Implement a global task manager using a pool of worker threads
Tasks are simple callables (e.g. lambdas), and can be pushed with 2 priority levels. Pushing a task returns a future. Futures can be waited on, can return results, and can be cancelled deterministically. Futures can also not be waited on. This gives 'hardware concurrency - 1' threads to maximize CPU usage in a work-stealing workflow. Reviewed by: vladislavbelov Refs #5874 Differential Revision: https://code.wildfiregames.com/D3848 This was SVN commit r25656.
This commit is contained in:
parent
c78ead79e6
commit
1b35d36daa
@ -30,7 +30,7 @@
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#include "ps/CLogger.h"
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#include "ps/FileIo.h"
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#include "ps/Profile.h"
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#include "ps/Threading.h"
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#include "ps/TaskManager.h"
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#include "ps/scripting/JSInterface_VFS.h"
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#include "scriptinterface/FunctionWrapper.h"
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#include "scriptinterface/ScriptContext.h"
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@ -69,9 +69,8 @@ CMapGeneratorWorker::CMapGeneratorWorker(ScriptInterface* scriptInterface) :
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CMapGeneratorWorker::~CMapGeneratorWorker()
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{
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// Wait for thread to end
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if (m_WorkerThread.joinable())
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m_WorkerThread.join();
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// Cancel or wait for the task to end.
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m_WorkerThread.CancelOrWait();
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}
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void CMapGeneratorWorker::Initialize(const VfsPath& scriptFile, const std::string& settings)
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@ -83,35 +82,31 @@ void CMapGeneratorWorker::Initialize(const VfsPath& scriptFile, const std::strin
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m_ScriptPath = scriptFile;
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m_Settings = settings;
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// Launch the worker thread
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m_WorkerThread = std::thread(Threading::HandleExceptions<RunThread>::Wrapper, this);
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}
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void CMapGeneratorWorker::RunThread(CMapGeneratorWorker* self)
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{
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debug_SetThreadName("MapGenerator");
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g_Profiler2.RegisterCurrentThread("MapGenerator");
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// Start generating the map asynchronously.
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m_WorkerThread = Threading::TaskManager::Instance().PushTask([this]() {
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PROFILE2("Map Generation");
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std::shared_ptr<ScriptContext> mapgenContext = ScriptContext::CreateContext(RMS_CONTEXT_SIZE);
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// Enable the script to be aborted
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JS_AddInterruptCallback(mapgenContext->GetGeneralJSContext(), MapGeneratorInterruptCallback);
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self->m_ScriptInterface = new ScriptInterface("Engine", "MapGenerator", mapgenContext);
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m_ScriptInterface = new ScriptInterface("Engine", "MapGenerator", mapgenContext);
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// Run map generation scripts
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if (!self->Run() || self->m_Progress > 0)
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if (!Run() || m_Progress > 0)
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{
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// Don't leave progress in an unknown state, if generator failed, set it to -1
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std::lock_guard<std::mutex> lock(self->m_WorkerMutex);
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self->m_Progress = -1;
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std::lock_guard<std::mutex> lock(m_WorkerMutex);
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m_Progress = -1;
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}
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SAFE_DELETE(self->m_ScriptInterface);
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SAFE_DELETE(m_ScriptInterface);
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// At this point the random map scripts are done running, so the thread has no further purpose
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// and can die. The data will be stored in m_MapData already if successful, or m_Progress
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// will contain an error value on failure.
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});
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}
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bool CMapGeneratorWorker::Run()
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@ -19,6 +19,7 @@
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#define INCLUDED_MAPGENERATOR
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#include "ps/FileIo.h"
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#include "ps/Future.h"
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#include "ps/TemplateLoader.h"
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#include "scriptinterface/StructuredClone.h"
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@ -26,7 +27,6 @@
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#include <mutex>
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#include <set>
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#include <string>
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#include <thread>
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class CMapGeneratorWorker;
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@ -176,11 +176,6 @@ private:
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*/
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std::vector<std::string> FindActorTemplates(const std::string& path, bool includeSubdirectories);
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/**
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* Perform map generation in an independent thread.
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*/
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static void RunThread(CMapGeneratorWorker* self);
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/**
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* Perform the map generation.
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*/
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@ -227,9 +222,10 @@ private:
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CTemplateLoader m_TemplateLoader;
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/**
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* Holds the mapgeneration thread identifier.
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* Holds the completion result of the asynchronous map generation.
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* TODO: this whole class could really be a future on its own.
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*/
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std::thread m_WorkerThread;
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Future<void> m_WorkerThread;
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/**
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* Avoids thread synchronization issues.
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@ -1,4 +1,4 @@
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/* Copyright (C) 2010 Wildfire Games.
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/* Copyright (C) 2021 Wildfire Games.
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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@ -28,6 +28,8 @@
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#include "lib/sysdep/sysdep.h"
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#include "lib/debug.h"
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#include <pthread.h>
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void* debug_GetCaller(void* UNUSED(context), const wchar_t* UNUSED(lastFuncToSkip))
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{
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return NULL;
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@ -43,7 +45,7 @@ Status debug_ResolveSymbol(void* UNUSED(ptr_of_interest), wchar_t* UNUSED(sym_na
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return ERR::NOT_SUPPORTED;
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}
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void debug_SetThreadName(char const* UNUSED(name))
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void debug_SetThreadName(char const* name)
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{
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// Currently unimplemented
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pthread_setname_np(name);
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}
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@ -59,6 +59,7 @@ that of Atlas depending on commandline parameters.
