[Gameplay] Create a generic 'Longsword' mixin that adds a small splash attack and apply it to the Thracian Black Cloak
This mixin is genericized in order to be useful for other units if desired. It adds a splash attack, but removes some regular attack to balance. With this, a champion or other unit can be easily differentiated. In this instance, it is applied to the Macedonians' champion swordsman, the Thracian Black Cloak. These guys use the very long Rhomphaia and Sika swords of Thraco-Dacian origin. Patch by: @wowgetoffyourcellphone Accepted by: @real_tabasco_sauce, @borg- Differential revision: https://code.wildfiregames.com/D5145 This was SVN commit r27871.
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<?xml version="1.0" encoding="utf-8" standalone="no"?>
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<Entity>
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<Attack>
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<Melee>
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<Damage>
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<Hack op="add">-4.0</Hack>
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</Damage>
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<Splash>
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<Damage>
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<Hack>4.0</Hack>
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</Damage>
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<Shape>Circular</Shape>
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<Range>2</Range>
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<FriendlyFire>false</FriendlyFire>
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</Splash>
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<MaxRange op="add">2.0</MaxRange>
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<PrepareTime>500</PrepareTime>
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<RepeatTime>1000</RepeatTime>
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</Melee>
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</Attack>
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<Identity>
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<VisibleClasses datatype="tokens">Longsword</VisibleClasses>
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</Identity>
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</Entity>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_champion_infantry_swordsman">
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<Entity parent="longsword|template_unit_champion_infantry_swordsman">
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<Attack>
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<Melee>
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<AttackName context="Name of an attack using a rhomphaia (ῥομφαία), a Thracian two-handed weapon capable of both thrusting and slashing.">Rhomphaia</AttackName>
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