This was SVN commit r6174.
This commit is contained in:
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0d82179d64
commit
76c8535681
@ -4,32 +4,20 @@
|
||||
<castshadow/>
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||||
|
||||
<group>
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||||
<variant frequency="2" name="formation-a">
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||||
<mesh>gaia/stonemine_granite_a.pmd</mesh>
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||||
<variant frequency="1" name="boulder-01">
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||||
<mesh>gaia/geo_desert_01.dae</mesh>
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||||
</variant>
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||||
<variant frequency="2" name="formation-b">
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||||
<mesh>gaia/stonemine_granite_b.pmd</mesh>
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||||
<variant frequency="1" name="boulder-02">
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||||
<mesh>gaia/geo_desert_02.dae</mesh>
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||||
</variant>
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||||
<variant frequency="2" name="formation-c">
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||||
<mesh>gaia/stonemine_granite_c.pmd</mesh>
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||||
<variant frequency="1" name="boulder-03">
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||||
<mesh>gaia/geo_desert_03.dae</mesh>
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||||
</variant>
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||||
<variant frequency="1" name="formation-d">
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||||
<mesh>gaia/stonemine_granite_a.pmd</mesh>
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||||
<variant frequency="1" name="boulder-04">
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||||
<mesh>gaia/geo_desert_04.dae</mesh>
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||||
</variant>
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<variant frequency="1" name="formation-e">
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||||
<mesh>gaia/stonemine_granite_b.pmd</mesh>
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||||
</variant>
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||||
<variant frequency="1" name="formation-f">
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||||
<mesh>gaia/stonemine_granite_c.pmd</mesh>
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||||
</variant>
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<variant frequency="2" name="boulder-a">
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<mesh>gaia/stone_granite_boulder_a.pmd</mesh>
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</variant>
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<variant frequency="2" name="boulder-b">
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||||
<mesh>gaia/stone_granite_boulder_b.pmd</mesh>
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||||
</variant>
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||||
<variant frequency="2" name="boulder-c">
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||||
<mesh>gaia/stone_granite_boulder_c.pmd</mesh>
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<variant frequency="1" name="boulder-05">
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||||
<mesh>gaia/geo_desert_05.dae</mesh>
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||||
</variant>
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||||
</group>
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||||
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@ -0,0 +1,15 @@
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||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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||||
<actor version="1">
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||||
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||||
<castshadow/>
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||||
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||||
<group>
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||||
<variant frequency="100" name="Base">
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||||
<mesh>props/m_cape_medium.dae</mesh>
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||||
<texture>props/cape_kart_hannibal.dds</texture>
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||||
</variant>
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||||
</group>
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||||
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||||
<material>player_trans.xml</material>
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||||
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</actor>
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@ -4,13 +4,11 @@
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<castshadow/>
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||||
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||||
<group>
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<variant frequency="1" name="cynelvin">
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||||
<variant frequency="1" name="cynelvin-head">
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<colour>78 55 24</colour>
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||||
<mesh>props/head_lime.pmd</mesh>
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||||
<texture>props/head/celt_e.dds</texture>
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||||
<mesh>props/dude_head.pmd</mesh>
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||||
<texture>props/head/celt_cynvelin.dds</texture>
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</variant>
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||||
</group>
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||||
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<material>objectcolor.xml</material>
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||||
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||||
</actor>
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||||
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@ -0,0 +1,13 @@
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||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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||||
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||||
<castshadow/>
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||||
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||||
<group>
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<variant frequency="1" name="face-hannibal">
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<mesh>props/head_beard_small.pmd</mesh>
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<texture>props/head/kart_hannibal.dds</texture>
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</variant>
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||||
</group>
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||||
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</actor>
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@ -0,0 +1,13 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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||||
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<castshadow/>
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||||
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||||
<group>
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||||
<variant frequency="100" name="Base">
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<mesh>temp/l_shoulder.pmd</mesh>
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||||
<texture>props/rome_legion_shldr.dds</texture>
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||||
</variant>
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||||
</group>
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||||
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</actor>
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@ -0,0 +1,13 @@
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||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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||||
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<castshadow/>
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||||
<group>
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<variant frequency="100" name="Base">
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<mesh>temp/r_shoulder.pmd</mesh>
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||||
