Tweaks minimap water color.
This was SVN commit r11202.
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@ -500,7 +500,8 @@ void CMiniMap::RebuildTerrainTexture()
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if(avgHeight < waterHeight)
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{
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*dataPtr++ = 0xff304080; // TODO: perhaps use the renderer's water color?
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// Set water as constant color for consistency on different maps
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*dataPtr++ = 0xff5078a0;
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}
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else
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{
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