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forked from 0ad/0ad

This was SVN commit r5993.

This commit is contained in:
Michael D. Hafer 2008-05-28 03:19:28 +00:00
parent 9b716a3583
commit 3d6d8c1efc
5 changed files with 27 additions and 5 deletions

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/special/cape_a.pmd</mesh>
<texture>props/cape_celt_boudicca.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -20,10 +20,10 @@
<mesh>skeletal/f_tunic.pmd</mesh>
<props>
<prop actor="props/units/heads/head_celt_boudicca.xml" attachpoint="head"/>
<prop actor="props/units/weapons/spatha.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/celt_buckler_a.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear_gold.xml" attachpoint="r_hand"/>
<prop actor="props/units/cape_celt_boudicca.xml" attachpoint="back"/>
</props>
<texture>skeletal/celt_boudicca.dds</texture>
<texture>skeletal/celt_boudicca_2.dds</texture>
</variant>
</group>

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@ -18,9 +18,10 @@
</animations>
<props>
<prop actor="props/units/heads/head_iber_su1.xml" attachpoint="head"/>
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/iber_scutum_variato.xml" attachpoint="shield"/>
<prop actor="props/units/heads/rome_monte_e.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/verutum.xml" attachpoint="l_hand"/>
<prop actor="props/units/shields/iber_scutum_variato.xml" attachpoint="shield"/>
<prop actor="props/units/cape_iber_variato.xml" attachpoint="back"/>
</props>
</variant>

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