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forked from 0ad/0ad

Fixes village, town, city classes inconsistencies in templates. Reported by WarBeast. Refs #4147.

This was SVN commit r18705.
This commit is contained in:
fatherbushido 2016-09-05 12:45:07 +00:00
parent b60cf4663d
commit 417aec9495
5 changed files with 4 additions and 2 deletions

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@ -32,6 +32,7 @@
<GenericName>Special Building</GenericName>
<SpecificName>Kennel</SpecificName>
<Classes datatype="tokens">Kennel</Classes>
<VisibleClasses datatype="tokens">-City Town</VisibleClasses>
<Tooltip>Train Celtic war dogs.</Tooltip>
<Icon>structures/kennel.png</Icon>
<RequiredTechnology>phase_town</RequiredTechnology>

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@ -26,6 +26,7 @@
<Tooltip>Recruit Naked Fanatics.</Tooltip>
<Icon>structures/celtic_embassy.png</Icon>
<RequiredTechnology>phase_town</RequiredTechnology>
<VisibleClasses datatype="tokens">-Village Town</VisibleClasses>
</Identity>
<Obstruction>
<Static width="20.0" depth="20.0"/>

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@ -46,7 +46,6 @@
<GenericName>Military Colony</GenericName>
<SpecificName>Klēroukhía</SpecificName>
<Classes datatype="tokens">Colony</Classes>
<VisibleClasses datatype="tokens">Town</VisibleClasses>
<Icon>structures/military_settlement.png</Icon>
<RequiredTechnology>phase_town</RequiredTechnology>
</Identity>

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@ -28,6 +28,7 @@
<Tooltip>Recruit special units.</Tooltip>
<Icon>gaia/special_stoa.png</Icon>
<RequiredTechnology>phase_town</RequiredTechnology>
<VisibleClasses datatype="tokens">Town</VisibleClasses>
</Identity>
<Loot>
<xp>10</xp>

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@ -21,7 +21,7 @@
</Health>
<Identity>
<Civ>cart</Civ>
<VisibleClasses datatype="tokens">Town Embassy</VisibleClasses>
<VisibleClasses datatype="tokens">-City Town Embassy</VisibleClasses>
<GenericName>Embassy</GenericName>
<RequiredTechnology>phase_town</RequiredTechnology>
</Identity>