Adding WIP zebra animations.
This was SVN commit r11131.
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@ -5,6 +5,11 @@
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<variant frequency="1" name="Zebra">
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<mesh>skeletal/zebra.dae</mesh>
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<texture>skeletal/animal_zebra.dds</texture>
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<animations>
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<animation file="quadraped/zebra_idle.dae" name="walk" speed="30" />
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<animation file="quadraped/zebra_walk.dae" name="walk" speed="30" />
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<animation file="quadraped/zebra_run.dae" name="run" speed="25" />
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</animations>
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</variant>
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</group>
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<group>
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BIN
binaries/data/mods/public/art/animation/quadraped/zebra_idle.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/animation/quadraped/zebra_idle.dae
(Stored with Git LFS)
Normal file
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BIN
binaries/data/mods/public/art/animation/quadraped/zebra_run.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/animation/quadraped/zebra_run.dae
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/animation/quadraped/zebra_walk.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/animation/quadraped/zebra_walk.dae
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/meshes/skeletal/zebra.dae
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/meshes/skeletal/zebra.dae
(Stored with Git LFS)
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@ -1155,6 +1155,124 @@ This skeleton is for the deer and any other similiar shaped animals with the exa
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</bone>
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</skeleton>
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<standard_skeleton title="ZebraArmature" id="ZebraArmature">
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<bone name="ZebraArmature">
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<bone name="body">
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<bone name="rear_body">
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<bone name="pelvis_left">
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<bone name="rear_left_leg">
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<bone name="rear_left_shin">
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<bone name="rear_left_foot" />
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</bone>
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</bone>
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</bone>
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<bone name="butt">
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<bone name="tail_start">
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<bone name="tail_middle">
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<bone name="tail_tip" />
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</bone>
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</bone>
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</bone>
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<bone name="pelvis_right">
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<bone name="rear_right_leg">
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<bone name="rear_right_shin">
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<bone name="rear_right_foot" />
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</bone>
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</bone>
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</bone>
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</bone>
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</bone>
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<bone name="left_shoulder">
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<bone name="left_leg">
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<bone name="left_shin">
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<bone name="left_foot" />
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</bone>
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</bone>
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</bone>
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<bone name="neck1">
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<bone name="neck2">
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<bone name="head">
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<bone name="left_ear" />
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<bone name="right_ear" />
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</bone>
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</bone>
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</bone>
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<bone name="right_shoulder">
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<bone name="right_leg">
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<bone name="right_shin">
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<bone name="right_foot" />
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</bone>
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</bone>
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</bone>
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</bone>
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<bone name="rear_right_leg-target" />
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<bone name="rear_left_leg-target" />
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<bone name="left_leg-target" />
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<bone name="left_knee-target" />
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<bone name="right_leg-target" />
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<bone name="right_knee-target" />
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<bone name="neck-target" />
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</standard_skeleton>
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<skeleton title="ZebraArmature" target="ZebraArmature"><identifier><root>ZebraArmature</root></identifier>
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<bone name="ZebraArmature"><target>ZebraArmature</target>
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<bone name="body"><target>body</target>
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<bone name="rear_body"><target>rear_body</target>
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<bone name="pelvis_left"><target>pelvis_left</target>
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<bone name="rear_left_leg"><target>rear_left_leg</target>
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<bone name="rear_left_shin"><target>rear_left_shin</target>
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<bone name="rear_left_foot"><target>rear_left_foot</target></bone>
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</bone>
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</bone>
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</bone>
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<bone name="butt"><target>butt</target>
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<bone name="tail_start"><target>tail_start</target>
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<bone name="tail_middle"><target>tail_middle</target>
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<bone name="tail_tip"><target>tail_tip</target></bone>
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</bone>
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</bone>
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</bone>
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<bone name="pelvis_right"><target>pelvis_right</target>
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<bone name="rear_right_leg"><target>rear_right_leg</target>
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<bone name="rear_right_shin"><target>rear_right_shin</target>
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<bone name="rear_right_foot"><target>rear_right_foot</target></bone>
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</bone>
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</bone>
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</bone>
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</bone>
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</bone>
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<bone name="left_shoulder"><target>left_shoulder</target>
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<bone name="left_leg"><target>left_leg</target>
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<bone name="left_shin"><target>left_shin</target>
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<bone name="left_foot"><target>left_foot</target></bone>
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</bone>
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</bone>
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</bone>
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<bone name="neck1"><target>neck1</target>
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<bone name="neck2"><target>neck2</target>
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<bone name="head"><target>head</target>
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<bone name="left_ear"><target>left_ear</target></bone>
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<bone name="right_ear"><target>right_ear</target></bone>
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</bone>
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</bone>
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</bone>
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<bone name="right_shoulder"><target>right_shoulder</target>
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<bone name="right_leg"><target>right_leg</target>
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<bone name="right_shin"><target>right_shin</target>
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<bone name="right_foot"><target>right_foot</target></bone>
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</bone>
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</bone>
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</bone>
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</bone>
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<bone name="rear_right_leg-target"><target>rear_right_leg-target</target></bone>
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<bone name="rear_left_leg-target"><target>rear_left_leg-target</target></bone>
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<bone name="left_leg-target"><target>left_leg-target</target></bone>
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<bone name="left_knee-target"><target>left_knee-target</target></bone>
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<bone name="right_leg-target"><target>right_leg-target</target></bone>
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<bone name="right_knee-target"><target>right_knee-target</target></bone>
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<bone name="neck-target"><target>neck-target</target></bone>
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</skeleton>
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<standard_skeleton title="Ballista Weapon" id="ballista">
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<bone name="main">
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<bone name="weapon"></bone>
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