This was SVN commit r5993.
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9b716a3583
commit
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/special/cape_a.pmd</mesh>
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<texture>props/cape_celt_boudicca.dds</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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@ -20,10 +20,10 @@
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<mesh>skeletal/f_tunic.pmd</mesh>
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<props>
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<prop actor="props/units/heads/head_celt_boudicca.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/spatha.xml" attachpoint="r_hand"/>
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<prop actor="props/units/shields/celt_buckler_a.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/spear_gold.xml" attachpoint="r_hand"/>
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<prop actor="props/units/cape_celt_boudicca.xml" attachpoint="back"/>
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</props>
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<texture>skeletal/celt_boudicca.dds</texture>
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<texture>skeletal/celt_boudicca_2.dds</texture>
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</variant>
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</group>
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@ -18,9 +18,10 @@
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</animations>
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<props>
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<prop actor="props/units/heads/head_iber_su1.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
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<prop actor="props/units/shields/iber_scutum_variato.xml" attachpoint="shield"/>
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<prop actor="props/units/heads/rome_monte_e.xml" attachpoint="helmet"/>
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<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
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<prop actor="props/units/weapons/verutum.xml" attachpoint="l_hand"/>
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<prop actor="props/units/shields/iber_scutum_variato.xml" attachpoint="shield"/>
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<prop actor="props/units/cape_iber_variato.xml" attachpoint="back"/>
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</props>
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</variant>
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BIN
binaries/data/mods/official/art/textures/skins/props/cape_celt_boudicca.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/props/cape_celt_boudicca.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/celt_boudicca_2.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/celt_boudicca_2.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
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