Hide the health bar when a unit containing resources is killed
This was SVN commit r8307.
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@ -95,7 +95,7 @@ StatusBars.prototype.RegenerateSprites = function()
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};
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var cmpHealth = Engine.QueryInterface(this.entity, IID_Health);
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if (cmpHealth)
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if (cmpHealth && cmpHealth.GetHitpoints() > 0)
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{
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AddBar("health", cmpHealth.GetHitpoints() / cmpHealth.GetMaxHitpoints());
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}
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