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forked from 0ad/0ad

This was SVN commit r6174.

This commit is contained in:
Michael D. Hafer 2008-07-02 06:38:10 +00:00
parent 0d82179d64
commit 76c8535681
36 changed files with 372 additions and 120 deletions

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@ -4,32 +4,20 @@
<castshadow/>
<group>
<variant frequency="2" name="formation-a">
<mesh>gaia/stonemine_granite_a.pmd</mesh>
<variant frequency="1" name="boulder-01">
<mesh>gaia/geo_desert_01.dae</mesh>
</variant>
<variant frequency="2" name="formation-b">
<mesh>gaia/stonemine_granite_b.pmd</mesh>
<variant frequency="1" name="boulder-02">
<mesh>gaia/geo_desert_02.dae</mesh>
</variant>
<variant frequency="2" name="formation-c">
<mesh>gaia/stonemine_granite_c.pmd</mesh>
<variant frequency="1" name="boulder-03">
<mesh>gaia/geo_desert_03.dae</mesh>
</variant>
<variant frequency="1" name="formation-d">
<mesh>gaia/stonemine_granite_a.pmd</mesh>
<variant frequency="1" name="boulder-04">
<mesh>gaia/geo_desert_04.dae</mesh>
</variant>
<variant frequency="1" name="formation-e">
<mesh>gaia/stonemine_granite_b.pmd</mesh>
</variant>
<variant frequency="1" name="formation-f">
<mesh>gaia/stonemine_granite_c.pmd</mesh>
</variant>
<variant frequency="2" name="boulder-a">
<mesh>gaia/stone_granite_boulder_a.pmd</mesh>
</variant>
<variant frequency="2" name="boulder-b">
<mesh>gaia/stone_granite_boulder_b.pmd</mesh>
</variant>
<variant frequency="2" name="boulder-c">
<mesh>gaia/stone_granite_boulder_c.pmd</mesh>
<variant frequency="1" name="boulder-05">
<mesh>gaia/geo_desert_05.dae</mesh>
</variant>
</group>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/m_cape_medium.dae</mesh>
<texture>props/cape_kart_hannibal.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -4,13 +4,11 @@
<castshadow/>
<group>
<variant frequency="1" name="cynelvin">
<variant frequency="1" name="cynelvin-head">
<colour>78 55 24</colour>
<mesh>props/head_lime.pmd</mesh>
<texture>props/head/celt_e.dds</texture>
<mesh>props/dude_head.pmd</mesh>
<texture>props/head/celt_cynvelin.dds</texture>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="face-hannibal">
<mesh>props/head_beard_small.pmd</mesh>
<texture>props/head/kart_hannibal.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>temp/l_shoulder.pmd</mesh>
<texture>props/rome_legion_shldr.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>temp/r_shoulder.pmd</mesh>
<texture>props/rome_legion_shldr.dds</texture>
</variant>
</group>
</actor>

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@ -11,7 +11,7 @@
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="150"/>
<animation file="infantry/general/death/inf_02.psa" name="death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="death" speed="350"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -11,7 +11,7 @@
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="150"/>
<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="death" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

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@ -0,0 +1,25 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="quadraped/elephant_rider_idle.psa" name="Idle" speed="50"/>
<animation file="quadraped/elephant_rider_idle.psa" name="Walk" speed="18"/>
<animation file="quadraped/elephant_rider_idle.psa" name="Run" speed="8"/>
<animation file="quadraped/elephant_rider_idle.psa" name="melee" speed="50"/>
<animation name="death" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/head_numid_all.xml" attachpoint="head"/>
</props>
<texture>skeletal/kart_cjv_b_2.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -12,6 +12,10 @@
<animation file="quadraped/elephant_idle.psa" name="melee" speed="100"/>
</animations>
<mesh>skeletal/elephant_propped.pmd</mesh>
<props>
<prop actor="units/carthaginians/hero_hannibal_mahout.xml" attachpoint="rider1"/>
<prop actor="units/carthaginians/hero_hannibal_r.xml" attachpoint="rider2"/>
</props>
</variant>
</group>

