Added ptolemaic fortress with ao. Updated ptolemaic struct texture
This was SVN commit r13932.
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<group>
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<variant>
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<mesh>props/ptol_fortress_paintings.dae</mesh>
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<textures>
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<texture file="structural/ptol_paintings.png" name="baseTex"/>
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<texture file="structural/ao/ptol_fortress.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans_ao.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Ptolemaic Fortress">
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<mesh>structural/ptol_fortress.dae</mesh>
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<props>
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<prop actor="props/structures/ptolemies/fortress_paintings.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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</props>
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<textures>
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<texture file="structural/ptol_struct.png" name="baseTex"/>
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<texture file="structural/ao/ptol_fortress.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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<variant name="death">
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<props>
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<prop attachpoint="garrisoned"/>
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<prop actor="particle/destruction_smoke_large.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_large.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_large_gray.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/fortress_paintings.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans_ao.xml</material>
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</actor>
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BIN
binaries/data/mods/public/art/meshes/props/ptol_fortress_paintings.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/ptol_fortress_paintings.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/structural/ptol_fortress.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/structural/ptol_fortress.dae
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/textures/skins/structural/ao/ptol_fortress.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/structural/ao/ptol_fortress.png
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/textures/skins/structural/ptol_paintings.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/structural/ptol_paintings.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/structural/ptol_struct.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/structural/ptol_struct.png
(Stored with Git LFS)
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_military_fortress">
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<Footprint>
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<Square width="30.0" depth="32.0"/>
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<Square width="26.0" depth="28.0"/>
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<Height>8.0</Height>
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</Footprint>
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<Identity>
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@ -10,7 +10,7 @@
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<History>?</History>
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</Identity>
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<Obstruction>
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<Static width="26.0" depth="28.0"/>
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<Static width="24.0" depth="26.0"/>
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</Obstruction>
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<ProductionQueue>
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<Entities datatype="tokens">
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@ -27,6 +27,6 @@
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</Technologies>
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</ProductionQueue>
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<VisualActor>
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<Actor>structures/carthaginians/fortress.xml</Actor>
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<Actor>structures/ptolemies/fortress.xml</Actor>
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</VisualActor>
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</Entity>
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