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#include "ps/UserReport.h"
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#include "ps/Util.h"
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#include "ps/VideoMode.h"
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#include "ps/TaskManager.h"
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#include "ps/World.h"
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#include "ps/GameSetup/GameSetup.h"
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#include "ps/GameSetup/Atlas.h"
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@ -578,6 +579,9 @@ static void RunGameOrAtlas(int argc, const char* argv[])
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ScriptEngine scriptEngine;
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CXeromyces::Startup();
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// Initialise the global task manager at this point (JS & Profiler2 are set up).
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Threading::TaskManager::Initialise();
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if (ATLAS_RunIfOnCmdLine(args, false))
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{
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CXeromyces::Terminate();
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@ -704,6 +708,7 @@ static void RunGameOrAtlas(int argc, const char* argv[])
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ATLAS_RunIfOnCmdLine(args, true);
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#endif
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Threading::TaskManager::Instance().ClearQueue();
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CXeromyces::Terminate();
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}
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326
source/ps/Future.h
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326
source/ps/Future.h
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@ -0,0 +1,326 @@
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/* Copyright (C) 2021 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_FUTURE
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#define INCLUDED_FUTURE
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#include "ps/FutureForward.h"
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#include <atomic>
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#include <condition_variable>
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#include <functional>
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#include <mutex>
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#include <type_traits>
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template<typename ResultType>
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class PackagedTask;
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namespace FutureSharedStateDetail
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{
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enum class Status
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{
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PENDING,
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STARTED,
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DONE,
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CANCELED
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};
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template<typename ResultType>
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class SharedStateResult
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{
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public:
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void ResetResult()
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{
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if (m_HasResult)
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m_Result.m_Result.~ResultType();
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m_HasResult = false;
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}
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union Result
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{
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std::aligned_storage_t<sizeof(ResultType), alignof(ResultType)> m_Bytes;
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ResultType m_Result;
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Result() : m_Bytes() {};
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~Result() {};
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};
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// We don't use Result directly so the result doesn't have to be default constructible.
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Result m_Result;
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bool m_HasResult = false;
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};
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// Don't have m_Result for void ReturnType
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template<>
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class SharedStateResult<void>
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{
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};
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/**
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* The shared state between futures and packaged state.
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* Holds all relevant data.
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*/
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template<typename ResultType>
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class SharedState : public SharedStateResult<ResultType>
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{
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static constexpr bool VoidResult = std::is_same_v<ResultType, void>;
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public:
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SharedState(std::function<ResultType()>&& func) : m_Func(func) {}
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~SharedState()
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{
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// For safety, wait on started task completion, but not on pending ones (auto-cancelled).
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if (!Cancel())
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{
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Wait();
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Cancel();
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}
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if constexpr (!VoidResult)
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SharedStateResult<ResultType>::ResetResult();
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}
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SharedState(const SharedState&) = delete;
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SharedState(SharedState&&) = delete;
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bool IsDoneOrCanceled() const
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{
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return m_Status == Status::DONE || m_Status == Status::CANCELED;
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}
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void Wait()
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{
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// Fast path: we're already done.
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if (IsDoneOrCanceled())
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return;
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// Slow path: we aren't done when we run the above check. Lock and wait until we are.
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std::unique_lock<std::mutex> lock(m_Mutex);
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m_ConditionVariable.wait(lock, [this]() -> bool { return IsDoneOrCanceled(); });
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}
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/**
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* If the task is pending, cancel it: the status becomes CANCELED and if the task was completed, the result is destroyed.
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* @return true if the task was indeed cancelled, false otherwise (the task is running or already done).
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*/
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bool Cancel()
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{
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Status expected = Status::PENDING;
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bool cancelled = m_Status.compare_exchange_strong(expected, Status::CANCELED);
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// If we're done, invalidate, if we're pending, atomically cancel, otherwise fail.
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if (cancelled || m_Status == Status::DONE)
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{
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if (m_Status == Status::DONE)
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m_Status = Status::CANCELED;
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if constexpr (!VoidResult)
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SharedStateResult<ResultType>::ResetResult();
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m_ConditionVariable.notify_all();
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return cancelled;
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}
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return false;
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}
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/**
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* Move the result away from the shared state, mark the future invalid.
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*/
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template<typename _ResultType = ResultType>
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std::enable_if_t<!std::is_same_v<_ResultType, void>, ResultType> GetResult()
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{
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// The caller must ensure that this is only called if we have a result.
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ENSURE(SharedStateResult<ResultType>::m_HasResult);
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m_Status = Status::CANCELED;
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SharedStateResult<ResultType>::m_HasResult = false;
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return std::move(SharedStateResult<ResultType>::m_Result.m_Result);
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}
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std::atomic<Status> m_Status = Status::PENDING;
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std::mutex m_Mutex;
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std::condition_variable m_ConditionVariable;
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std::function<ResultType()> m_Func;
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};
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} // namespace FutureSharedStateDetail
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/**
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* Corresponds to std::future.