<texture>props/rome_legion_shldr.dds</texture>
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</variant>
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</group>
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</actor>
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@ -11,7 +11,7 @@
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="150"/>
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<animation file="infantry/general/death/inf_02.psa" name="death" speed="200"/>
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<animation file="infantry/general/death/inf_02.psa" name="death" speed="350"/>
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</animations>
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<mesh>skeletal/m_tunic_b.pmd</mesh>
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<props>
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@ -11,7 +11,7 @@
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="150"/>
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||||
<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
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||||
<animation file="infantry/general/death/inf_06.psa" name="death" speed="300"/>
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</animations>
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<mesh>skeletal/m_tunic_b.pmd</mesh>
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<props>
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@ -0,0 +1,25 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="quadraped/elephant_rider_idle.psa" name="Idle" speed="50"/>
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<animation file="quadraped/elephant_rider_idle.psa" name="Walk" speed="18"/>
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<animation file="quadraped/elephant_rider_idle.psa" name="Run" speed="8"/>
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<animation file="quadraped/elephant_rider_idle.psa" name="melee" speed="50"/>
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<animation name="death" speed="300"/>
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</animations>
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<props>
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<prop actor="props/units/heads/head_numid_all.xml" attachpoint="head"/>
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</props>
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<texture>skeletal/kart_cjv_b_2.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -12,6 +12,10 @@
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<animation file="quadraped/elephant_idle.psa" name="melee" speed="100"/>
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</animations>
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<mesh>skeletal/elephant_propped.pmd</mesh>
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<props>
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<prop actor="units/carthaginians/hero_hannibal_mahout.xml" attachpoint="rider1"/>
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<prop actor="units/carthaginians/hero_hannibal_r.xml" attachpoint="rider2"/>
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</props>
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</variant>
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</group>
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@ -0,0 +1,31 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="biped/not used/inf_salute_a.psa" name="Idle" speed="200"/>
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<animation file="biped/not used/inf_salute_b.psa" name="Idle" speed="200"/>
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<animation file="biped/not used/inf_salute_c.psa" name="Idle" speed="200"/>
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<animation file="biped/not used/inf_salute_d.psa" name="Walk" speed="200"/>
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<animation file="biped/not used/inf_salute_e.psa" name="run" speed="250"/>
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<animation event="0.5" file="biped/not used/inf_salute_d.psa" name="melee" speed="200"/>
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<animation event="0.5" file="biped/not used/inf_salute_e.psa" name="melee" speed="200"/>
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<animation file="biped/rider_sword_death_a.psa" name="death" speed="300"/>
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</animations>
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<mesh>skeletal/m_tunic_long.dae</mesh>
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<props>
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<prop actor="props/units/weapons/spear_long.xml" attachpoint="r_hand"/>
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<prop actor="props/units/heads/kart_hero_hannibal.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/head_kart_hannibal.xml" attachpoint="head"/>
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<prop actor="props/units/cape_kart_hannibal.xml" attachpoint="shoulders"/>
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</props>
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<texture>skeletal/kart_hero_hannibal.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -6,6 +6,9 @@
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<group>
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<variant frequency="1" name="Mesh">
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<mesh>skeletal/elephant.pmd</mesh>
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<props>
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<prop actor="units/carthaginians/hero_hannibal_mahout.xml" attachpoint="rider1"/>
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</props>
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</variant>
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</group>
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@ -13,7 +13,7 @@
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<mesh>structural/celt_char_b.dae</mesh>
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<props>
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<prop actor="units/celts/super_unit_4_h.xml" attachpoint="horseright"/>
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<prop actor="units/celts/super_unit_4_h.xml" attachpoint="horseleft"/>
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<prop actor="units/celts/super_unit_4_h2.xml" attachpoint="horseleft"/>
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<prop actor="units/celts/boudicca.xml" attachpoint="rider"/>
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<prop actor="units/celts/super_unit_4_d.xml" attachpoint="driver"/>
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</props>
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@ -21,4 +21,6 @@
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||||
</variant>
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||||
</group>
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||||
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||||
<material>player_trans.xml</material>
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||||
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||||
</actor>
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@ -10,11 +10,11 @@
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||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
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||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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||||
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
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||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
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||||
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
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||||
<animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="Attack" speed="100"/>
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||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="Attack" speed="100"/>
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||||
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Attack" speed="100"/>
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||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="290"/>
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||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="300"/>
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</animations>
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||||
<mesh>skeletal/m_hero_cape.dae</mesh>
