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forked from 0ad/0ad

Adding WIP zebra animations.

This was SVN commit r11131.
This commit is contained in:
gregory 2012-02-23 21:49:20 +00:00
parent ba19767f7d
commit 3c299a80e5
6 changed files with 134 additions and 2 deletions

View File

@ -5,6 +5,11 @@
<variant frequency="1" name="Zebra">
<mesh>skeletal/zebra.dae</mesh>
<texture>skeletal/animal_zebra.dds</texture>
<animations>
<animation file="quadraped/zebra_idle.dae" name="walk" speed="30" />
<animation file="quadraped/zebra_walk.dae" name="walk" speed="30" />
<animation file="quadraped/zebra_run.dae" name="run" speed="25" />
</animations>
</variant>
</group>
<group>

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@ -1155,6 +1155,124 @@ This skeleton is for the deer and any other similiar shaped animals with the exa
</bone>
</skeleton>
<standard_skeleton title="ZebraArmature" id="ZebraArmature">
<bone name="ZebraArmature">
<bone name="body">
<bone name="rear_body">
<bone name="pelvis_left">
<bone name="rear_left_leg">
<bone name="rear_left_shin">
<bone name="rear_left_foot" />
</bone>
</bone>
</bone>
<bone name="butt">
<bone name="tail_start">
<bone name="tail_middle">
<bone name="tail_tip" />
</bone>
</bone>
</bone>
<bone name="pelvis_right">
<bone name="rear_right_leg">
<bone name="rear_right_shin">
<bone name="rear_right_foot" />
</bone>
</bone>
</bone>
</bone>
</bone>
<bone name="left_shoulder">
<bone name="left_leg">
<bone name="left_shin">
<bone name="left_foot" />
</bone>
</bone>
</bone>
<bone name="neck1">
<bone name="neck2">
<bone name="head">
<bone name="left_ear" />
<bone name="right_ear" />
</bone>
</bone>
</bone>
<bone name="right_shoulder">
<bone name="right_leg">
<bone name="right_shin">
<bone name="right_foot" />
</bone>
</bone>
</bone>
</bone>
<bone name="rear_right_leg-target" />
<bone name="rear_left_leg-target" />
<bone name="left_leg-target" />
<bone name="left_knee-target" />
<bone name="right_leg-target" />
<bone name="right_knee-target" />
<bone name="neck-target" />
</standard_skeleton>
<skeleton title="ZebraArmature" target="ZebraArmature"><identifier><root>ZebraArmature</root></identifier>
<bone name="ZebraArmature"><target>ZebraArmature</target>
<bone name="body"><target>body</target>
<bone name="rear_body"><target>rear_body</target>
<bone name="pelvis_left"><target>pelvis_left</target>
<bone name="rear_left_leg"><target>rear_left_leg</target>
<bone name="rear_left_shin"><target>rear_left_shin</target>
<bone name="rear_left_foot"><target>rear_left_foot</target></bone>
</bone>
</bone>
</bone>
<bone name="butt"><target>butt</target>
<bone name="tail_start"><target>tail_start</target>
<bone name="tail_middle"><target>tail_middle</target>
<bone name="tail_tip"><target>tail_tip</target></bone>
</bone>
</bone>
</bone>
<bone name="pelvis_right"><target>pelvis_right</target>
<bone name="rear_right_leg"><target>rear_right_leg</target>
<bone name="rear_right_shin"><target>rear_right_shin</target>
<bone name="rear_right_foot"><target>rear_right_foot</target></bone>
</bone>
</bone>
</bone>
</bone>
</bone>
<bone name="left_shoulder"><target>left_shoulder</target>
<bone name="left_leg"><target>left_leg</target>
<bone name="left_shin"><target>left_shin</target>
<bone name="left_foot"><target>left_foot</target></bone>
</bone>
</bone>
</bone>
<bone name="neck1"><target>neck1</target>
<bone name="neck2"><target>neck2</target>
<bone name="head"><target>head</target>
<bone name="left_ear"><target>left_ear</target></bone>
<bone name="right_ear"><target>right_ear</target></bone>
</bone>
</bone>
</bone>
<bone name="right_shoulder"><target>right_shoulder</target>
<bone name="right_leg"><target>right_leg</target>
<bone name="right_shin"><target>right_shin</target>
<bone name="right_foot"><target>right_foot</target></bone>
</bone>
</bone>
</bone>
</bone>
<bone name="rear_right_leg-target"><target>rear_right_leg-target</target></bone>
<bone name="rear_left_leg-target"><target>rear_left_leg-target</target></bone>
<bone name="left_leg-target"><target>left_leg-target</target></bone>
<bone name="left_knee-target"><target>left_knee-target</target></bone>
<bone name="right_leg-target"><target>right_leg-target</target></bone>
<bone name="right_knee-target"><target>right_knee-target</target></bone>
<bone name="neck-target"><target>neck-target</target></bone>
</skeleton>
<standard_skeleton title="Ballista Weapon" id="ballista">
<bone name="main">
<bone name="weapon"></bone>