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* Unlike std::future, Future can request the cancellation of the task that would produce the result.
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* This makes it more similar to Java's CancellableTask or C#'s Task.
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* The name Future was kept over Task so it would be more familiar to C++ users,
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* but this all should be revised once Concurrency TS wraps up.
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*
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* Future is _not_ thread-safe. Call it from a single thread or ensure synchronization externally.
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*
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* The destructor is never blocking. The promise may still be running on destruction.
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* TODO:
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* - Handle exceptions.
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*/
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template<typename ResultType>
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class Future
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{
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template<typename T>
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friend class PackagedTask;
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static constexpr bool VoidResult = std::is_same_v<ResultType, void>;
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using Status = FutureSharedStateDetail::Status;
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using SharedState = FutureSharedStateDetail::SharedState<ResultType>;
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public:
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Future() {};
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Future(const Future& o) = delete;
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Future(Future&&) = default;
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Future& operator=(Future&&) = default;
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~Future() {}
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/**
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* Make the future wait for the result of @a func.
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*/
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template<typename T>
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PackagedTask<ResultType> Wrap(T&& func);
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/**
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* Move the result out of the future, and invalidate the future.
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* If the future is not complete, calls Wait().
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* If the future is canceled, asserts.
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*/
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template<typename SfinaeType = ResultType>
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std::enable_if_t<!std::is_same_v<SfinaeType, void>, ResultType> Get()
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{
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ENSURE(!!m_SharedState);
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Wait();
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if constexpr (VoidResult)
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return;
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else
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{
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ENSURE(m_SharedState->m_Status != Status::CANCELED);
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// This mark the state invalid - can't call Get again.
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return m_SharedState->GetResult();
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}
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}
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/**
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* @return true if the shared state is valid and has a result (i.e. Get can be called).
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*/
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bool IsReady() const
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{
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return !!m_SharedState && m_SharedState->m_Status == Status::DONE;
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}
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/**
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* @return true if the future has a shared state and it's not been invalidated, ie. pending, started or done.
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*/
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bool Valid() const
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{
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return !!m_SharedState && m_SharedState->m_Status != Status::CANCELED;
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}
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void Wait()
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{
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if (Valid())
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m_SharedState->Wait();
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}
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/**
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* Cancels the task, waiting if the task is currently started.
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* Use this function over Cancel() if you need to ensure determinism (i.e. in the simulation).
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* @see Cancel.
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*/
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void CancelOrWait()
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{
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if (!Valid())
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return;
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if (!m_SharedState->Cancel())
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m_SharedState->Wait();
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m_SharedState.reset();
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}
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/**
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* Cancels the task (without waiting).
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* The result is always invalid, even if the task had completed before.
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* Note that this cannot stop started tasks.
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*/
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void Cancel()
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{
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if (m_SharedState)
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m_SharedState->Cancel();
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m_SharedState.reset();
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}
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protected:
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std::shared_ptr<SharedState> m_SharedState;
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};
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/**
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* Corresponds somewhat to std::packaged_task.
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* Like packaged_task, this holds a function acting as a promise.
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* This type is mostly just the shared state and the call operator,
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* handling the promise & continuation logic.
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*/
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template<typename ResultType>
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class PackagedTask
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{
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static constexpr bool VoidResult = std::is_same_v<ResultType, void>;
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public:
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PackagedTask() = delete;
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PackagedTask(const std::shared_ptr<typename Future<ResultType>::SharedState>& ss) : m_SharedState(ss) {}
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void operator()()
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{
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typename Future<ResultType>::Status expected = Future<ResultType>::Status::PENDING;
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if (!m_SharedState->m_Status.compare_exchange_strong(expected, Future<ResultType>::Status::STARTED))
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return;
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if constexpr (VoidResult)
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m_SharedState->m_Func();
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else
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{
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// To avoid UB, explicitly placement-new the value.
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new (&m_SharedState->m_Result) ResultType{std::move(m_SharedState->m_Func())};
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m_SharedState->m_HasResult = true;
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}
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// Because we might have threads waiting on us, we need to make sure that they either:
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// - don't wait on our condition variable
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// - receive the notification when we're done.
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// This requires locking the mutex (@see Wait).
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{
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std::lock_guard<std::mutex> lock(m_SharedState->m_Mutex);
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m_SharedState->m_Status = Future<ResultType>::Status::DONE;
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}
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m_SharedState->m_ConditionVariable.notify_all();
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// We no longer need the shared state, drop it immediately.
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m_SharedState.reset();
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}
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void Cancel()
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{
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m_SharedState->Cancel();
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m_SharedState.reset();
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}
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protected:
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std::shared_ptr<typename Future<ResultType>::SharedState> m_SharedState;
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};
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template<typename ResultType>
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template<typename T>
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PackagedTask<ResultType> Future<ResultType>::Wrap(T&& func)
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{
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static_assert(std::is_convertible_v<std::invoke_result_t<T>, ResultType>, "The return type of the wrapped function cannot be converted to the type of the Future.");
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m_SharedState = std::make_shared<SharedState>(std::move(func));
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return PackagedTask<ResultType>(m_SharedState);
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}
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#endif // INCLUDED_FUTURE
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29
source/ps/FutureForward.h
Normal file
29
source/ps/FutureForward.h
Normal file
@ -0,0 +1,29 @@
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/* Copyright (C) 2021 Wildfire Games.