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||||
<props>
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||||
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@ -10,11 +10,11 @@
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||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
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||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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||||
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
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||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
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||||
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
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||||
<animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="Attack" speed="100"/>
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||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="Attack" speed="100"/>
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||||
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Attack" speed="100"/>
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||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="267"/>
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||||
</animations>
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||||
<mesh>skeletal/m_hero.dae</mesh>
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||||
<props>
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@ -4,7 +4,7 @@
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||||
<castshadow/>
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||||
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||||
<group>
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||||
<variant>
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||||
<variant frequency="100" name="base">
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||||
<animations>
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||||
<animation file="mechanical/chariot_walk.dae" name="walk" speed="20"/>
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||||
<animation file="mechanical/chariot_run.dae" name="run" speed="8"/>
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@ -13,7 +13,7 @@
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<mesh>structural/celt_char_a.dae</mesh>
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||||
<props>
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||||
<prop actor="units/celts/super_unit_4_h.xml" attachpoint="horseright"/>
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<prop actor="units/celts/super_unit_4_h.xml" attachpoint="horseleft"/>
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||||
<prop actor="units/celts/super_unit_4_h2.xml" attachpoint="horseleft"/>
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<prop actor="units/celts/super_unit_4_d.xml" attachpoint="driver"/>
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<prop actor="units/celts/super_unit_4_r.xml" attachpoint="rider"/>
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</props>
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@ -21,4 +21,6 @@
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</variant>
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</group>
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||||
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<material>player_trans.xml</material>
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||||
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||||
</actor>
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@ -7,8 +7,8 @@
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<variant frequency="100" name="Base">
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<animations>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
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||||
<animation file="quadraped/horse_walk.psa" name="Walk" speed="20"/>
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||||
<animation file="quadraped/horse_gallop.psa" name="Run" speed="9"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="22"/>
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<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="105"/>
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<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="95"/>
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<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
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@ -18,46 +18,46 @@
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</group>
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<group>
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<variant frequency="7" name="feet">
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<variant frequency="7" name="horse1-feet">
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<texture>skeletal/horse_celt_feet_a.dds</texture>
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</variant>
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<variant frequency="5" name="blaze">
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||||
<variant frequency="5" name="horse1-blaze">
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<texture>skeletal/horse_celt_blaze_a.dds</texture>
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||||
</variant>
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||||
<variant frequency="5" name="face">
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<variant frequency="5" name="horse1-face">
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<texture>skeletal/horse_celt_face_a.dds</texture>
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||||
</variant>
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||||
<variant frequency="7" name="star">
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||||
<variant frequency="7" name="horse1-star">
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||||
<texture>skeletal/horse_celt_star_a.dds</texture>
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||||
</variant>
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||||
<variant frequency="3" name="dapple">
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||||
<variant frequency="3" name="horse1-dapple">
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<texture>skeletal/horse_celt_dapple_a.dds</texture>
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</variant>
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<variant frequency="2" name="snip">
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<variant frequency="2" name="horse1-snip">
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<texture>skeletal/horse_celt_snip_a.dds</texture>
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||||
</variant>
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||||
<variant frequency="5" name="stripe">
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||||
<variant frequency="5" name="horse1-stripe">
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||||
<texture>skeletal/horse_celt_stripe_a.dds</texture>
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||||
</variant>
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</group>
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<group>
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<variant frequency="2" name="black">
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<variant frequency="2" name="horse1-black">
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<colour>81 81 85</colour>
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||||
</variant>
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||||
<variant frequency="2" name="chocolate">
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||||
<variant frequency="2" name="horse1-chocolate">
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||||
<colour>98 68 58</colour>
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||||
</variant>
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||||
<variant frequency="2" name="chestnut">
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||||
<variant frequency="2" name="horse1-chestnut">
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||||
<colour>248 132 86</colour>
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||||
</variant>
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||||
<variant frequency="2" name="roan">
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||||
<variant frequency="2" name="horse1-roan">
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||||
<colour>242 219 164</colour>
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||||
