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forked from 0ad/0ad

This was SVN commit r8187.

This commit is contained in:
Michael D. Hafer 2010-09-26 07:04:09 +00:00
parent a4f7b7e530
commit 28fe458c51
6 changed files with 43 additions and 22 deletions

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@ -6,12 +6,16 @@
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="biped/not used/inf_phalanx_b.psa" name="Idle" speed="100"/>
<animation file="biped/inf_phalanx_walk_a.psa" name="Walk" speed="17"/>
<animation file="biped/inf_phalanx_walk_a.psa" name="run" speed="18"/>
<animation file="biped/not used/inf_phalanx_a.psa" name="Idle" speed="100"/>
<animation file="biped/inf_phalanx_walk_a.psa" name="Walk" speed="120"/>
<animation file="biped/inf_phalanx_walk_a.psa" name="run" speed="60"/>
<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="melee" speed="350"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="death" speed="165"/>
<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
</animations>
<mesh>skeletal/m_tunic_short.dae</mesh>
<props>

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@ -8,8 +8,12 @@
<animation file="biped/inf_phalanx_walk_a.psa" name="Walk" speed="120"/>
<animation file="biped/inf_phalanx_walk_a.psa" name="run" speed="60"/>
<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="melee" speed="350"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="death" speed="165"/>
<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
</animations>
<mesh>skeletal/m_tunic_short.dae</mesh>
<props>

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@ -3,34 +3,46 @@
<Identity>
<Civ>hele</Civ>
<SpecificName>Spartan Phalangite</SpecificName>
<IconCell>13</IconCell>
<IconSheet>snPortraitSheetHele</IconSheet>
<IconCell>12</IconCell>
<Tooltip>Bonused vs. Cavalry and Infantry. Weak vs. Ranged Units. Uses the Syntagma Formation.</Tooltip>
<History>The 3rd Century BC saw the brief rise of a resurgent Sparta. Eager to regain past glory, the Spartan kings Agis and Cleomenes briefly resurrected the ancient Spartan laws and nearly reconquered the Peloponese. If not for the intervention of the Macedonians in both insurrections Sparta would have reigned victorious. This soldier here is a Spartan armed in the 'Macedonian fashion' with a small round pelta shield and the line pike, or "Sarissa" for use in the Syntagma phalanx formation.</History>
<History>The 3rd Century BC saw the brief rise of a resurgent Sparta. Eager to regain past glory, the Spartan kings Agis and Cleomenes briefly resurrected the ancient Spartan laws and nearly reconquered the Peloponnese. If not for the intervention of the Macedonians in both insurrections Sparta would have reigned victorious. This soldier here is a Spartan armed in the 'Macedonian fashion' with a small round pelta shield and the line pike, or "Sarissa" for use in the Syntagma phalanx formation.</History>
</Identity>
<Cost>
<BuildTime>27</BuildTime>
<Resources>
<food>70</food>
<wood>75</wood>
<metal>50</metal>
<wood>63</wood>
<metal>30</metal>
</Resources>
</Cost>
<Health>
<Max>125</Max>
<Max>140</Max>
</Health>
<Stamina>
<Max>580</Max>
</Stamina>
<Armour>
<Hack>8.5</Hack>
<Pierce>7.0</Pierce>
<Crush>14.0</Crush>
<Hack>12.0</Hack>
<Pierce>10.0</Pierce>
<Crush>16.0</Crush>
</Armour>
<UnitMotion>
<WalkSpeed>6.5</WalkSpeed>
<WalkSpeed>5.2</WalkSpeed>
<Run>
<Speed>13.0</Speed>
</Run>
</UnitMotion>
<Attack>
<Melee>
<Hack>9.0</Hack>
<Pierce>28.0</Pierce>
<MaxRange>7.25</MaxRange>
<Hack>10.0</Hack>
<Pierce>35.0</Pierce>
<MaxRange>7.0</MaxRange>
</Melee>
<Charge>
<Hack>30.5</Hack>
<Pierce>50.0</Pierce>
<MaxRange>7.0</MaxRange>
</Charge>
</Attack>
<VisualActor>
<Actor>units/hellenes/spartan_pikeman.xml</Actor>

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@ -35,7 +35,7 @@
</UnitMotion>
<Attack>
<Melee>
<Hack>5.0</Hack>
<Hack>20.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>4.0</MaxRange>

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@ -18,7 +18,8 @@
<Max>110</Max>
</Health>
<Armour>
<Hack>5.0</Hack>
<Hack>12.0</Hack>
<Pierce>15</Pierce>
<Crush>10.0</Crush>
</Armour>
<UnitMotion>