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forked from 0ad/0ad

Tweaks minimap water color.

This was SVN commit r11202.
This commit is contained in:
historic_bruno 2012-02-29 01:12:52 +00:00
parent 1498469730
commit 2d65ee60f3

View File

@ -500,7 +500,8 @@ void CMiniMap::RebuildTerrainTexture()
if(avgHeight < waterHeight)
{
*dataPtr++ = 0xff304080; // TODO: perhaps use the renderer's water color?
// Set water as constant color for consistency on different maps
*dataPtr++ = 0xff5078a0;
}
else
{