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@ -0,0 +1,31 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="biped/not used/inf_salute_a.psa" name="Idle" speed="200"/>
<animation file="biped/not used/inf_salute_b.psa" name="Idle" speed="200"/>
<animation file="biped/not used/inf_salute_c.psa" name="Idle" speed="200"/>
<animation file="biped/not used/inf_salute_d.psa" name="Walk" speed="200"/>
<animation file="biped/not used/inf_salute_e.psa" name="run" speed="250"/>
<animation event="0.5" file="biped/not used/inf_salute_d.psa" name="melee" speed="200"/>
<animation event="0.5" file="biped/not used/inf_salute_e.psa" name="melee" speed="200"/>
<animation file="biped/rider_sword_death_a.psa" name="death" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_long.dae</mesh>
<props>
<prop actor="props/units/weapons/spear_long.xml" attachpoint="r_hand"/>
<prop actor="props/units/heads/kart_hero_hannibal.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_kart_hannibal.xml" attachpoint="head"/>
<prop actor="props/units/cape_kart_hannibal.xml" attachpoint="shoulders"/>
</props>
<texture>skeletal/kart_hero_hannibal.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -6,6 +6,9 @@
<group>
<variant frequency="1" name="Mesh">
<mesh>skeletal/elephant.pmd</mesh>
<props>
<prop actor="units/carthaginians/hero_hannibal_mahout.xml" attachpoint="rider1"/>
</props>
</variant>
</group>

View File

@ -13,7 +13,7 @@
<mesh>structural/celt_char_b.dae</mesh>
<props>
<prop actor="units/celts/super_unit_4_h.xml" attachpoint="horseright"/>
<prop actor="units/celts/super_unit_4_h.xml" attachpoint="horseleft"/>
<prop actor="units/celts/super_unit_4_h2.xml" attachpoint="horseleft"/>
<prop actor="units/celts/boudicca.xml" attachpoint="rider"/>
<prop actor="units/celts/super_unit_4_d.xml" attachpoint="driver"/>
</props>
@ -21,4 +21,6 @@
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -10,11 +10,11 @@
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Attack" speed="100"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="290"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="300"/>
</animations>
<mesh>skeletal/m_hero_cape.dae</mesh>
<props>

View File

@ -10,11 +10,11 @@
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Attack" speed="100"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="267"/>
</animations>
<mesh>skeletal/m_hero.dae</mesh>
<props>

View File

@ -4,7 +4,7 @@
<castshadow/>
<group>
<variant>
<variant frequency="100" name="base">
<animations>
<animation file="mechanical/chariot_walk.dae" name="walk" speed="20"/>
<animation file="mechanical/chariot_run.dae" name="run" speed="8"/>
@ -13,7 +13,7 @@
<mesh>structural/celt_char_a.dae</mesh>
<props>
<prop actor="units/celts/super_unit_4_h.xml" attachpoint="horseright"/>
<prop actor="units/celts/super_unit_4_h.xml" attachpoint="horseleft"/>
<prop actor="units/celts/super_unit_4_h2.xml" attachpoint="horseleft"/>
<prop actor="units/celts/super_unit_4_d.xml" attachpoint="driver"/>
<prop actor="units/celts/super_unit_4_r.xml" attachpoint="rider"/>
</props>
@ -21,4 +21,6 @@
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -7,8 +7,8 @@
<variant frequency="100" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="20"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="9"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="22"/>
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="105"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="95"/>
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
@ -18,46 +18,46 @@
</group>
<group>
<variant frequency="7" name="feet">
<variant frequency="7" name="horse1-feet">
<texture>skeletal/horse_celt_feet_a.dds</texture>
</variant>
<variant frequency="5" name="blaze">
<variant frequency="5" name="horse1-blaze">
<texture>skeletal/horse_celt_blaze_a.dds</texture>
</variant>
<variant frequency="5" name="face">
<variant frequency="5" name="horse1-face">
<texture>skeletal/horse_celt_face_a.dds</texture>
</variant>
<variant frequency="7" name="star">
<variant frequency="7" name="horse1-star">
<texture>skeletal/horse_celt_star_a.dds</texture>
</variant>
<variant frequency="3" name="dapple">
<variant frequency="3" name="horse1-dapple">
<texture>skeletal/horse_celt_dapple_a.dds</texture>
</variant>
<variant frequency="2" name="snip">
<variant frequency="2" name="horse1-snip">
<texture>skeletal/horse_celt_snip_a.dds</texture>
</variant>
<variant frequency="5" name="stripe">
<variant frequency="5" name="horse1-stripe">
<texture>skeletal/horse_celt_stripe_a.dds</texture>
</variant>
</group>
<group>
<variant frequency="2" name="black">
<variant frequency="2" name="horse1-black">
<colour>81 81 85</colour>
</variant>
<variant frequency="2" name="chocolate">
<variant frequency="2" name="horse1-chocolate">
<colour>98 68 58</colour>
</variant>
<variant frequency="2" name="chestnut">
<variant frequency="2" name="horse1-chestnut">
<colour>248 132 86</colour>
</variant>
<variant frequency="2" name="roan">
<variant frequency="2" name="horse1-roan">
<colour>242 219 164</colour>
</variant>
<variant frequency="2" name="liver">
<variant frequency="2" name="horse1-liver">
<colour>172 95 68</colour>
</variant>
<variant frequency="2" name="brown">
<variant frequency="2" name="horse1-brown">
<colour>255 148 89</colour>
</variant>
</group>

