This was SVN commit r11407.
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@ -5,7 +5,7 @@
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<variant frequency="1" name="mace hero Alexander">
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<mesh>props/campaigns/pedestal_mace_1.dae</mesh>
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<props>
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<prop actor="campaigns/units/alexander.xml" attachpoint="soldier"/>
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<prop actor="campaigns/units/mace_alexander.xml" attachpoint="soldier"/>
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</props>
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<texture>campaigns/units/pedestal_mace_1.png</texture>
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</variant>
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@ -0,0 +1,22 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="mace soldier">
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<mesh>props/campaigns/pedestal_mace_1.dae</mesh>
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<props>
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<prop actor="campaigns/units/mace_soldier.xml" attachpoint="soldier"/>
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</props>
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<texture>campaigns/units/pedestal_mace_1.png</texture>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="Melee">
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<props>
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<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -0,0 +1,11 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="army mace soldier">
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<mesh>skeletal/campaigns/mace_soldier.dae</mesh>
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<texture>campaigns/units/mace_soldier.png</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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@ -3,10 +3,14 @@
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<castshadow/>
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<group>
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<variant frequency="100" name="hele_curtain_wall">
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<animations>
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<animation event="0.5" load="0.0" name="melee" speed="100"/>
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</animations>
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<mesh>structural/campaign_curtainwall_hele.dae</mesh>
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<props>
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<prop actor="structures/hellenes/campaign_curtainwall_gates.xml" attachpoint="root"/>
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<prop actor="structures/hellenes/campaign_curtainwall_towers.xml" attachpoint="root"/>
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<prop actor="props/units/weapons/arrow_front_flame.xml" attachpoint="projectile"/>
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</props>
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<texture>structural/rome_struct_2.png</texture>
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</variant>
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BIN
binaries/data/mods/internal/art/meshes/skeletal/campaigns/alexander.dae
(Stored with Git LFS)
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binaries/data/mods/internal/art/meshes/skeletal/campaigns/alexander.dae
(Stored with Git LFS)
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binaries/data/mods/internal/art/meshes/skeletal/campaigns/mace_soldier.dae
(Stored with Git LFS)
Normal file
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binaries/data/mods/internal/art/meshes/skeletal/campaigns/mace_soldier.dae
(Stored with Git LFS)
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binaries/data/mods/internal/art/meshes/structural/campaign_curtainwall_hele.dae
(Stored with Git LFS)
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binaries/data/mods/internal/art/meshes/structural/campaign_curtainwall_hele.dae
(Stored with Git LFS)
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binaries/data/mods/internal/art/textures/skins/campaigns/units/mace_soldier.png
(Stored with Git LFS)
Normal file
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binaries/data/mods/internal/art/textures/skins/campaigns/units/mace_soldier.png
(Stored with Git LFS)
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binaries/data/mods/internal/maps/scenarios/Campaign Test Map.pmp
(Stored with Git LFS)
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binaries/data/mods/internal/maps/scenarios/Campaign Test Map.pmp
(Stored with Git LFS)
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binaries/data/mods/internal/maps/scenarios/Campaign Test Map.xml
(Stored with Git LFS)
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binaries/data/mods/internal/maps/scenarios/Campaign Test Map.xml
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@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_hero_cavalry_swordsman">
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<Entity parent="template_unit_hero_infantry_swordsman">
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<Armour>
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<Crush>20.0</Crush>
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</Armour>
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@ -0,0 +1,40 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_champion_infantry_swordsman">
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<Attack>
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<Melee>
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<MaxRange>7.0</MaxRange>
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</Melee>
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</Attack>
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<Decay>
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<Inactive/>
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<DelayTime>0.0</DelayTime>
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<SinkRate>3.0</SinkRate>
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<SinkAccel>9.8</SinkAccel>
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</Decay>
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<Footprint>
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<Circle radius="6.0"/>
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<Height>6.0</Height>
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</Footprint>
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<Identity>
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<Civ>hele</Civ>
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<GenericName>Army of Macedonia</GenericName>
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<SpecificName>Army of Macedon</SpecificName>
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<Tooltip>This is what an army would look like on the Strat Map.</Tooltip>
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<History>The most powerful hero of them all - son of Philip II, king of Macedonia (336 BC - 323 BC). After conquering the rest of the Thracians and quelling the unrest of the Greeks, Alexander embarked on a world-conquest march. Defeating the Persian forces at Granicus (334 BC), Issus (333 BC) and Gaugamela (331 BC), he became master of the Persian Empire. Entering India, he defeated king Porus at Hydaspes (326 BC), but his weary troops made him halt. Died in Babylon at the age of 33 while planning a campaign against Arabia.</History>
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<Icon>units/hele_hero_demetrius.png</Icon>
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</Identity>
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<Obstruction>
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<Unit radius="4.0"/>
