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forked from 0ad/0ad

#Wintry goodies

This was SVN commit r3965.
This commit is contained in:
Michael D. Hafer 2006-06-07 07:42:58 +00:00
parent ba9e7c13c4
commit 65f07e300f
5 changed files with 94 additions and 0 deletions

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>structural/celt_mc.pmd</mesh>
<props>
<prop actor="props/structures/celts/barracks.xml" attachpoint="props_main"/>
</props>
<texture>structural/celt_struct_1_snow.dds</texture>
</variant>
</group>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>structural/celt_cc.pmd</mesh>
<props>
<prop actor="props/structures/celts/civil_centre.xml" attachpoint="props_main"/>
</props>
<texture>structural/celt_struct_1_snow.dds</texture>
</variant>
</group>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>structural/celt_fc.pmd</mesh>
<props>
<prop actor="props/structures/celts/farmstead.xml" attachpoint="props_main"/>
</props>
<texture>structural/celt_struct_1_snow.dds</texture>
</variant>
</group>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant name="a">
<mesh>structural/celt_ho_a.pmd</mesh>
<props>
<prop actor="props/structures/celts/house_a.xml" attachpoint="props_main"/>
</props>
<texture>structural/celt_struct_1_snow.dds</texture>
</variant>
<variant name="b">
<mesh>structural/celt_ho_b.pmd</mesh>
<props>
<prop actor="props/structures/celts/house_b.xml" attachpoint="props_main"/>
</props>
<texture>structural/celt_struct_1_snow.dds</texture>
</variant>
<variant name="c">
<mesh>structural/celt_ho_c.pmd</mesh>
<props>
<prop actor="props/structures/celts/house_c.xml" attachpoint="props_main"/>
</props>
<texture>structural/celt_struct_1_snow.dds</texture>
</variant>
</group>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>structural/celt_tc.pmd</mesh>
<props>
<prop actor="props/structures/celts/market.xml" attachpoint="props_main"/>
</props>
<texture>structural/celt_struct_1_snow.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>