Helmmet goods
This was SVN commit r2148.
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@ -16,10 +16,26 @@
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<mesh>props/helmet/celt_helmet_b.pmd</mesh>
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<texture>props/helmet/celt_b1.dds</texture>
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</variant>
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<variant frequency="10" name="b2">
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<variant frequency="10" name="b1">
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<mesh>props/helmet/celt_helmet_b.pmd</mesh>
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<texture>props/helmet/celt_b1.dds</texture>
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</variant>
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<variant frequency="10" name="c1">
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<mesh>props/helmet/celt_helmet_c.pmd</mesh>
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<texture>props/helmet/celt_b1.dds</texture>
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</variant>
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<variant frequency="10" name="c2">
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<mesh>props/helmet/celt_helmet_c.pmd</mesh>
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<texture>props/helmet/celt_b2.dds</texture>
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</variant>
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<variant frequency="10" name="d1">
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<mesh>props/helmet/celt_helmet_d.pmd</mesh>
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<texture>props/helmet/celt_d1.dds</texture>
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</variant>
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<variant frequency="10" name="e1">
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<mesh>props/helmet/celt_helmet_e.pmd</mesh>
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<texture>props/helmet/celt_e1.dds</texture>
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</variant>
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</group>
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</actor>
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@ -0,0 +1,21 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="10" name="f1">
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<mesh>props/helmet/celt_helmet_f.pmd</mesh>
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<texture>props/helmet/celt_f1.dds</texture>
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</variant>
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<variant frequency="10" name="h1">
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<mesh>props/helmet/celt_helmet_h.pmd</mesh>
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<texture>props/helmet/celt_h1.dds</texture>
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</variant>
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<variant frequency="10" name="i1">
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<mesh>props/helmet/celt_helmet_i.pmd</mesh>
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<texture>props/helmet/celt_i1.dds</texture>
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</variant>
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</group>
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</actor>
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@ -18,7 +18,7 @@
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</animations>
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<mesh>skeletal/m_pants_c.pmd</mesh>
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<props>
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<prop actor="props/head/celt_helmet_a.xml" attachpoint="helmet"/>
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<prop actor="props/head/celt_helmet_b.xml" attachpoint="helmet"/>
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<prop actor="props/head/head_celt.xml" attachpoint="head"/>
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<prop actor="props/shield/celt_hex.xml" attachpoint="shield"/>
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<prop actor="props/weapon/weap_spear_a.xml" attachpoint="r_hand"/>
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binaries/data/mods/official/art/meshes/props/helmet/celt_helmet_c.pmd
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binaries/data/mods/official/art/meshes/props/helmet/celt_helmet_c.pmd
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binaries/data/mods/official/art/meshes/props/helmet/celt_helmet_d.pmd
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binaries/data/mods/official/art/meshes/props/helmet/celt_helmet_d.pmd
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binaries/data/mods/official/art/meshes/props/helmet/celt_helmet_e.pmd
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binaries/data/mods/official/art/meshes/props/helmet/celt_helmet_f.pmd
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binaries/data/mods/official/art/meshes/props/helmet/celt_helmet_g.pmd
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binaries/data/mods/official/art/meshes/props/helmet/celt_helmet_h.pmd
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binaries/data/mods/official/art/meshes/props/helmet/celt_helmet_i.pmd
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binaries/data/mods/official/art/textures/skins/props/helmet/celt_a2.dds
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binaries/data/mods/official/art/textures/skins/props/helmet/celt_b1.dds
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binaries/data/mods/official/art/textures/skins/props/helmet/celt_b2.dds
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binaries/data/mods/official/art/textures/skins/props/helmet/celt_d1.dds
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binaries/data/mods/official/art/textures/skins/props/helmet/celt_d1.dds
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binaries/data/mods/official/art/textures/skins/props/helmet/celt_e1.dds
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binaries/data/mods/official/art/textures/skins/props/helmet/celt_e1.dds
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binaries/data/mods/official/art/textures/skins/props/helmet/celt_f1.dds
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binaries/data/mods/official/art/textures/skins/props/helmet/celt_f1.dds
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binaries/data/mods/official/art/textures/skins/props/helmet/celt_g1.dds
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binaries/data/mods/official/art/textures/skins/props/helmet/celt_g1.dds
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binaries/data/mods/official/art/textures/skins/props/helmet/celt_h1.dds
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binaries/data/mods/official/art/textures/skins/props/helmet/celt_h1.dds
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binaries/data/mods/official/art/textures/skins/props/helmet/celt_i1.dds
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binaries/data/mods/official/art/textures/skins/props/helmet/celt_i1.dds
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