(gameID, metadata, label)
|
||||
{
|
||||
this.confirmButton.enabled = !!metadata || Engine.IsGameStarted();
|
||||
if (!this.descriptionChanged && metadata && typeof metadata.description === "string")
|
||||
this.saveGameDesc.caption = metadata.description;
|
||||
this.confirmButton.onPress = () => {
|
||||
|
Loading…
Reference in New Issue
Block a user