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* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* 0 A.D. is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef INCLUDED_FUTURE_FORWARD
|
||||
#define INCLUDED_FUTURE_FORWARD
|
||||
|
||||
/**
|
||||
* Lightweight header / forward declarations for Future.
|
||||
* Include this in your header files where possible.
|
||||
*/
|
||||
|
||||
template<typename Ret>
|
||||
class Future;
|
||||
|
||||
#endif // INCLUDED_FUTURE_FORWARD
|
310
source/ps/TaskManager.cpp
Normal file
310
source/ps/TaskManager.cpp
Normal file
@ -0,0 +1,310 @@
|
||||
/* Copyright (C) 2021 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* 0 A.D. is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "precompiled.h"
|
||||
|
||||
#include "TaskManager.h"
|
||||
|
||||
#include "lib/debug.h"
|
||||
#include "maths/MathUtil.h"
|
||||
#include "ps/CLogger.h"
|
||||
#include "ps/ConfigDB.h"
|
||||
#include "ps/Threading.h"
|
||||
#include "ps/ThreadUtil.h"
|
||||
#include "ps/Profiler2.h"
|
||||
|
||||
#include <condition_variable>
|
||||
#include <deque>
|
||||
#include <functional>
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <thread>
|
||||
|
||||
namespace Threading
|
||||
{
|
||||
/**
|
||||
* Minimum number of TaskManager workers.
|
||||
*/
|
||||
static constexpr size_t MIN_THREADS = 3;
|
||||
|
||||
/**
|
||||
* Maximum number of TaskManager workers.
|
||||
*/
|
||||
static constexpr size_t MAX_THREADS = 32;
|
||||
|
||||
std::unique_ptr<TaskManager> g_TaskManager;
|
||||
|
||||
class Thread;
|
||||
|
||||
using QueueItem = std::function<void()>;
|
||||
}
|
||||
|
||||
/**
|
||||
* Light wrapper around std::thread. Ensures Join has been called.
|
||||
*/
|
||||
class Threading::Thread
|
||||
{
|
||||
public:
|
||||
Thread() = default;
|
||||
Thread(const Thread&) = delete;
|
||||
Thread(Thread&&) = delete;
|
||||
|
||||
template<typename T, void(T::* callable)()>
|
||||
void Start(T* object)
|
||||
{
|
||||
m_Thread = std::thread(Threading::HandleExceptions<DoStart<T, callable>>::Wrapper, object);
|
||||
}
|
||||
template<typename T, void(T::* callable)()>
|
||||
static void DoStart(T* object);
|
||||
|
||||
protected:
|
||||
~Thread()
|
||||
{
|
||||
ENSURE(!m_Thread.joinable());
|
||||
}
|
||||
|
||||
std::thread m_Thread;
|
||||
std::atomic<bool> m_Kill = false;
|
||||
};
|
||||
|
||||
/**
|
||||
* Worker thread: process the taskManager queues until killed.
|
||||
*/
|
||||
class Threading::WorkerThread : public Thread
|
||||
{
|
||||
public:
|
||||
WorkerThread(Threading::TaskManager::Impl& taskManager);
|
||||
~WorkerThread();
|
||||
|
||||
/**
|
||||
* Wake the worker.
|
||||
*/
|
||||
void Wake();
|
||||
|
||||
protected:
|
||||
void RunUntilDeath();
|
||||
|
||||
std::mutex m_Mutex;
|
||||
std::condition_variable m_ConditionVariable;
|
||||
|
||||
Threading::TaskManager::Impl& m_TaskManager;
|
||||
};
|
||||
|
||||
/**
|
||||
* PImpl-ed implementation of the Task manager.
|
||||
*
|
||||
* The normal priority queue is processed first, the low priority only if there are no higher-priority tasks
|
||||
*/
|
||||
class Threading::TaskManager::Impl
|
||||
{
|
||||
friend class TaskManager;
|
||||
friend class WorkerThread;
|
||||
public:
|
||||
Impl(TaskManager& backref);
|
||||
~Impl()
|
||||
{
|
||||
ClearQueue();
|
||||
m_Workers.clear();
|
||||
}
|
||||
|
||||
/**
|
||||
* 2-phase init to avoid having to think too hard about the order of class members.
|
||||
*/
|
||||
void SetupWorkers(size_t numberOfWorkers);
|
||||
|
||||
/**
|
||||
* Push a task on the global queue.
|
||||
* Takes ownership of @a task.
|
||||
* May be called from any thread.
|
||||
*/
|
||||
void PushTask(std::function<void()>&& task, TaskPriority priority);
|
||||
|
||||
protected:
|
||||
void ClearQueue();
|
||||
|
||||
template<TaskPriority Priority>
|
||||
bool PopTask(std::function<void()>& taskOut);
|
||||
|
||||
// Back reference (keep this first).
