Added Lordgood's new britons barracks and defense tower with minimal tweaking
This was SVN commit r13917.
This commit is contained in:
parent
e24ce51029
commit
1f032b7c59
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/brit_barracks_palisade.dae</mesh>
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<textures>
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<texture file="props/palisade_main.png" name="baseTex"/>
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<texture file="props/palisade_main_norm.png" name="normTex"/>
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<texture file="props/palisade_main_spec.png" name="specTex"/>
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<texture file="structural/ao/brit_barracks.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/brit_barracks_props1.dae</mesh>
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<textures>
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<texture file="props/celt_prop_1.png" name="baseTex"/>
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<texture file="props/celt_prop_1_norm.png" name="normTex"/>
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<texture file="props/celt_prop_1_spec.png" name="specTex"/>
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<texture file="structural/ao/brit_barracks.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/brit_barracks_props_new.dae</mesh>
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<textures>
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<texture file="props/celt_props_new.dds" name="baseTex"/>
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<texture file="props/celt_props_new_norm.png" name="normTex"/>
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<texture file="props/celt_props_new_spec.png" name="specTex"/>
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<texture file="structural/ao/brit_barracks.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/brit_barracks_struct1.dae</mesh>
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<textures>
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<texture file="structural/celt_struct_1.dds" name="baseTex"/>
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<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
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<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
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<texture file="structural/ao/brit_barracks.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/brit_barracks_weapons.dae</mesh>
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<textures>
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<texture file="props/prop_weap.dds" name="baseTex"/>
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<texture file="structural/ao/brit_barracks.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/brit_scout_tower_palisade.dae</mesh>
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<textures>
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<texture file="props/palisade_main.png" name="baseTex"/>
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<texture file="props/palisade_main_norm.png" name="normTex"/>
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<texture file="props/palisade_main_spec.png" name="specTex"/>
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<texture file="structural/ao/brit_scout_tower.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/brit_scout_tower_props_new.dae</mesh>
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<textures>
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<texture file="props/celt_props_new.dds" name="baseTex"/>
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<texture file="props/celt_props_new_norm.png" name="normTex"/>
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<texture file="props/celt_props_new_spec.png" name="specTex"/>
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<texture file="structural/ao/brit_scout_tower.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -0,0 +1,44 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="Celtic Barracks">
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<mesh>structural/brit_barracks_struct.dae</mesh>
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<props>
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<prop actor="props/structures/britons/barracks_props_new.xml" attachpoint="root"/>
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<prop actor="props/structures/britons/barracks_palisade.xml" attachpoint="root"/>
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<prop actor="props/structures/britons/barracks_props_1.xml" attachpoint="root"/>
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<prop actor="props/structures/britons/barracks_struct1.xml" attachpoint="root"/>
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<prop actor="props/structures/britons/barracks_weapons.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/celt_barracks.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="structural/celt_struct.dds" name="baseTex"/>
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<texture file="structural/celt_struct_norm.png" name="normTex"/>
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<texture file="structural/celt_struct_spec.png" name="specTex"/>
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<texture file="structural/ao/brit_barracks.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_celt.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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<variant name="death">
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<props>
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<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
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<prop actor="props/structures/britons/barracks_props_new.xml" attachpoint="root"/>
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<prop actor="props/structures/britons/barracks_props_1.xml" attachpoint="root"/>
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<prop actor="props/structures/britons/barracks_struct1.xml" attachpoint="root"/>
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<prop actor="props/structures/britons/barracks_weapons.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/celt_barracks.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -0,0 +1,41 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="gaul outpost a">
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<animations>
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<animation event="0.5" load="0" name="attack_ranged" speed="100"/>
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</animations>
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<mesh>structural/brit_scout_tower_struct.dae</mesh>
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<props>
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<prop actor="props/structures/britons/outpost_props_new.xml" attachpoint="root"/>
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<prop actor="props/structures/britons/outpost_palisade.xml" attachpoint="root"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
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</props>
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<textures>
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<texture file="structural/celt_struct.dds" name="baseTex"/>
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<texture file="structural/celt_struct_norm.png" name="normTex"/>
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<texture file="structural/celt_struct_spec.png" name="specTex"/>
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<texture file="structural/ao/brit_scout_tower.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_celt.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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<variant name="death">
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<props>
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<prop attachpoint="garrisoned"/>
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<prop actor="particle/destruction_smoke_small.xml" attachpoint="dust"/>
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<prop actor="particle/destruction_dust_small.xml" attachpoint="dust"/>
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<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="dust"/>
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</props>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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BIN
binaries/data/mods/public/art/meshes/props/brit_barracks_palisade.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/brit_barracks_palisade.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/brit_barracks_props1.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/brit_barracks_props1.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/brit_barracks_props_new.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/brit_barracks_props_new.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/brit_barracks_struct1.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/brit_barracks_struct1.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/brit_barracks_weapons.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/brit_barracks_weapons.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/brit_scout_tower_palisade.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/brit_scout_tower_palisade.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/brit_scout_tower_props_new.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/brit_scout_tower_props_new.dae
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/meshes/structural/brit_barracks_struct.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/structural/brit_barracks_struct.dae
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/meshes/structural/brit_scout_tower_struct.dae
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/meshes/structural/brit_scout_tower_struct.dae
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/textures/skins/structural/ao/brit_barracks.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/structural/ao/brit_barracks.png
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/textures/skins/structural/ao/brit_scout_tower.png
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/textures/skins/structural/ao/brit_scout_tower.png
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/textures/skins/structural/celt_struct_norm.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/structural/celt_struct_norm.png
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/textures/skins/structural/celt_struct_spec.png
(Stored with Git LFS)
Normal file
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binaries/data/mods/public/art/textures/skins/structural/celt_struct_spec.png
(Stored with Git LFS)
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@ -30,7 +30,7 @@
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</Entities>
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</ProductionQueue>
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<VisualActor>
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<Actor>structures/celts/barracks.xml</Actor>
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<Actor>structures/britons/barracks.xml</Actor>
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<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
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</VisualActor>
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</Entity>
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@ -13,6 +13,6 @@
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<Static width="7.5" depth="7.5"/>
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</Obstruction>
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<VisualActor>
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<Actor>structures/gauls/scout_tower.xml</Actor>
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<Actor>structures/britons/scout_tower.xml</Actor>
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</VisualActor>
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</Entity>
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