[Gameplay] New temple tech "Sacrificial Ritual"
Patch by: @borg- Accepted by: @real_tabasco_sauce Comments by: @chrstgtr, @wowgetoffyourcellphone Differential Revision: https://code.wildfiregames.com/D5188 This was SVN commit r27963.
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{
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"genericName": "Sacrificial Ritual",
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"description": "Sacrificial rituals were quite common in ancient times, whether to satisfy the gods, calm natural disasters, or even improve harvests.",
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"cost": {
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"food": 250,
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"stone": 100
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},
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"requirements": { "tech": "phase_town" },
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"requirementsTooltip": "Unlocked in Town Phase.",
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"icon": "skull_swords.png",
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"researchTime": 40,
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"tooltip": "Healers –40% training time, and the metal cost is removed.",
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"modifications": [
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{ "value": "Cost/BuildTime", "multiply": 0.6 },
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{ "value": "Cost/Resources/metal", "replace": 0 },
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{ "value": "Loot/metal", "replace": 0 }
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],
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"affects": ["Healer"],
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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}
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@ -44,6 +44,7 @@
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<ProductionQueue/>
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<Researcher>
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<Technologies datatype="tokens">
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cost_healer
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heal_range
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heal_range_2
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heal_rate
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