|
||||
TaskManager& m_TaskManager;
|
||||
|
||||
std::atomic<bool> m_HasWork;
|
||||
std::atomic<bool> m_HasLowPriorityWork;
|
||||
std::mutex m_GlobalMutex;
|
||||
std::mutex m_GlobalLowPriorityMutex;
|
||||
std::deque<QueueItem> m_GlobalQueue;
|
||||
std::deque<QueueItem> m_GlobalLowPriorityQueue;
|
||||
|
||||
// Ideally this would be a vector, since it does get iterated, but that requires movable types.
|
||||
std::deque<WorkerThread> m_Workers;
|
||||
|
||||
// Round-robin counter for GetWorker.
|
||||
mutable size_t m_RoundRobinIdx = 0;
|
||||
};
|
||||
|
||||
Threading::TaskManager::TaskManager() : TaskManager(std::thread::hardware_concurrency() - 1)
|
||||
{
|
||||
}
|
||||
|
||||
Threading::TaskManager::TaskManager(size_t numberOfWorkers)
|
||||
{
|
||||
m = std::make_unique<Impl>(*this);
|
||||
numberOfWorkers = Clamp<size_t>(numberOfWorkers, MIN_THREADS, MAX_THREADS);
|
||||
m->SetupWorkers(numberOfWorkers);
|
||||
}
|
||||
|
||||
Threading::TaskManager::~TaskManager() {}
|
||||
|
||||
Threading::TaskManager::Impl::Impl(TaskManager& backref)
|
||||
: m_TaskManager(backref)
|
||||
{
|
||||
}
|
||||
|
||||
void Threading::TaskManager::Impl::SetupWorkers(size_t numberOfWorkers)
|
||||
{
|
||||
for (size_t i = 0; i < numberOfWorkers; ++i)
|
||||
m_Workers.emplace_back(*this);
|
||||
}
|
||||
|
||||
void Threading::TaskManager::ClearQueue() { m->ClearQueue(); }
|
||||
void Threading::TaskManager::Impl::ClearQueue()
|
||||
{
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(m_GlobalMutex);
|
||||
m_GlobalQueue.clear();
|
||||
}
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(m_GlobalLowPriorityMutex);
|
||||
m_GlobalLowPriorityQueue.clear();
|
||||
}
|
||||
}
|
||||
|
||||
size_t Threading::TaskManager::GetNumberOfWorkers() const
|
||||
{
|
||||
return m->m_Workers.size();
|
||||
}
|
||||
|
||||
void Threading::TaskManager::DoPushTask(std::function<void()>&& task, TaskPriority priority)
|
||||
{
|
||||
m->PushTask(std::move(task), priority);
|
||||
}
|
||||
|
||||
void Threading::TaskManager::Impl::PushTask(std::function<void()>&& task, TaskPriority priority)
|
||||
{
|
||||
std::mutex& mutex = priority == TaskPriority::NORMAL ? m_GlobalMutex : m_GlobalLowPriorityMutex;
|
||||
std::deque<QueueItem>& queue = priority == TaskPriority::NORMAL ? m_GlobalQueue : m_GlobalLowPriorityQueue;
|
||||
std::atomic<bool>& hasWork = priority == TaskPriority::NORMAL ? m_HasWork : m_HasLowPriorityWork;
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(mutex);
|
||||
queue.emplace_back(std::move(task));
|
||||
hasWork = true;
|
||||
}
|
||||
|
||||
for (WorkerThread& worker : m_Workers)
|
||||
worker.Wake();
|
||||
}
|
||||
|
||||
template<Threading::TaskPriority Priority>
|
||||
bool Threading::TaskManager::Impl::PopTask(std::function<void()>& taskOut)
|
||||
{
|
||||
std::mutex& mutex = Priority == TaskPriority::NORMAL ? m_GlobalMutex : m_GlobalLowPriorityMutex;
|
||||
std::deque<QueueItem>& queue = Priority == TaskPriority::NORMAL ? m_GlobalQueue : m_GlobalLowPriorityQueue;
|
||||
std::atomic<bool>& hasWork = Priority == TaskPriority::NORMAL ? m_HasWork : m_HasLowPriorityWork;
|
||||
|
||||
// Particularly critical section since we're locking the global queue.
|
||||
std::lock_guard<std::mutex> globalLock(mutex);
|
||||
if (!queue.empty())
|
||||
{
|
||||
taskOut = std::move(queue.front());
|
||||
queue.pop_front();
|
||||
hasWork = !queue.empty();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void Threading::TaskManager::Initialise()
|
||||
{
|
||||
if (!g_TaskManager)
|
||||
g_TaskManager = std::make_unique<TaskManager>();
|
||||
}
|
||||
|
||||
Threading::TaskManager& Threading::TaskManager::Instance()
|
||||
{
|
||||
ENSURE(g_TaskManager);
|
||||
return *g_TaskManager;
|
||||
}
|
||||
|
||||
// Thread definition
|
||||
|
||||
Threading::WorkerThread::WorkerThread(Threading::TaskManager::Impl& taskManager)
|
||||
: m_TaskManager(taskManager)
|
||||
{
|
||||
Start<WorkerThread, &WorkerThread::RunUntilDeath>(this);
|
||||
}
|
||||
|
||||
Threading::WorkerThread::~WorkerThread()
|
||||
{
|
||||
m_Kill = true;
|
||||
m_ConditionVariable.notify_one();
|
||||
if (m_Thread.joinable())
|
||||
m_Thread.join();
|
||||
}
|
||||
|
||||
void Threading::WorkerThread::Wake()
|
||||
{
|
||||
m_ConditionVariable.notify_one();
|
||||
}
|
||||
|
||||
void Threading::WorkerThread::RunUntilDeath()
|
||||
{
|
||||
// The profiler does better if the names are unique.
