Fix bug with failing to reset GL state when sometimes necessary
This was SVN commit r8172.
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6d82bfaabf
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@ -632,10 +632,6 @@ void GUIRenderer::Draw(DrawCalls &Calls)
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}
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}
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if (cit->m_EnableBlending)
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{
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glDisable(GL_BLEND);
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}
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glDisable(GL_BLEND);
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}
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}
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