Move Han helmet meshes to the proper subfolder.
This was SVN commit r26430.
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@ -3,7 +3,7 @@
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<castshadow/>
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<group>
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<variant frequency="100" name="helmetA">
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<mesh>props/helmets/han_advanced_melee_helmet.dae</mesh>
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<mesh>props/helmet/han_advanced_melee_helmet.dae</mesh>
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<textures>
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<texture file="props/helmets/han_advanced_melee_helmet.png" name="baseTex"/>
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</textures>
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@ -2,7 +2,7 @@
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<actor version="1">
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<group>
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<variant name="Base">
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<mesh>props/helmets/han_cap.dae</mesh>
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<mesh>props/helmet/han_cap.dae</mesh>
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</variant>
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</group>
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<group>
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@ -3,7 +3,7 @@
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<castshadow/>
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<group>
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<variant frequency="100" name="helmet_A">
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<mesh>props/helmets/han_cavalry_helmet.dae</mesh>
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<mesh>props/helmet/han_cavalry_helmet.dae</mesh>
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<textures>
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<texture file="props/helmets/han_cavalry_helmet.png" name="baseTex"/>
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</textures>
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@ -3,7 +3,7 @@
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<castshadow/>
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<group>
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<variant frequency="100" name="helmetA">
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<mesh>props/helmets/han_cavalry_swordsman_helmet.dae</mesh>
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<mesh>props/helmet/han_cavalry_swordsman_helmet.dae</mesh>
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<textures>
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<texture file="props/helmets/han_cavalry_swordsman_helmet_black.png" name="baseTex"/>
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<texture file="props/helmets/han_cavalry_swordsman_helmet_norm.png" name="normTex"/>
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@ -3,7 +3,7 @@
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<castshadow/>
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<group>
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<variant frequency="1" name="helmet-01">
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<mesh>props/helmets/han_cavhelm_01.dae</mesh>
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<mesh>props/helmet/han_cavhelm_01.dae</mesh>
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<textures>
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<texture file="props/helmets/han_ricehat.png" name="baseTex"/>
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</textures>
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@ -3,7 +3,7 @@
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<group>
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<variant frequency="1" name="Base">
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<color>61 61 61</color>
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<mesh>props/helmets/han_hairbun.dae</mesh>
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<mesh>props/helmet/han_hairbun.dae</mesh>
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<textures>
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<texture file="props/heads/han_b.png" name="baseTex"/>
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</textures>
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@ -3,7 +3,7 @@
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<castshadow/>
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<group>
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<variant frequency="100" name="helmetA">
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<mesh>props/helmets/han_heavy_cavalry_helmet.dae</mesh>
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<mesh>props/helmet/han_heavy_cavalry_helmet.dae</mesh>
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<textures>
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<texture file="props/helmets/han_heavy_cavalry_helmet.png" name="baseTex"/>
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<texture file="props/helmets/han_heavy_cavalry_helmet_norm.png" name="normTex"/>
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@ -3,7 +3,7 @@
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<castshadow/>
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<group>
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<variant frequency="100" name="helmetA">
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<mesh>props/helmets/han_heavy_helmet_b.dae</mesh>
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<mesh>props/helmet/han_heavy_helmet_b.dae</mesh>
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<textures>
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<texture file="props/helmets/han_heavy_helmet_b.png" name="baseTex"/>
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<texture file="props/helmets/han_heavy_helmet_b_norm.png" name="normTex"/>
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@ -3,7 +3,7 @@
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<castshadow/>
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<group>
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<variant frequency="1" name="helmet-01">
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<mesh>props/helmets/han_ricehat.dae</mesh>
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<mesh>props/helmet/han_ricehat.dae</mesh>
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<textures>
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<texture file="props/helmets/han_ricehat.png" name="baseTex"/>
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</textures>
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@ -3,7 +3,7 @@
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<castshadow/>
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<group>
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<variant frequency="1" name="headband">
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<mesh>props/helmets/han_bandana.dae</mesh>
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<mesh>props/helmet/han_bandana.dae</mesh>
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<textures>
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<texture file="props/helmets/han_bandana.png" name="baseTex"/>
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<texture file="props/helmets/han_bandana_norm.png" name="normTex"/>
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