|
||||
static std::atomic<int> n = 0;
|
||||
std::string name = "Task Mgr #" + std::to_string(n++);
|
||||
debug_SetThreadName(name.c_str());
|
||||
g_Profiler2.RegisterCurrentThread(name);
|
||||
|
||||
|
||||
std::function<void()> task;
|
||||
bool hasTask = false;
|
||||
std::unique_lock<std::mutex> lock(m_Mutex, std::defer_lock);
|
||||
while (!m_Kill)
|
||||
{
|
||||
lock.lock();
|
||||
m_ConditionVariable.wait(lock, [this](){
|
||||
return m_Kill || m_TaskManager.m_HasWork || m_TaskManager.m_HasLowPriorityWork;
|
||||
});
|
||||
lock.unlock();
|
||||
|
||||
if (m_Kill)
|
||||
break;
|
||||
|
||||
// Fetch work from the global queues.
|
||||
hasTask = m_TaskManager.PopTask<TaskPriority::NORMAL>(task);
|
||||
if (!hasTask)
|
||||
hasTask = m_TaskManager.PopTask<TaskPriority::LOW>(task);
|
||||
if (hasTask)
|
||||
task();
|
||||
}
|
||||
}
|
||||
|
||||
// Defined here - needs access to derived types.
|
||||
template<typename T, void(T::* callable)()>
|
||||
void Threading::Thread::DoStart(T* object)
|
||||
{
|
||||
std::invoke(callable, object);
|
||||
}
|
90
source/ps/TaskManager.h
Normal file
90
source/ps/TaskManager.h
Normal file
@ -0,0 +1,90 @@
|
||||
/* Copyright (C) 2021 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* 0 A.D. is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef INCLUDED_THREADING_TASKMANAGER
|
||||
#define INCLUDED_THREADING_TASKMANAGER
|
||||
|
||||
#include "ps/Future.h"
|
||||
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
class TestTaskManager;
|
||||
class CConfigDB;
|
||||
|
||||
namespace Threading
|
||||
{
|
||||
class TaskManager;
|
||||
class WorkerThread;
|
||||
|
||||
enum class TaskPriority
|
||||
{
|
||||
NORMAL,
|
||||
LOW
|
||||
};
|
||||
|
||||
/**
|
||||
* The task manager creates all worker threads on initialisation,
|
||||
* and manages the task queues.
|
||||
* See implementation for additional comments.
|
||||
*/
|
||||
class TaskManager
|
||||
{
|
||||
friend class WorkerThread;
|
||||
public:
|
||||
TaskManager();
|
||||
~TaskManager();
|
||||
TaskManager(const TaskManager&) = delete;
|
||||
TaskManager(TaskManager&&) = delete;
|
||||
TaskManager& operator=(const TaskManager&) = delete;
|
||||
TaskManager& operator=(TaskManager&&) = delete;
|
||||
|
||||
static void Initialise();
|
||||
static TaskManager& Instance();
|
||||
|
||||
/**
|
||||
* Clears all tasks from the queue. This blocks on started tasks.
|
||||
*/
|
||||
void ClearQueue();
|
||||
|
||||
/**
|
||||
* @return the number of threaded workers.
|
||||
*/
|
||||
size_t GetNumberOfWorkers() const;
|
||||
|
||||
/**
|
||||
* Push a task to be executed.
|
||||
*/
|
||||
template<typename T>
|
||||
Future<std::invoke_result_t<T>> PushTask(T&& func, TaskPriority priority = TaskPriority::NORMAL)
|
||||
{
|
||||
Future<std::invoke_result_t<T>> ret;
|
||||
DoPushTask(std::move(ret.Wrap(std::move(func))), priority);
|
||||
return ret;
|
||||
}
|
||||
|
||||
private:
|
||||
TaskManager(size_t numberOfWorkers);
|
||||
|
||||
void DoPushTask(std::function<void()>&& task, TaskPriority priority);
|
||||
|
||||
class Impl;
|
||||
std::unique_ptr<Impl> m;
|
||||
};
|
||||
} // namespace Threading
|
||||
|
||||
#endif // INCLUDED_THREADING_TASKMANAGER
|
136
source/ps/tests/test_Future.h
Normal file
136
source/ps/tests/test_Future.h
Normal file
@ -0,0 +1,136 @@
|
||||
/* Copyright (C) 2021 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* 0 A.D. is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "lib/self_test.h"
|
||||
|
||||
#include "ps/Future.h"
|
||||
|
||||
#include <functional>
|
||||
#include <type_traits>
|
||||
|
||||
class TestFuture : public CxxTest::TestSuite
|
||||
{
|
||||
public:
|
||||
void test_future_basic()
|
||||
{
|
||||
int counter = 0;
|
||||
{
|
||||
Future<void> noret;
|
||||
std::function<void()> task = noret.Wrap([&counter]() mutable { counter++; });
|
||||
task();
|
||||
TS_ASSERT_EQUALS(counter, 1);
|
||||
}
|
||||
|
||||
{
|
||||
Future<void> noret;
|
||||
{
|
||||
std::function<void()> task = noret.Wrap([&counter]() mutable { counter++; });
|
||||
// Auto-cancels the task.
