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forked from 0ad/0ad

This was SVN commit r11407.

This commit is contained in:
Michael D. Hafer 2012-03-27 21:38:12 +00:00
parent f0897e05cd
commit 6cb97e3e01
16 changed files with 132 additions and 12 deletions

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@ -5,7 +5,7 @@
<variant frequency="1" name="mace hero Alexander">
<mesh>props/campaigns/pedestal_mace_1.dae</mesh>
<props>
<prop actor="campaigns/units/alexander.xml" attachpoint="soldier"/>
<prop actor="campaigns/units/mace_alexander.xml" attachpoint="soldier"/>
</props>
<texture>campaigns/units/pedestal_mace_1.png</texture>
</variant>

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@ -0,0 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="mace soldier">
<mesh>props/campaigns/pedestal_mace_1.dae</mesh>
<props>
<prop actor="campaigns/units/mace_soldier.xml" attachpoint="soldier"/>
</props>
<texture>campaigns/units/pedestal_mace_1.png</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
<props>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="army mace soldier">
<mesh>skeletal/campaigns/mace_soldier.dae</mesh>
<texture>campaigns/units/mace_soldier.png</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -3,10 +3,14 @@
<castshadow/>
<group>
<variant frequency="100" name="hele_curtain_wall">
<animations>
<animation event="0.5" load="0.0" name="melee" speed="100"/>
</animations>
<mesh>structural/campaign_curtainwall_hele.dae</mesh>
<props>
<prop actor="structures/hellenes/campaign_curtainwall_gates.xml" attachpoint="root"/>
<prop actor="structures/hellenes/campaign_curtainwall_towers.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front_flame.xml" attachpoint="projectile"/>
</props>
<texture>structural/rome_struct_2.png</texture>
</variant>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_hero_cavalry_swordsman">
<Entity parent="template_unit_hero_infantry_swordsman">
<Armour>
<Crush>20.0</Crush>
</Armour>

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@ -0,0 +1,40 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_champion_infantry_swordsman">
<Attack>
<Melee>
<MaxRange>7.0</MaxRange>
</Melee>
</Attack>
<Decay>
<Inactive/>
<DelayTime>0.0</DelayTime>
<SinkRate>3.0</SinkRate>
<SinkAccel>9.8</SinkAccel>
</Decay>
<Footprint>
<Circle radius="6.0"/>
<Height>6.0</Height>
</Footprint>
<Identity>
<Civ>hele</Civ>
<GenericName>Army of Macedonia</GenericName>
<SpecificName>Army of Macedon</SpecificName>
<Tooltip>This is what an army would look like on the Strat Map.</Tooltip>
<History>The most powerful hero of them all - son of Philip II, king of Macedonia (336 BC - 323 BC). After conquering the rest of the Thracians and quelling the unrest of the Greeks, Alexander embarked on a world-conquest march. Defeating the Persian forces at Granicus (334 BC), Issus (333 BC) and Gaugamela (331 BC), he became master of the Persian Empire. Entering India, he defeated king Porus at Hydaspes (326 BC), but his weary troops made him halt. Died in Babylon at the age of 33 while planning a campaign against Arabia.</History>
<Icon>units/hele_hero_demetrius.png</Icon>
</Identity>
<Obstruction>
<Unit radius="4.0"/>
</Obstruction>
<StatusBars>
<BarWidth>6.0</BarWidth>
<BarHeight>0.6</BarHeight>
<HeightOffset>12.0</HeightOffset>
</StatusBars>
<Vision>
<Range>50</Range>
</Vision>
<VisualActor>
<Actor>campaigns/units/army_mace_soldier.xml</Actor>
</VisualActor>
</Entity>

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@ -1,6 +1,21 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic_civil_centre">
<Attack disable=""/>
<Attack>
<Ranged>
<Hack>0.0</Hack>
<Pierce>45.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>60.0</MaxRange>
<MinRange>1.0</MinRange>
<ProjectileSpeed>75.0</ProjectileSpeed>
<PrepareTime>1200</PrepareTime>
<RepeatTime>2000</RepeatTime>
</Ranged>
</Attack>
<BuildingAI>
<DefaultArrowCount>3</DefaultArrowCount>
<GarrisonArrowMultiplier>0.5</GarrisonArrowMultiplier>
</BuildingAI>
<Footprint replace="">
<Circle radius="26.0"/>
<Height>8.0</Height>
@ -8,7 +23,9 @@
<Identity>
<Civ>hele</Civ>
<Classes datatype="tokens">Market</Classes>
<GenericName>Settlement</GenericName>
<SpecificName>Minor Greek Polis</SpecificName>
<Tooltip>This is a minor Greek city. Has a territory effect of 150.</Tooltip>
</Identity>
<Obstruction>
<Static width="48.0" depth="48.0"/>
@ -22,6 +39,7 @@
<Entities datatype="tokens">
-units/{civ}_support_female_citizen
campaigns/army_mace_hero_alexander
campaigns/army_mace_standard
units/{civ}_support_trader
</Entities>
</TrainingQueue>

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@ -1,6 +1,21 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic_civil_centre">
<Attack disable=""/>
<Attack>
<Ranged>
<Hack>0.0</Hack>
<Pierce>40.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>60.0</MaxRange>
<MinRange>1.0</MinRange>
<ProjectileSpeed>75.0</ProjectileSpeed>
<PrepareTime>1200</PrepareTime>
<RepeatTime>2000</RepeatTime>
</Ranged>
</Attack>
<BuildingAI>
<DefaultArrowCount>5</DefaultArrowCount>
<GarrisonArrowMultiplier>0.5</GarrisonArrowMultiplier>
</BuildingAI>
<Footprint replace="">
<Circle radius="26.0"/>
<Height>8.0</Height>
@ -8,7 +23,9 @@
<Identity>
<Civ>hele</Civ>
<Classes datatype="tokens">Market</Classes>
<GenericName>Settlement</GenericName>
<SpecificName>Greek Polis</SpecificName>
<Tooltip>This is a major Greek city. Has a territory effect of 300.</Tooltip>
</Identity>
<Obstruction>
<Static width="48.0" depth="48.0"/>
@ -22,6 +39,7 @@
<Entities datatype="tokens">
-units/{civ}_support_female_citizen
campaigns/army_mace_hero_alexander
campaigns/army_mace_standard
units/{civ}_support_trader
</Entities>
</TrainingQueue>

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@ -9,7 +9,8 @@
</Health>
<Identity>
<Civ>hele</Civ>
<SpecificName>Religious Sanctuary</SpecificName>
<GenericName>Religious Sanctuary</GenericName>
<SpecificName>Greek Religious Sanctuary</SpecificName>
</Identity>
<Obstruction>
<Static width="17.5" depth="30.0"/>