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# Made two new animation files (gather, hoe) for testing animations. Also modified the hele_inf_jav_b to use the new actor format for testing purposes.

This was SVN commit r3675.
This commit is contained in:
Wijitmaker 2006-03-23 10:50:45 +00:00
parent 792c479165
commit 3efeeecb84
3 changed files with 130 additions and 10 deletions

View File

@ -5,25 +5,139 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="biped/inf_jav_atk_a.psa" load="0" name="Attack" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/units/heads/thrac_a.xml" attachpoint="head"/>
</props>
<texture>skeletal/hele_ijv_b.dds</texture>
</variant>
</group>
<group>
<variant name="Idle">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
</animations>
<props>
<prop actor="props/units/shields/hele_pelta_b.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
</props>
</variant>
</group>
<group>
<variant name="Attack">
<animations>
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Melee" speed="100"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="100"/>
</animations>
<props>
<prop actor="props/units/shields/hele_pelta_b.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="projectile"/>
</props>
<texture>skeletal/hele_ijv_b.dds</texture>
</variant>
</group>
<group>
<variant name="Walk">
<animations>
<animation file="biped/dudewalk.psa" name="Walk" speed="20"/>
</animations>
<props>
<prop actor="props/units/shields/hele_pelta_b.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
</props>
</variant>
</group>
<group>
<variant name="Run">
<animations>
<animation file="biped/inf_sword_shield_run_a.psa" name="Run" speed="10"/>
<animation file="biped/inf_sword_shield_run_b.psa" name="Run" speed="10"/>
<animation file="biped/inf_sword_shield_run_c.psa" name="Run" speed="10"/>
</animations>
<props>
<prop actor="props/units/shields/hele_pelta_b.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
</props>
</variant>
</group>
<group>
<variant name="Chop">
<animations>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
</animations>
<props>
<prop actor="props/units/tools/prop_handscythe.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<group>
<variant name="Hoe">
<animations>
<animation file="biped/hoe.psa" name="Hoe" speed="150"/>
</animations>
<props>
<prop actor="props/units/tools/prop_mallet.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<group>
<variant name="Forage">
<animations>
<animation file="biped/gather.psa" name="Forage" speed="5"/>
</animations>
</variant>
</group>
<group>
<variant name="Mine">
<animations>
<animation file="biped/dudechop.psa" name="Mine" speed="150"/>
</animations>
<props>
<prop actor="props/units/tools/prop_spade.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<group>
<variant name="Build">
<animations>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
</animations>
<props>
<prop actor="props/units/tools/prop_mallet.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<group>
<variant name="Death">
<animations>
<animation file="biped/inf_death_a.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_b.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_c.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_d.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_e.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_f.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_g.psa" name="Death" speed="200"/>
</animations>
</variant>
</group>
<group>
<variant name="Decay">
<animations>
<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
</animations>
</variant>
</group>

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binaries/data/mods/official/art/animation/biped/gather.psa (Stored with Git LFS) Normal file

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binaries/data/mods/official/art/animation/biped/hoe.psa (Stored with Git LFS) Normal file

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