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forked from 0ad/0ad

New way-point flag, including a new flag for possible faction-specific implementation. Persian and Greek versions complete so far.

This was SVN commit r8261.
This commit is contained in:
Michael D. Hafer 2010-10-04 01:49:28 +00:00
parent 47c9f8144c
commit 50ed028dcb
9 changed files with 57 additions and 21 deletions

View File

@ -1,13 +1,14 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>props/wrld_waypoint_flag.pmd</mesh>
<props/>
<texture>props/wrld_waypoint_flag.dds</texture>
<variant frequency="100">
<mesh>props/waypoint_flag.dae</mesh>
</variant>
</group>
<group>
<variant name="waypoint_hellenes">
<texture>props/banner_greek.png</texture>
</variant>
</group>
</actor>

View File

@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/wrld_waypoint_flag.pmd</mesh>
<texture>props/wrld_waypoint_flag.dds</texture>
</variant>
</group>
</actor>

View File

@ -0,0 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100">
<mesh>props/waypoint_flag.dae</mesh>
</variant>
</group>
<group>
<variant name="waypoint_persians">
<texture>props/banner_persian.png</texture>
</variant>
<variant name="waypoint_hellenes">
<texture>props/banner_greek.png</texture>
</variant>
</group>
</actor>

View File

@ -7,7 +7,6 @@
<props>
<prop actor="props/structures/celts/kennel_props_new.xml" attachpoint="root"/>
<prop actor="props/structures/celts/kennel_props_1.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_2x2.xml" attachpoint="root"/>
<prop actor="props/structures/celts/kennel_beef.xml" attachpoint="root"/>
</props>
<texture>structural/celt_struct_1.dds</texture>

View File

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
@ -35,7 +33,6 @@
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Clothes-1">
<texture>skeletal/celt_isw_b_01.dds</texture>
@ -49,8 +46,10 @@
<variant frequency="1" name="Clothes-4">
<texture>skeletal/celt_isw_b_04.dds</texture>
</variant>
<variant frequency="2" name="Clothes-5">
<texture>skeletal/celt_ijv_b_01.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
@ -63,7 +62,7 @@
<variant name="gather_tree">
<props>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
</props>
</variant>
@ -77,22 +76,22 @@
<variant name="gather_fruit">
<props>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
</props>
</variant>
<variant name="gather_rock">
<props>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
</props>
</variant>
<variant name="gather_ore">
<props>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
</props>
</variant>
@ -104,7 +103,5 @@
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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binaries/data/mods/public/art/meshes/props/waypoint_flag.dae (Stored with Git LFS) Normal file

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