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</Obstruction>
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<StatusBars>
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<BarWidth>6.0</BarWidth>
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<BarHeight>0.6</BarHeight>
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<HeightOffset>12.0</HeightOffset>
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</StatusBars>
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<Vision>
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<Range>50</Range>
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</Vision>
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<VisualActor>
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<Actor>campaigns/units/army_mace_soldier.xml</Actor>
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</VisualActor>
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</Entity>
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@ -1,6 +1,21 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_civic_civil_centre">
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<Attack disable=""/>
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<Attack>
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<Ranged>
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<Hack>0.0</Hack>
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<Pierce>45.0</Pierce>
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<Crush>0.0</Crush>
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<MaxRange>60.0</MaxRange>
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<MinRange>1.0</MinRange>
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<ProjectileSpeed>75.0</ProjectileSpeed>
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<PrepareTime>1200</PrepareTime>
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<RepeatTime>2000</RepeatTime>
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</Ranged>
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</Attack>
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<BuildingAI>
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<DefaultArrowCount>3</DefaultArrowCount>
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<GarrisonArrowMultiplier>0.5</GarrisonArrowMultiplier>
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</BuildingAI>
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<Footprint replace="">
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<Circle radius="26.0"/>
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<Height>8.0</Height>
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@ -8,7 +23,9 @@
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<Identity>
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<Civ>hele</Civ>
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<Classes datatype="tokens">Market</Classes>
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<GenericName>Settlement</GenericName>
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<SpecificName>Minor Greek Polis</SpecificName>
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<Tooltip>This is a minor Greek city. Has a territory effect of 150.</Tooltip>
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</Identity>
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<Obstruction>
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<Static width="48.0" depth="48.0"/>
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@ -22,6 +39,7 @@
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<Entities datatype="tokens">
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-units/{civ}_support_female_citizen
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campaigns/army_mace_hero_alexander
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campaigns/army_mace_standard
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units/{civ}_support_trader
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</Entities>
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</TrainingQueue>
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@ -1,6 +1,21 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_civic_civil_centre">
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<Attack disable=""/>
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<Attack>
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<Ranged>
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<Hack>0.0</Hack>
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<Pierce>40.0</Pierce>
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<Crush>0.0</Crush>
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<MaxRange>60.0</MaxRange>
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<MinRange>1.0</MinRange>
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<ProjectileSpeed>75.0</ProjectileSpeed>
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<PrepareTime>1200</PrepareTime>
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<RepeatTime>2000</RepeatTime>
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</Ranged>
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</Attack>
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<BuildingAI>
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<DefaultArrowCount>5</DefaultArrowCount>
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<GarrisonArrowMultiplier>0.5</GarrisonArrowMultiplier>
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</BuildingAI>
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<Footprint replace="">
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<Circle radius="26.0"/>
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<Height>8.0</Height>
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@ -8,7 +23,9 @@
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<Identity>
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<Civ>hele</Civ>
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<Classes datatype="tokens">Market</Classes>
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<GenericName>Settlement</GenericName>
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<SpecificName>Greek Polis</SpecificName>
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<Tooltip>This is a major Greek city. Has a territory effect of 300.</Tooltip>
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</Identity>
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<Obstruction>
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<Static width="48.0" depth="48.0"/>
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@ -22,6 +39,7 @@
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<Entities datatype="tokens">
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-units/{civ}_support_female_citizen
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campaigns/army_mace_hero_alexander
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campaigns/army_mace_standard
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units/{civ}_support_trader
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</Entities>
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</TrainingQueue>
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@ -9,7 +9,8 @@
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</Health>
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<Identity>
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<Civ>hele</Civ>
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<SpecificName>Religious Sanctuary</SpecificName>
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<GenericName>Religious Sanctuary</GenericName>
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<SpecificName>Greek Religious Sanctuary</SpecificName>
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</Identity>
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<Obstruction>
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<Static width="17.5" depth="30.0"/>
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