|
||||
}
|
||||
}
|
||||
TS_ASSERT_EQUALS(counter, 1);
|
||||
}
|
||||
|
||||
void test_future_return()
|
||||
{
|
||||
{
|
||||
Future<int> future;
|
||||
std::function<void()> task = future.Wrap([]() { return 1; });
|
||||
task();
|
||||
TS_ASSERT_EQUALS(future.Get(), 1);
|
||||
}
|
||||
|
||||
// Convertible type.
|
||||
{
|
||||
Future<int> future;
|
||||
std::function<void()> task = future.Wrap([]() -> u8 { return 1; });
|
||||
task();
|
||||
TS_ASSERT_EQUALS(future.Get(), 1);
|
||||
}
|
||||
|
||||
static int destroyed = 0;
|
||||
// No trivial constructor or destructor. Also not copiable.
|
||||
struct NonDef
|
||||
{
|
||||
NonDef() = delete;
|
||||
NonDef(int input) : value(input) {};
|
||||
NonDef(const NonDef&) = delete;
|
||||
NonDef(NonDef&& o)
|
||||
{
|
||||
value = o.value;
|
||||
o.value = 0;
|
||||
}
|
||||
~NonDef() { if (value != 0) destroyed++; }
|
||||
int value = 0;
|
||||
};
|
||||
TS_ASSERT_EQUALS(destroyed, 0);
|
||||
{
|
||||
Future<NonDef> future;
|
||||
std::function<void()> task = future.Wrap([]() { return 1; });
|
||||
task();
|
||||
TS_ASSERT_EQUALS(future.Get().value, 1);
|
||||
}
|
||||
TS_ASSERT_EQUALS(destroyed, 1);
|
||||
{
|
||||
Future<NonDef> future;
|
||||
std::function<void()> task = future.Wrap([]() { return 1; });
|
||||
}
|
||||
TS_ASSERT_EQUALS(destroyed, 1);
|
||||
/**
|
||||
* TODO: find a way to test this
|
||||
{
|
||||
Future<NonDef> future;
|
||||
std::function<void()> task = future.Wrap([]() { return 1; });
|
||||
future.Cancel();
|
||||
future.Wait();
|
||||
TS_ASSERT_THROWS(future.Get(), const Future<NonDef>::BadFutureAccess&);
|
||||
}
|
||||
*/
|
||||
TS_ASSERT_EQUALS(destroyed, 1);
|
||||
}
|
||||
|
||||
void test_future_moving()
|
||||
{
|
||||
Future<int> future;
|
||||
std::function<int()> function;
|
||||
|
||||
// Set things up so all temporaries passed into the futures will be reset to obviously invalid memory.
|
||||
std::aligned_storage_t<sizeof(Future<int>), alignof(Future<int>)> futureStorage;
|
||||
std::aligned_storage_t<sizeof(std::function<int()>), alignof(std::function<int()>)> functionStorage;
|
||||
Future<int>* f = &future; // CppCheck doesn't read placement new correctly, do this to silence errors.
|
||||
std::function<int()>* c = &function;
|
||||
f = new (&futureStorage) Future<int>{};
|
||||
c = new (&functionStorage) std::function<int()>{};
|
||||
|
||||
*c = []() { return 7; };
|
||||
std::function<void()> task = f->Wrap(std::move(*c));
|
||||
|
||||
future = std::move(*f);
|
||||
function = std::move(*c);
|
||||
|
||||
// Destroy and clear the memory
|
||||
f->~Future();
|
||||
c->~function();
|
||||
memset(&futureStorage, 0xFF, sizeof(decltype(futureStorage)));
|
||||
memset(&functionStorage, 0xFF, sizeof(decltype(functionStorage)));
|
||||
|
||||
// Let's move the packaged task while at it.
|
||||
std::function<void()> task2 = std::move(task);
|
||||
task2();
|
||||
TS_ASSERT_EQUALS(future.Get(), 7);
|
||||
}
|
||||
};
|
118
source/ps/tests/test_TaskManager.h
Normal file
118
source/ps/tests/test_TaskManager.h
Normal file
@ -0,0 +1,118 @@
|
||||
/* Copyright (C) 2021 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* 0 A.D. is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "lib/self_test.h"
|
||||
|
||||
#include "ps/Future.h"
|
||||
#include "ps/TaskManager.h"
|
||||
|
||||
#include <atomic>
|
||||
#include <condition_variable>
|
||||
#include <mutex>
|
||||
|
||||
class TestTaskManager : public CxxTest::TestSuite
|
||||
{
|
||||
public:
|
||||
void test_basic()
|
||||
{
|
||||
Threading::TaskManager& taskManager = Threading::TaskManager::Instance();
|
||||
// There is a minimum of 3.