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@ -0,0 +1,67 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="20"/>
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="105"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="95"/>
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="7" name="horse2-feet">
<texture>skeletal/horse_celt_feet_a.dds</texture>
</variant>
<variant frequency="5" name="horse2-blaze">
<texture>skeletal/horse_celt_blaze_a.dds</texture>
</variant>
<variant frequency="5" name="horse2-face">
<texture>skeletal/horse_celt_face_a.dds</texture>
</variant>
<variant frequency="7" name="horse2-star">
<texture>skeletal/horse_celt_star_a.dds</texture>
</variant>
<variant frequency="3" name="horse2-dapple">
<texture>skeletal/horse_celt_dapple_a.dds</texture>
</variant>
<variant frequency="2" name="horse2-snip">
<texture>skeletal/horse_celt_snip_a.dds</texture>
</variant>
<variant frequency="5" name="horse2-stripe">
<texture>skeletal/horse_celt_stripe_a.dds</texture>
</variant>
</group>
<group>
<variant frequency="2" name="horse2-black">
<colour>81 81 85</colour>
</variant>
<variant frequency="2" name="horse2-chocolate">
<colour>98 68 58</colour>
</variant>
<variant frequency="2" name="horse2-chestnut">
<colour>248 132 86</colour>
</variant>
<variant frequency="2" name="horse2-roan">
<colour>242 219 164</colour>
</variant>
<variant frequency="2" name="horse2-liver">
<colour>172 95 68</colour>
</variant>
<variant frequency="2" name="horse2-brown">
<colour>255 148 89</colour>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

View File

@ -6,7 +6,7 @@
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="infantry/sword/attack/isw_s_off_05.psa" name="idle" speed="1"/>
<animation file="infantry/sword/attack/isw_s_def_06.psa" name="idle" speed="1"/>
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>

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@ -15,8 +15,18 @@
</Id>
<Population>
<Rem>4</Rem>
</Population>
<Footprint>
<Width>4.0</Width>
<Depth>8.0</Depth>
<Height>5.0</Height>
</Footprint>
</Traits>
<Actor>units/celts/boudicca.xml</Actor>
<Actor>units/celts/boudicca_chariot.xml</Actor>
</Entity>

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@ -0,0 +1,32 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_unit_super_cavalry"
>
<Traits>
<Id>
<Specific>Briton Cerbyd</Specific>
<Civ>Celts</Civ>
<History>The Britons were one of the last European peoples to use two-horse chariots in combat. They had two iron-rimmed wheels and a flat riding platform that typically carried a driver and a warrior. Useless as shock weapons against tightly packed troops, they were useful for running down individual soldiers and as a stable mount to launch javelins from. The heads of defeated opponents often adorned the chassis to show the warrior’s prowess.</History>
</Id>
<Population>
<Rem>4</Rem>
</Population>
<Footprint>
<Width>4.0</Width>
<Depth>8.0</Depth>
<Height>5.0</Height>
</Footprint>
</Traits>
<Actor>units/celts/super_unit_4.xml</Actor>
</Entity>