Art | Further improvements to ships
This was SVN commit r27382.
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@ -13,7 +13,7 @@
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<props>
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<prop actor="props/units/weapons/rock.xml" attachpoint="projectile"/>
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<prop actor="props/structures/seleucids/quinq_sail.xml" attachpoint="root"/>
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<prop actor="props/structures/ptolemies/quinq_shields.xml" attachpoint="root"/>
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<prop actor="props/structures/seleucids/quinq_shields.xml" attachpoint="root"/>
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<prop actor="props/structures/ptolemies/quinq_tent.xml" attachpoint="root"/>
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</props>
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<textures>
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@ -0,0 +1,23 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<float/>
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<group>
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<variant frequency="1" file="others/ships/mace_trireme_oars.xml" name="Macedonian Trireme">
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<mesh>structural/mace_ship_trireme.dae</mesh>
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<props>
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<prop actor="props/structures/seleucids/trireme_shields.xml" attachpoint="root"/>
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<prop actor="props/structures/seleucids/trireme_main_sail.xml" attachpoint="sail"/>
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<prop actor="props/structures/hellenes/trireme_fore_sail.xml" attachpoint="fore_sail"/>
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<prop actor="props/units/siege_artillery/bolt_projectile_med.xml" attachpoint="projectile"/>
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</props>
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<textures>
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<texture file="structural/mace_trireme.png" name="baseTex"/>
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<texture file="structural/mace_trireme_spec.png" name="specTex"/>
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<texture file="structural/mace_trireme_norm.png" name="normTex"/>
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<texture file="structural/ao/mace_trireme.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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binaries/data/mods/public/art/textures/skins/props/athen_prop_shields_norm.png
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binaries/data/mods/public/art/textures/skins/props/athen_prop_shields_norm.png
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binaries/data/mods/public/art/textures/skins/props/athen_prop_shields_spec.png
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binaries/data/mods/public/art/textures/skins/props/athen_prop_shields_spec.png
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binaries/data/mods/public/art/textures/skins/props/sele_sail_05.png
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binaries/data/mods/public/art/textures/skins/props/sele_sail_05.png
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binaries/data/mods/public/art/textures/skins/structural/hele_trireme.png
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binaries/data/mods/public/art/textures/skins/structural/hele_trireme.png
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binaries/data/mods/public/art/textures/skins/structural/pers_bireme.png
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binaries/data/mods/public/art/textures/skins/structural/pers_bireme.png
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binaries/data/mods/public/art/textures/skins/structural/pers_trireme.png
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binaries/data/mods/public/art/textures/skins/structural/pers_trireme.png
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binaries/data/mods/public/art/textures/skins/structural/ptol_quinquereme.png
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binaries/data/mods/public/art/textures/skins/structural/ptol_quinquereme.png
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binaries/data/mods/public/art/textures/ui/session/portraits/technologies/juggernaut.png
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binaries/data/mods/public/art/textures/ui/session/portraits/technologies/juggernaut.png
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@ -11,6 +11,6 @@
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<Icon>units/hele/ship_trireme.png</Icon>
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</Identity>
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<VisualActor>
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<Actor>structures/macedonians/trireme.xml</Actor>
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<Actor>structures/seleucids/trireme.xml</Actor>
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</VisualActor>
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</Entity>
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@ -6,8 +6,8 @@
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</Footprint>
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<Identity>
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<Civ>spart</Civ>
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<SpecificName>Triḗrēs Athēnaía</SpecificName>
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<GenericName>Spartan Trireme</GenericName>
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<SpecificName>Triḗrēs</SpecificName>
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<GenericName>Trireme</GenericName>
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<Icon>units/hele/ship_trireme.png</Icon>
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</Identity>
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<VisualActor>
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