|
||||
TS_ASSERT(taskManager.GetNumberOfWorkers() >= 3);
|
||||
|
||||
std::atomic<int> tasks_run = 0;
|
||||
auto increment_run = [&tasks_run]() { tasks_run++; };
|
||||
Future future = taskManager.PushTask(increment_run);
|
||||
future.Wait();
|
||||
TS_ASSERT_EQUALS(tasks_run.load(), 1);
|
||||
|
||||
// Test Execute.
|
||||
std::condition_variable cv;
|
||||
std::mutex mutex;
|
||||
std::atomic<bool> go = false;
|
||||
future = taskManager.PushTask([&]() {
|
||||
std::unique_lock<std::mutex> lock(mutex);
|
||||
cv.wait(lock, [&go]() -> bool { return go; });
|
||||
lock.unlock();
|
||||
increment_run();
|
||||
lock.lock();
|
||||
go = false;
|
||||
lock.unlock();
|
||||
cv.notify_all();
|
||||
});
|
||||
TS_ASSERT_EQUALS(tasks_run.load(), 1);
|
||||
std::unique_lock<std::mutex> lock(mutex);
|
||||
go = true;
|
||||
lock.unlock();
|
||||
cv.notify_all();
|
||||
lock.lock();
|
||||
cv.wait(lock, [&go]() -> bool { return !go; });
|
||||
TS_ASSERT_EQUALS(tasks_run.load(), 2);
|
||||
// Wait on the future before the mutex/cv go out of scope.
|
||||
future.Wait();
|
||||
}
|
||||
|
||||
void test_Priority()
|
||||
{
|
||||
Threading::TaskManager& taskManager = Threading::TaskManager::Instance();
|
||||
std::atomic<int> tasks_run = 0;
|
||||
// Push general tasks
|
||||
auto increment_run = [&tasks_run]() { tasks_run++; };
|
||||
Future future = taskManager.PushTask(increment_run);
|
||||
Future futureLow = taskManager.PushTask(increment_run, Threading::TaskPriority::LOW);
|
||||
future.Wait();
|
||||
futureLow.Wait();
|
||||
TS_ASSERT_EQUALS(tasks_run.load(), 2);
|
||||
// Also check with no waiting expected.
|
||||
taskManager.PushTask(increment_run).Wait();
|
||||
TS_ASSERT_EQUALS(tasks_run.load(), 3);
|
||||
taskManager.PushTask(increment_run, Threading::TaskPriority::LOW).Wait();
|
||||
TS_ASSERT_EQUALS(tasks_run.load(), 4);
|
||||
}
|
||||
|
||||
void test_Load()
|
||||
{
|
||||
Threading::TaskManager& taskManager = Threading::TaskManager::Instance();
|
||||
|
||||
#define ITERATIONS 100000
|
||||
std::vector<Future<int>> futures;
|
||||
futures.resize(ITERATIONS);
|
||||
std::vector<u32> values(ITERATIONS);
|
||||
|
||||
auto f1 = taskManager.PushTask([&taskManager, &futures]() {
|
||||
for (u32 i = 0; i < ITERATIONS; i+=3)
|
||||
futures[i] = taskManager.PushTask([]() { return 5; });
|
||||
});
|
||||
|
||||
auto f2 = taskManager.PushTask([&taskManager, &futures]() {
|
||||
for (u32 i = 1; i < ITERATIONS; i+=3)
|
||||
futures[i] = taskManager.PushTask([]() { return 5; }, Threading::TaskPriority::LOW);
|
||||
});
|
||||
|
||||
auto f3 = taskManager.PushTask([&taskManager, &futures]() {
|
||||
for (u32 i = 2; i < ITERATIONS; i+=3)
|
||||
futures[i] = taskManager.PushTask([]() { return 5; });
|
||||
});
|
||||
|
||||
f1.Wait();
|
||||
f2.Wait();
|
||||
f3.Wait();
|
||||
|
||||
for (size_t i = 0; i < ITERATIONS; ++i)
|
||||
TS_ASSERT_EQUALS(futures[i].Get(), 5);
|
||||
#undef ITERATIONS
|
||||
}
|
||||
};
|
@ -36,6 +36,7 @@
|
||||
#include "lib/timer.h"
|
||||
#include "lib/sysdep/sysdep.h"
|
||||
#include "ps/Profiler2.h"
|
||||
#include "ps/TaskManager.h"
|
||||
#include "scriptinterface/FunctionWrapper.h"
|
||||
#include "scriptinterface/ScriptEngine.h"
|
||||
#include "scriptinterface/ScriptContext.h"
|
||||
@ -84,11 +85,14 @@ class MiscSetup : public CxxTest::GlobalFixture
|
||||
m_ScriptEngine = new ScriptEngine;
|
||||
g_ScriptContext = ScriptContext::CreateContext();
|
||||
|
||||
Threading::TaskManager::Initialise();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
virtual bool tearDownWorld()
|
||||
{
|
||||
Threading::TaskManager::Instance().ClearQueue();
|
||||
g_ScriptContext.reset();
|
||||
SAFE_DELETE(m_ScriptEngine);
|
||||
g_Profiler2.Shutdown();
|
||||
|
Loading…
Reference in New Issue
Block a user