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forked from 0ad/0ad

oops forgot the actor for the celt_ijv_e.xml

This was SVN commit r2485.
This commit is contained in:
Wijitmaker 2005-07-15 11:58:15 +00:00
parent 3278f6d0a9
commit 71f4587d1c

View File

@ -1,31 +1,39 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation file="biped/inf_jav_atk_a.psa" name="Attack" speed="100" event="0.5" load="0"/>
</animations>
<mesh>skeletal/m_tights.pmd</mesh>
<props>
<prop actor="props/head/celt_helmet_b.xml" attachpoint="helmet"/>
<prop actor="props/head/head_celt.xml" attachpoint="head"/>
<prop actor="props/weapon/weap_jav.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/weapon/weap_jav.xml" attachpoint="l_hand"/>
<prop actor="props/weapon/weap_jav.xml" attachpoint="projectile"/>
</props>
<texture>skeletal/celt_ijv_e_01.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation event="0.5" file="biped/inf_jav_atk_a.psa" load="0" name="Attack" speed="100"/>
</animations>
<mesh>skeletal/m_tights.pmd</mesh>
<props>
<prop actor="props/head/celt_helmet_b.xml" attachpoint="helmet"/>
<prop actor="props/head/head_celt.xml" attachpoint="head"/>
<prop actor="props/weapon/weap_jav.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/weapon/weap_jav.xml" attachpoint="l_hand"/>
<prop actor="props/weapon/weap_jav.xml" attachpoint="projectile"/>
</props>
</variant>
</group>
<group>
<variant name="1">
<texture>skeletal/celt_ijv_e_01.dds</texture>
</variant>
<variant name="2">
<texture>skeletal/celt_ijv_e_02.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>