</variant>
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<variant frequency="2" name="liver">
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<variant frequency="2" name="horse1-liver">
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<colour>172 95 68</colour>
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</variant>
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<variant frequency="2" name="brown">
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<variant frequency="2" name="horse1-brown">
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<colour>255 148 89</colour>
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</variant>
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||||
</group>
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@ -0,0 +1,67 @@
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||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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||||
<actor version="1">
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||||
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||||
<castshadow/>
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||||
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||||
<group>
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||||
<variant frequency="100" name="Base">
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||||
<animations>
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||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
|
||||
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
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||||
<animation file="quadraped/horse_walk.psa" name="Walk" speed="20"/>
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||||
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="105"/>
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||||
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="95"/>
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||||
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
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</animations>
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||||
<mesh>skeletal/horse.pmd</mesh>
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</variant>
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||||
</group>
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||||
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<group>
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<variant frequency="7" name="horse2-feet">
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||||
<texture>skeletal/horse_celt_feet_a.dds</texture>
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</variant>
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||||
<variant frequency="5" name="horse2-blaze">
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||||
<texture>skeletal/horse_celt_blaze_a.dds</texture>
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||||
</variant>
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||||
<variant frequency="5" name="horse2-face">
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||||
<texture>skeletal/horse_celt_face_a.dds</texture>
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||||
</variant>
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||||
<variant frequency="7" name="horse2-star">
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||||
<texture>skeletal/horse_celt_star_a.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="3" name="horse2-dapple">
|
||||
<texture>skeletal/horse_celt_dapple_a.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="2" name="horse2-snip">
|
||||
<texture>skeletal/horse_celt_snip_a.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="5" name="horse2-stripe">
|
||||
<texture>skeletal/horse_celt_stripe_a.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="2" name="horse2-black">
|
||||
<colour>81 81 85</colour>
|
||||
</variant>
|
||||
<variant frequency="2" name="horse2-chocolate">
|
||||
<colour>98 68 58</colour>
|
||||
</variant>
|
||||
<variant frequency="2" name="horse2-chestnut">
|
||||
<colour>248 132 86</colour>
|
||||
</variant>
|
||||
<variant frequency="2" name="horse2-roan">
|
||||
<colour>242 219 164</colour>
|
||||
</variant>
|
||||
<variant frequency="2" name="horse2-liver">
|
||||
<colour>172 95 68</colour>
|
||||
</variant>
|
||||
<variant frequency="2" name="horse2-brown">
|
||||
<colour>255 148 89</colour>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>objectcolor.xml</material>
|
||||
|
||||
</actor>
|
@ -6,7 +6,7 @@
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="infantry/sword/attack/isw_s_off_05.psa" name="idle" speed="1"/>
|
||||
<animation file="infantry/sword/attack/isw_s_def_06.psa" name="idle" speed="1"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
|
||||
|
BIN
binaries/data/mods/official/art/meshes/gaia/geo_desert_01.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/meshes/gaia/geo_desert_01.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/meshes/gaia/geo_desert_02.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/meshes/gaia/geo_desert_02.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/meshes/gaia/geo_desert_03.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/meshes/gaia/geo_desert_03.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/meshes/gaia/geo_desert_04.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/meshes/gaia/geo_desert_04.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/meshes/gaia/geo_desert_05.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/meshes/gaia/geo_desert_05.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/gaia/stone_desert_a.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/gaia/stone_desert_a.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/gaia/stone_desert_b.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/gaia/stone_desert_b.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/props/cape_kart_hannibal.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/props/cape_kart_hannibal.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/props/head/celt_cynvelin.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/props/head/celt_cynvelin.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/props/head/kart_hannibal.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/props/head/kart_hannibal.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/props/helmet/celt_h2.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/props/helmet/celt_h2.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/props/rome_legion_shldr.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/props/rome_legion_shldr.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/kart_hero_hannibal.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/kart_hero_hannibal.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -15,8 +15,18 @@
|
||||
|
||||
</Id>
|
||||
|
||||
<Population>
|
||||
<Rem>4</Rem>
|
||||
</Population>
|
||||
|
||||
<Footprint>
|
||||
<Width>4.0</Width>
|
||||
<Depth>8.0</Depth>
|
||||
<Height>5.0</Height>
|
||||
</Footprint>
|
||||
|
||||
</Traits>
|
||||
|
||||
<Actor>units/celts/boudicca.xml</Actor>
|
||||
<Actor>units/celts/boudicca_chariot.xml</Actor>
|
||||
|
||||
</Entity>
|
@ -0,0 +1,32 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<Entity
|
||||
Parent="template_unit_super_cavalry"
|
||||
>
|
||||
<Traits>
|
||||
|
||||
<Id>
|
||||
|
||||
<Specific>Briton Cerbyd</Specific>
|
||||
|
||||
<Civ>Celts</Civ>
|
||||
|
||||
<History>The Britons were one of the last European peoples to use two-horse chariots in combat. They had two iron-rimmed wheels and a flat riding platform that typically carried a driver and a warrior. Useless as shock weapons against tightly packed troops, they were useful for running down individual soldiers and as a stable mount to launch javelins from. The heads of defeated opponents often adorned the chassis to show the warrior’s prowess.</History>
|
||||
|
||||
</Id>
|
||||
|
||||
<Population>
|
||||
<Rem>4</Rem>
|
||||
</Population>
|
||||
|
||||
<Footprint>
|
||||
<Width>4.0</Width>
|
||||
<Depth>8.0</Depth>
|
||||
<Height>5.0</Height>
|
||||
</Footprint>
|
||||
|
||||
</Traits>
|
||||
|
||||
<Actor>units/celts/super_unit_4.xml</Actor>
|
||||
|
||||
</Entity>
|
BIN
binaries/data/mods/official/maps/scenarios/Playtest - Desert Oasis.pmp
(Stored with Git LFS)
BIN
binaries/data/mods/official/maps/scenarios/Playtest - Desert Oasis.pmp
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/maps/scenarios/Playtest - Desert Oasis.xml
(Stored with Git LFS)
BIN
binaries/data/mods/official/maps/scenarios/Playtest - Desert Oasis.xml
(Stored with Git LFS)
Binary file not shown.
Loading…
Reference in New Issue
Block a user