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First Official Unit - Celtic Infantry Elite Swordsman

Includes files for Philip to test with for player and internal color

This was SVN commit r2110.
This commit is contained in:
Wijitmaker 2005-04-05 11:54:13 +00:00
parent 6a0b5fa0ab
commit 6049be83b1
19 changed files with 169 additions and 46 deletions

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="10" name="a1">
<mesh>props/helmet/celt_helmet_a.pmd</mesh>
<texture>props/helmet/celt_a1.dds</texture>
</variant>
<variant frequency="10" name="a2">
<mesh>props/helmet/celt_helmet_a.pmd</mesh>
<texture>props/helmet/celt_a2.dds</texture>
</variant>
<variant frequency="10" name="b1">
<mesh>props/helmet/celt_helmet_b.pmd</mesh>
<texture>props/helmet/celt_b1.dds</texture>
</variant>
<variant frequency="10" name="b2">
<mesh>props/helmet/celt_helmet_b.pmd</mesh>
<texture>props/helmet/celt_b2.dds</texture>
</variant>
</group>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="10" name="a">
<mesh>props/head_longhair.pmd</mesh>
<texture>props/head/celt_a.dds</texture>
</variant>
<variant frequency="10" name="b">
<mesh>props/head_longhair.pmd</mesh>
<texture>props/head/celt_b.dds</texture>
</variant>
<variant frequency="5" name="c">
<mesh>props/head_longhair.pmd</mesh>
<texture>props/head/celt_c.dds</texture>
</variant>
<variant frequency="10" name="d">
<mesh>props/head_longhair.pmd</mesh>
<texture>props/head/celt_d.dds</texture>
</variant>
</group>
</actor>

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@ -1,10 +1,11 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<group>
<variant frequency="100" name="Base">
<mesh>props/head_longhair.pmd</mesh>
<texture>props/plac_head_celt.dds</texture>
</variant>
</group>
<!-- File automatically generated by ScEd Version: 0.0.6.1 -->
<Object>
<Name>Celtic Head</Name>
<ModelName>art/meshes/props/head_longhair.pmd</ModelName>
<TextureName>art/textures/skins/props/plac_head_celt.dds</TextureName>
</Object>
</actor>

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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Rome Helmet A</Name>
<ModelName>art/meshes/props/helmet/rome_helmet_a.pmd</ModelName>
<TextureName>art/textures/skins/props/plac_helmet_e.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
</Object>

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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Elite Helmet</Name>
<ModelName>art/meshes/temp/plac_helmet_e.pmd</ModelName>
<TextureName>art/textures/skins/props/plac_helmet_e.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
</Object>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="10" name="a">
<mesh>props/weap_csword_a.pmd</mesh>
<texture>props/prop_weap.dds</texture>
</variant>
<variant frequency="10" name="b">
<mesh>props/weap_csword_b.pmd</mesh>
<texture>props/prop_weap.dds</texture>
</variant>
<variant frequency="10" name="c">
<mesh>props/weap_csword_c.pmd</mesh>
<texture>props/prop_weap.dds</texture>
</variant>
</group>
</actor>

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@ -1,33 +1,31 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celtic Elite Swordsman Infantry</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_celt_e.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="200"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk_swordshield.psa" speed="700"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/inf_sword_shield_atk_a.psa" speed="400"> </Animation>
<Animation name="Attack1" file="art/animation/biped/inf_sword_shield_atk_b.psa" speed="400"> </Animation>
<Animation name="Attack2" file="art/animation/biped/inf_sword_shield_atk_c.psa" speed="400"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="props/temp/celt_sign_isw_e.xml"> </Prop>
<Prop attachpoint="helmet" model="props/temp/plac_helmet_e.xml"> </Prop>
<Prop attachpoint="head" model="props/head/plac_head_celt.xml"> </Prop>
<Prop attachpoint="shield" model="props/shield/test_towershield.xml"> </Prop>
<Prop attachpoint="r_hand" model="props/weapon/weap_gladus_a.xml"> </Prop>
<Prop attachpoint="l_hip" model="props/temp/l_sheath.xml"> </Prop>
</Props>
</Object>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="700"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="400"/>
<animation file="biped/inf_sword_shield_atk_b.psa" name="Attack1" speed="400"/>
<animation file="biped/inf_sword_shield_atk_c.psa" name="Attack2" speed="400"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>
<prop actor="props/head/celt_helmet_a.xml" attachpoint="helmet"/>
<prop actor="props/head/head_celt.xml" attachpoint="head"/>
<prop actor="props/shield/celt_scutum.xml" attachpoint="shield"/>
<prop actor="props/weapon/weap_csword.xml" attachpoint="r_hand"/>
<prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
</props>
<texture>skeletal/celt_isw_e.dds</texture>
</variant>
</group>
</actor>

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