1
0
forked from 0ad/0ad

[Gameplay] New temple tech "Sacrificial Ritual"

Patch by: @borg-
Accepted by: @real_tabasco_sauce
Comments by: @chrstgtr, @wowgetoffyourcellphone
Differential Revision: https://code.wildfiregames.com/D5188
This was SVN commit r27963.
This commit is contained in:
wowgetoffyourcellphone 2023-12-02 18:44:06 +00:00
parent 6ee136dd11
commit 37a49249fa
2 changed files with 21 additions and 0 deletions

View File

@ -0,0 +1,20 @@
{
"genericName": "Sacrificial Ritual",
"description": "Sacrificial rituals were quite common in ancient times, whether to satisfy the gods, calm natural disasters, or even improve harvests.",
"cost": {
"food": 250,
"stone": 100
},
"requirements": { "tech": "phase_town" },
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "skull_swords.png",
"researchTime": 40,
"tooltip": "Healers –40% training time, and the metal cost is removed.",
"modifications": [
{ "value": "Cost/BuildTime", "multiply": 0.6 },
{ "value": "Cost/Resources/metal", "replace": 0 },
{ "value": "Loot/metal", "replace": 0 }
],
"affects": ["Healer"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}

View File

@ -44,6 +44,7 @@
<ProductionQueue/>
<Researcher>
<Technologies datatype="tokens">
cost_healer
heal_range
heal_range_2
heal_rate